RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Ricey
I got a problem trying to play the mission.
It says "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. usec_maule,osshdy." Can anyone help me please?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Haleks
In reply to this post by Above
Above wrote
And damn, I can tell. I was modding around on a set of "mod-files" I have. I also ended up somehow breaking the bloodbag script.
Lemme guess :  the mods you're working on have their own fn_selfActions.sqf file?
If so you'll have to merge it with the one we are already using for the bloodbag script ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Haleks
In reply to this post by Ricey
Ricey wrote
I got a problem trying to play the mission.
It says "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. usec_maule,osshdy." Can anyone help me please?
Oh, that's a new one :/
Have you copied the addons folder from arma2 into your OA folder?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Ricey
I'm doing it right now.
I'll let you know if it works.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Ricey
Never mind it works now. Thanks, that must've done it!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
And damn, I can tell. I was modding around on a set of "mod-files" I have. I also ended up somehow breaking the bloodbag script.
Lemme guess :  the mods you're working on have their own fn_selfActions.sqf file?
If so you'll have to merge it with the one we are already using for the bloodbag script ;)
They did indeed, and I am lazy. I'm not even gonna deny it. But I merged the scripts. That would've been obvious, but it just somehow died on me after I added the action to my current selfAction script. I fixed it though, what I was trying to do was setup a salvage script.

I will write my own, though. Because I didn't find one that did what I want.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Haleks
In reply to this post by Ricey
Ricey wrote
Never mind it works now. Thanks, that must've done it!
You're welcome ;)

Above wrote
what I was trying to do was setup a salvage script.

I will write my own, though. Because I didn't find one that did what I want.
That would be a nice addition to DaiZy! :D

btw guys, while testing I noticed that somehow the bandits do not engage Zeds anymore :/
Gonna fix it ASAP; hopefully it will be the last update for a while : looks like the framerate problem is no more.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Above
Administrator
Haleks wrote
btw guys, while testing I noticed that somehow the bandits do not engage Zeds anymore :/
Gonna fix it ASAP; hopefully it will be the last update for a while : looks like the framerate problem is no more.

It's obviously up to you. But why have bandits engage zeds? How many bandits online does actually kill zeds off?

I've seen countless of heroes do it. But bandits just don't really care init.

That's my thought, I'm not demanding anything.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.1 [05/05 : UPDATED w/ improved Building script]

Duke
In reply to this post by Haleks
That would be awesome if you had the time to type a quick tutorial up! I would be willing to give it a go :)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Anubis
In reply to this post by Above
Hi Haleks,

The comment of Above is interesting, what about to make bandits and survivors only engage the other side and forget about Z? There are some nice consequences:

1. they will not run out of ammo quickly
2. bandits and survivors will not give away their position so easily (shots can be used to detect the position from far away)
3. the game will be more difficult and more similar to dayz

Anubis
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Nabu
Banned User
yea man! thanx a lot for the update!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Haleks
In reply to this post by Anubis
@Above & Anubis : Yeah I guess you're right...
And since I can't get to fix the goddamn thing I'll leave it this way.
Nonetheless, I'll keep trying to resolve this, eventhough I might not update the fix : I just hate when I can't figure out what's going wrong!

...so I guess we stick to Factions v1.4.2 - for now...
Enjoy it fellas!
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Thankyou but 1 problem.

Michael
In reply to this post by Haleks
Thanks for the reply earlier, I didn't realize the version I had was so old. I have downloaded this but the time of day makes it very difficult for me to see things properly.  (the sun is setting but when I look in the direction of the sun, my game goes really dark, when I look away it goes normal). I don't know if that is because of some settings on my game or just the game. Is there anyway to get it to day time? Or a fully day time version of this?
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Re: Thankyou but 1 problem.

Haleks
Michael wrote
Thanks for the reply earlier, I didn't realize the version I had was so old. I have downloaded this but the time of day makes it very difficult for me to see things properly.  (the sun is setting but when I look in the direction of the sun, my game goes really dark, when I look away it goes normal). I don't know if that is because of some settings on my game or just the game. Is there anyway to get it to day time? Or a fully day time version of this?
I'm afraid it's a feature from Arma.
If you want to change day time you can try Kron' Support Call (don't use it for anything else! It could break some features). I will upload a new version with a modified cheat menu in a few days, it will allow you to change the time.
Also, sleeping in a tent will skip 3 hours, so you can try that rather than using another addon (use the cheat menu to spawn yourself a tent).
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Haleks
In reply to this post by Haleks
All right, I did some more testing...
Something is definitely odd with the new building script : I can play something like half an hour, after that I notice a framerate drop, wich of course get worse once in town and delay the loot spawn. Even going far over the sea (wich usually boost the fps) doesn't change anything.

I just spent an hour playing on v1.3 (exactly the same as the current version, but with the old building script), and nothing to report! The games runs smoothly, the loot spawns right in time - even those friggin' bandits are back to their senses and shoot at zombies :/

I will work on this further this week; if I can't get the new script to work without killing the framerate, I'll upload a mission file with the old script - mainly for users with a low-end computer (such as me! :P  ).
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Above
Administrator
Haleks wrote
All right, I did some more testing...
Something is definitely odd with the new building script : I can play something like half an hour, after that I notice a framerate drop, wich of course get worse once in town and delay the loot spawn. Even going far over the sea (wich usually boost the fps) doesn't change anything.

I just spent an hour playing on v1.3 (exactly the same as the current version, but with the old building script), and nothing to report! The games runs smoothly, the loot spawns right in time - even those friggin' bandits are back to their senses and shoot at zombies :/

I will work on this further this week; if I can't get the new script to work without killing the framerate, I'll upload a mission file with the old script - mainly for users with a low-end computer (such as me! :P  ).
On the other hand, the new building script. The only thing it has is the small preview window. Just a thought.


And speaking about performance, what build do you have? Personally, I got a dual core + GTX 320. There are many things I would give for double 660-680 and an I7.
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Thanks

Michael
In reply to this post by Haleks
Thanks, I have also noticed that I can hardly find any items or gear, also to find bandits seems very rare. I played for ages and only found 1. Also there really doesn't seem to be a lot of zombies. Is this a glitch or via design? Is there anything you can do to help me with these issues? (I just want more zombies, bandits and loot  and play during the day time) BTW sorry for all my nooby complaints but I don't know how to do much of this DaiZy stuff and you really seem like you know what your doing. I hope you can help. Thanks again ;)
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Re: Thanks

Shrykull
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Good point but

Michael
I agree but I started to get bored of searching and finding nothing in areas like supermarkets, fire stations and schools. Thought I would have found more than just scrap metal and empty tin cans. And I also want more Bandits, that is the main reason I got this ( I like gun fights and looting the enemies ).
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.4.2 [05/05 : UPDATED w/ improved Building script]

Ricey
In reply to this post by Haleks
Glad I wasn't the only one suddenly getting an fps drop later in the game!
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