RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
This post was updated on .
Must have been a one off..soon as i used your updated mission im getting 1 food and a drink..and ive tried this now with 6 bandits

Last mission found a survivor he doesnt shoot at any zombies he just follows me ......dont know about bandits as i kept running collecting around 20 zombie to see if he shot at them ...but didnt

New fuel and other updated missions has no survivors


antibiotic doesnt spawn in cheat

Can't stop playing this 2nd day in a row
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
brado wrote
Must have been a one off..soon as i used your updated mission im getting 1 food and a drink..and ive tried this now with 6 bandits

Last mission found a survivor he doesnt shoot at any zombies he just follows me ......dont know about bandits as i kept running collecting around 20 zombie to see if he shot at them ...but didnt

New fuel and other updated missions has no survivors


antibiotic doesnt spawn in cheat

Can't stop playing this 2nd day in a row
First off, the reduced bandit loot was introduced in this mission. :P

The reason the survivors didn't work as intended is because I stopped using the factions implemented by Haleks, since they stopped some of the new sounds from working. I do not know why they would do that, but they did.

I also said that the FULL AI version would be a WIP until I've made my own factions (wich I will do soon). So stay tuned.

Antibiotics has never worked (afaik). This is an easy fix, and I'll fix it now. I also forgot to add damage code for the vodniks I added, so they spawn fully fixed.

I will update this shortly.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
sound Above,

back to game
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This post was updated on .
brado wrote
sound Above,

back to game
Hehe, I haven't done any of the things I said yet. But as defence to that, I'm workin on the factions. I will do the rest right after that. :-)

And since you need antibiotics, I assume the new weather system got you. Hehe.

EDIT* I'll have to fix the factions later. Something popped up. I'll try to update with the antibiotics and working Vodnik damage before.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Above, by the way, how many different models are you using on this version? Are they the same for bandits ans survivors? (I didn't have time to play it yet...)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Above, by the way, how many different models are you using on this version? Are they the same for bandits ans survivors? (I didn't have time to play it yet...)

There are.... About 15 ish? I'm using all of the custom ones from BreakingPoint. And I wont use bandits, since no bandit shoots zeds.

I'm have minor problems with the skins for the factions, though. I'll have to throw an eye on it when I can.


And I updated with the damage for the Vodnik, and the Antibiotics cheat is fixed.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Don't hesitate to ask if you need a hand. I can even do the Factions pbo for you if you want; I'd just have to set sides for the Zeds and the survivors (I used it to define the new class ref on mine, but I guess yours are already set somewhere else); shouldn't take more than a few minutes. I just need the class names and model references ;)

EDIT : I just thought : if you don't set the bandits faction, there might be a few issues to be expected regarding the survivors - especially if some bandits use the same skin. You'll probably end up with the "I'm taking command" glitch, where survivors decide to kill the player in the middle of a firefight. One solution would be to set some bandits as friends with Zeds, and others as ennemies : this way you would have both bandits shooting at Zeds and others holding fire. You could use the random survivors function.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Don't hesitate to ask if you need a hand. I can even do the Factions pbo for you if you want; I'd just have to set sides for the Zeds and the survivors (I used it to define the new class ref on mine, but I guess yours are already set somewhere else); shouldn't take more than a few minutes. I just need the class names and model references ;)

EDIT : I just thought : if you don't set the bandits faction, there might be a few issues to be expected regarding the survivors - especially if some bandits use the same skin. You'll probably end up with the "I'm taking command" glitch, where survivors decide to kill the player in the middle of a firefight. One solution would be to set some bandits as friends with Zeds, and others as ennemies : this way you would have both bandits shooting at Zeds and others holding fire. You could use the random survivors function.
Thank you, Haleks.

Yes, I've understood this. It's 1 of the reason I postponed it for a second. There're not that many skins for both factions to share (even though it's a possibility).

I don't know what I wanna do with the FULL AI yet. Perhaps adding more skins, to balance them out. Like you did. I keep getting that damn error as soon as I edit dayz_equip, though. It's possibly Eliteness (yes, I use Eliteness).. x')

Because I tried changing something small, but nope. Fuck you, it said.

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Above wrote
I keep getting that damn error as soon as I edit dayz_equip, though. It's possibly Eliteness (yes, I use Eliteness).. x')
Even PBO manager gave me some troubles : I had to decompress the files in a specific way, otherwise I would get the damn error :/
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Above wrote
I keep getting that damn error as soon as I edit dayz_equip, though. It's possibly Eliteness (yes, I use Eliteness).. x')
Even PBO manager gave me some troubles : I had to decompress the files in a specific way, otherwise I would get the damn error :/
Oh.

Well, I got a small list of ArmA 2/OA skins I wanna add.

EDIT* There might be a new map deal comming shortly.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
Hi guys,

i found this didnt know if it would help.

http://www.armaholic.com/page.php?id=9285

i know the Artillery isn't needed but maybe the Logistic bit for items we build
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

s1nk0
In reply to this post by Above
Hi, great SP mod! I'm having a little trouble with building. I have the necessary recipes in my inventory, but when I right click to build something, it's not doing anything. Help would be much appreciated.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
s1nk0 wrote
Hi, great SP mod! I'm having a little trouble with building. I have the necessary recipes in my inventory, but when I right click to build something, it's not doing anything. Help would be much appreciated.
Do you get any text at all? You can't have any additional materials when building stuff. I haven't tried it fully yet. I might need to rework it. But little does it matter because I'm updating the mission with the BreakingPointmap + that merged with mine (possibly). And updating the buildingscripts. They really improved it alot.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

randr28
In reply to this post by Above
Ok this has maby been asked before but i dont want to look through 39 pages in this vesion i carnt see 2 round pellets or slugs and campus's and root beer it says that the model can not be found plz help
 
my real names Zero my online name is Zero and but some how in hell my account name ended up as randr28 hmmm  
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Shrykull
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Shrykull
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Shrykull
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Ray
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Ray
No dogs yet, and getting "Bad Vehicle" message at startup has no effect on the mission
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
The "Bad vehicle" error is popping up on the official mod too (multiplayer). It doesn't matter, though.

The errors about machete and root beer, I got no clue why you get that. I've never seen those errors. + I've found and used both items. :S
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

s1nk0
In reply to this post by Above
No, I don't get any text when I try to build. And I only have the materials needed for one structure, not anything else. At the time, the only things in my inventory were the ingredients. Nothing extra. But I did have my main weapon equipped.
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