RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

RandomGuy
Download takes forever can't wait to play this
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
RandomGuy wrote
Download takes forever can't wait to play this
Shouldn't take longer than Taviana or Celle, or any of the new mods. They're all around 700. D;
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by Above
Alright, Also would you create some small enterable houses in the forest. Since I like being in the woods alot in DaiZy. So you can defend from bandits/cold in there and such. Would be awesome haha. Great work so far, im falling in love with this release.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Alright, Also would you create some small enterable houses in the forest. Since I like being in the woods alot in DaiZy. So you can defend from bandits/cold in there and such. Would be awesome haha. Great work so far, im falling in love with this release.

That is an awesome idea. For now, I'm just stacking up with features for the update.

BreakingPoint apparantly already got an update, but their server are holding them back. So it shouldn't take that long.


I'll add some houses to the forest. ;-)
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Haha, thank you very much! Oh 1 more thing, could you add some lamps in them, since I think you cant make a fire indoors. So it would be fairly dark
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

deathlyrage
In reply to this post by Above
You should email/contact me on Steam.
I'd like to talk to you about your DaiZy Breaking Point Version.

Thanks,
Deathlyrage

Breaking Point Dev
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Ray
Ray wrote
Haha, thank you very much! Oh 1 more thing, could you add some lamps in them, since I think you cant make a fire indoors. So it would be fairly dark

Sure can!

But if we're gonna have some empty houses in the woods, wouldn't a burning barrel suit it perfectly?
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Fabulous idea! Burning barrels are dope.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

medaruof
In reply to this post by Above
i see A small number of Bandit
how to spwan many bandits?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
medaruof wrote
i see A small number of Bandit
how to spwan many bandits?

Yup, that's correct. About 5 bandits spawn, to have it as close to MP as possible.

I think there's a cheat to spawn bandits, other than that, you'd have to edit the mission.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
This sounds so good. I haven't had a chance to play it yet but I can't wait.

The new bandit spawns sound perfect.

Something I always used to think playing DayZ is that the country houses that you come across in the middle of nowhere would have made great little bases if they were enterable. Getting some kind of Hershal's Farm situation going on.

Good work Above (and everyone else). Thanks again.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Oh, and Above. What kind of editor are you using?  Can you change the level of terrain/water and so on, or is it one of those where you can only place objects. Chernarus with high mountains would kick ass
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

RandomGuy
In reply to this post by Above
"bad Vehicle Type" then I spawn without a backpack
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Hey Above, could I re-upload all of BreakingPoint files into mediafire and provide a mirror link? Since depositfiles.com is quite slow, although it's problaly un-needed. DepositFiles is avg. 150 KB/s for me.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by RandomGuy
RandomGuy wrote
"bad Vehicle Type" then I spawn without a backpack
The error appears on MP aswell.

And I removed the backpack on purpose.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Ray
Ray wrote
Hey Above, could I re-upload all of BreakingPoint files into mediafire and provide a mirror link? Since depositfiles.com is quite slow, although it's problaly un-needed. DepositFiles is avg. 150 KB/s for me.
I would, if they weren't to big for Mediafire. I've been talking to one of the BreakingPoint devs, and we might have the update comming up soon. I don't wanna spoil anything, but there's alot of earcandy in that changelog.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Ray
Ray wrote
Oh, and Above. What kind of editor are you using?  Can you change the level of terrain/water and so on, or is it one of those where you can only place objects. Chernarus with high mountains would kick ass
I use the 3D editor, and I don't know any way to change the terrain (more than adding plants and water). The altitude level of the map, I don't think there's a way to change it. (Unless you make your own map). I will look into it, though.

And for the next update, I'm fixing some of the Elektro buildings that ended up missplaced. They were ment to be, just not that much.
Dan
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dan
In reply to this post by Above
I have never used (I have a tonidoplug2) but doesn't dropbox have a free 2gb? I don't know what would be quicker... Either way its worth the time to download as always :)
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Alright, I wont bother uploading it then. And the update sure does smell suspiciously delicious , haha.
And yeah, it is worth the wait. I would've merge the folders , though. So it'll be drag/drop&play
Dan
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dan
In reply to this post by Above
If you could make a AS50 TWS with a silencer I would be a god of Dayz lol

A new Airport would be awesome if possible... Maybe one that has TONS of bandits and Elite loot.

Will flying something also heat u up? I was flying the Apache after the update and noticed I was getting cold.

One thing I did notice is in Cherno SW behind the Food store going into the building (the 2 floor home) Arma2 crashes on entry. Im not sure if its just me or not?
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