RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Duke wrote
I also noticed in past releases that if you use the teleport in the cheat menu it blows out the UI. If however you use the Loki teleport it works fine however. Im not sure if it is in issue in this release but wanted to give a heads up :)

Looking fwd to your next update!
Oh, interesting. I haven't tried myself. I could do some testing before release, and either fix the teleport script, or remove it if necessary.
Dan
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dan
In reply to this post by Above
It seams the longer you play for some reason the Bandits are few and in between. Anyway I myself could increase this? Im no programmer lol and I am not complaining at all but if its a simple fix and you wouldn't mind could you give me a rundown? If its a long process then no worries but if its just a matter of changing a line I would like to give it a try if somebody would be willing to give me a tutorial.

I guess that's what I get for being a hardware guy and not a software guy in my prior life :(

Either way looking very much forward to your updates as always!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This has been updated now.

Now Mediafire was going haywire, so don't hate me if the link is messed up.

Changelog:
The latest BreakingPoint update, wich uses Fedus's zombie models, and some of my item reskins.

All the new skins work in this update, and I've added them to the AI aswell (not all tho, since I want you to want to loot too).

The FULL AI will be WIP, I wont lie, I've been slacking. And not even started making factions for it. But I WILL!
I've also been talking alot with Deathlyrage (the BreakingPoint dev). And we might have a clientside mission, meaning I can build an SP on their map. Now, I will still make a version where I merge theirs with mine.

And if you want to change the amount of AI that spawn (wich will kill the mission abit, since you'll get geared so fast) just my opinion.

You gotta go into the mission, and change doSomething_bandits. It should be where it says "5". I'm working on making it random, though.

*EDIT: You were right about the teleport script messing up the UI, so I replaced the teleport script with Zombieshield. I did this for 2 reasons. 1: People have said that they want this script. 2: I'm a lazy bastard today.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Yes, I put alot of thought into it, and some further testing. It really does need an extra AI or 2. I will bump it up and update the link.

EDIT* If you bumped up the AI yourself, be careful because it's using (almost) as many as before when they seemed to flood the mission. It's the spawnrange that makes them "rare". And that they only shoot you and other bandits, making it hard to really hear and see them.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
In reply to this post by Above
WOW That is great news knowing we might be seeing the real Breaking Point map and a plus if you merge yours to it...
couple of things i ask for if i may

1) make one with no AI and one with FULL AI (LIKE YOU ALWAYS DO)...with the AI like in factions where  they shoot at bandits and every   zombie not just some

2) fuel script at petrol station back in... but takes longer to fill up...and more bandits around there

3) and the weather script like you have in this one where you neeed shelter and fires to keep warm..dont know if   its possible to put the coats and jackets into it

man excited now haha
cheers Above and Happy Easter
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
brado wrote
WOW That is great news knowing we might be seeing the real Breaking Point map and a plus if you merge yours to it...
couple of things i ask for if i may

1) make one with no AI and one with FULL AI (LIKE YOU ALWAYS DO)...with the AI like in factions where  they shoot at bandits and every   zombie not just some

2) fuel script at petrol station back in... but takes longer to fill up...and more bandits around there

3) and the weather script like you have in this one where you neeed shelter and fires to keep warm..dont know if   its possible to put the coats and jackets into it

man excited now haha
cheers Above and Happy Easter
The plan is to make factions, just like Haleks did.

The refuel script at fuel stations wont be a part of it, sorry. I can make an additional mission just for you. But I want the "official" mission not to have it. Since, the harder the better.

The weather script is and will be a part of every BreakingPoint release I make.

And requests/feedback is always welcome. Don't even hesitate!

http://www.mediafire.com/?1azd61h1yly74ul Here's the update with abit more AI, don't wanna up it too much, though. I will update the mainpost.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
Thanks Above,
doing the fuel script for me will be very much appreciated by me....im sure some will want it too,but by having a choice is great... you make something for everyones style of play..you give us options you dont get with many games
And all the rest is just perfect and i guess others will feel the same too..


right...back to this map havent stopped yet haha
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
brado wrote
Thanks Above,
doing the fuel script for me will be very much appreciated by me....im sure some will want it too,but by having a choice is great... you make something for everyones style of play..you give us options you dont get with many games
And all the rest is just perfect and i guess others will feel the same too..


right...back to this map havent stopped yet haha

Haha, no need to thank me. I do this for myself aswell.
And the more people I manage to please, the better.

I will have to update this whole release again, I forgot to add the 1.7.6 food to the loot, aswell as some ammo for the new guns. When I update this, I'll also add your mission.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Okey, I've updated it now. Have fun refueling, hahaha.
http://www.mediafire.com/?9ny2qzs30edy5p6
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
I forgot to mention the coolest feature in the BreakingPoint update, SMK. You can now do stancedancing similar to the one in ArmA 3.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Vision
Is it just me, or does the sleeping feature not work? I've slept 5 times and it's still 3pm. Is there a 'secret' way to do it, other than just using a tent?
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
 Sleeping works for me, works very well in fact.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
This post was updated on .
In reply to this post by Above
was'nt expecting that Thanks Above ..Works great ,,,makes fuelling a helo much easier too, always get damage by bandits...which i like .
If you mean Smookie animations ...it will be better in this then normal arma ...especially shooting at zombies around cars and cover...aslo getting an aim ready with sights up jogging (great in Arma 3)

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Supafuckinfly86
In reply to this post by Vision
Never had a problem with the sleep feature the animation takes a bit but it works fine for me. Go in freelook after you press sleep. I think the sleep is interrupted when moving.

 I was search for some nice stuff on armaholic and found this awsome dynamicweather mod NIM Dynamic Weather it would be awsomwe if it were in this mission too :)
Wisdom sets bounds even to knowledge
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
The NIM Dynamic Weather addon works as any mod, just launch the game with it. Been using it since yesterday and no issues
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Guys it's right. I forgot to add "my" sleeping script to the new code. I will update so that sleeping skips time. And whoever wants it can update.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
Yes i just tried the sleep script and no time moved on


Just another thought.... bandits carrying to much food/drink in backpacks....i never have to head to a supermarket at all....all i need to do is kill 2 bandits and im full to bursting....maybe give them 1 of each and some none....after all if they where bandits and they killed us ..where would they put the stuff they took off our bodies....maybe give them more types of ammo...now that theres going to be hundreds more different guns in the mod..maybe different mags and building items instead of all the food..

As i say just a thought..nothing else
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
brado wrote
Yes i just tried the sleep script and no time moved on


Just another thought.... bandits carrying to much food/drink in backpacks....i never have to head to a supermarket at all....all i need to do is kill 2 bandits and im full to bursting....maybe give them 1 of each and some none....after all if they where bandits and they killed us ..where would they put the stuff they took off our bodies....maybe give them more types of ammo...now that theres going to be hundreds more different guns in the mod..maybe different mags and building items instead of all the food..

As i say just a thought..nothing else

The bandits do have 1 of each, they do, but rarely have 2. Nothing more. :S I've stopped looting them anyways. But I did nerf it hard.

And I did add the newer ammo. It wont change the amount of ammo they carry, though.

And the sleeping is updated now, have fun sleeping. But don't sleep for to long and waste valuable daytime. x')
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
Nice Above

Above quoted :-I've stopped looting them anyways. But I did nerf it hard.

Why didnt i think of that haha
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
brado wrote
Nice Above

Above quoted :-I've stopped looting them anyways. But I did nerf it hard.

Why didnt i think of that haha

Well, my question is, how are you getting so much food? I always get 1 edible/medical. 2 if really lucky.
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