RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

mike
those zambies creep me out now. so awesome
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Whoa, thats one hell of a release. Ill try it out when I get home
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

VeritasMK
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by mike
mike wrote
those zambies creep me out now. so awesome

Hahaha! They sound awesome. The new gunsounds are decent too.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Okey, I updated now. Put KRON in there.


I know that there's 2 additional addons, I wish I could keep it addonsfree. But the 3D map editor just doesn't support trees and what not. This map would've been nothing without @MAP.

You shouldn't have any problems with it now, though.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Which files are the sounds? Since im in love with the JSRS sound mod
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
No clue, the sounds are just like JRSR though? Not exacly as good. But close.

Using JSRS should just overwrite the weaponsounds, though. :-)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

VeritasMK
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Dan
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dan
In reply to this post by Above
Must Say


Great Job so far... At first I did not like the cold but after I got used to it I learned to run for cover to warm up :)

Im hoping somebody in the future can figure out the faction thing as the full AI is pointless without it.

I have been all over the map and loving this version


Thanks again!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Dan wrote
Must Say


Great Job so far... At first I did not like the cold but after I got used to it I learned to run for cover to warm up :)

Im hoping somebody in the future can figure out the faction thing as the full AI is pointless without it.

I have been all over the map and loving this version


Thanks again!

I can and will probably make my own factions for this. If your prio is factions, and not all gun sounds, you could use the dayz_factions from Haleks release for now. I'm making factions at some point, that does not affect the new features.

And you might wanna update to this http://www.mediafire.com/?be6s4bmdvc7zblw. I was removing the auto-refuel at petrol station, and accidentally removed the jerry can fueling system. It's now added back and EVERYTHING works as it should now. So sorry for this. x'(

Next update will be the "new" BreakingPoint, whenever they update. It'll have AI patrols in vehicles (likely, it's not a promise). And factions.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by VeritasMK
VeritasMK wrote
Problems fixed, thanks.

Had a chance to give it a quick go: I like the new statics and wrecks on the map as well as the new spawn point for loots.  The increase number of zombies seems to offset the increase amount of ammo.

Speaking of zombies some of the troop wrecks spawn a lot of troop zombies; it was definitively surprising to see a whole load of them coming straight for me.  The only trouble is that my fps goes down when they start spawning in (especially if I am in a car).  

Besides the lag spikes when loading in this is a great improvement to the map (its like exploring Chenarus again).

I haven't noticed any lagspikes or big FPS drops, and my machine is really close to useless. The zombie limit is still 40, like the old missions. (AFAIK). Unless BreakingPoint got additional code for the zombies. Wich I see no point in.

I might have to remove zombies from the wreck spawns. But I kinda like having 40 zombies all over Balota airfield and similar. Looks boss.
Dan
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dan
LOL NE Airfield is fun as well with all the zombies coming out of the crashes...

It makes the game a bit harder and that in turn makes it more fun!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Dan wrote
LOL NE Airfield is fun as well with all the zombies coming out of the crashes...

It makes the game a bit harder and that in turn makes it more fun!

Oh yes, that's what I mean. Before, you had around 2 zombies chasing you while looting the barracks. Now guns are not free.

I like NEAF, someone commented on youtube and wanted a tank battlefield. I did my best, not THAT many tank wrecks etc, but it's a decent battlefield.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This post was updated on .
I'm sorry guys, I'll have to update this 1 more time before the "update".


I will remove zombie spawns from 50% of the wrecks.
I will make it so that beeing in a car heats you up abit. Slow, but it will heat you up. Now it doesn't apparantly.

I will add their camo clothing to the cloths that keeps you abit warmer, aswell as the ghillie suit. You'll still get cold. Just way slower.

I will also remove the rest of the glitched clothings, to prevent more error messages. I left some apparantly.



*EDIT


I've now updated it, vehicles does now keep you warm. Ghillie + The BreakingPoint camo clothing now keeps you warmer too (you still get cold, it's just abit slower).

The zombies were removed from some wrecks (all the heli crash zeds from the ural was removed, you wont have 30 zombies spawning from 1 wreck now). xD




TOMORROW, I'll be working on factions. But only for friendly AI. Because how many bandits does actually kill zeds?

I will also be looking into heli+car patrol AI, so that I got it ready for the BreakingPoint update, whenever it's released. Hopefully they fix all skins by then.

I was thinking about something else too, but I forgot. I'll update you whenever I come up with more changes.


If you got ANY ideas that could make this more fun or better, don't hesitate to throw it out here.

I'm also thinking about adding a medical vodnik. 1 spawn, a fairly low chance of spawning. Or something. The mission needs like a "Final destination achievment".

I'm also adding all new buildings to the map. (So that they show up on the actual map).

I'll probably add the same mission, just with dogs, too. I know that alot of people like the dogs.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Sadly Im going to get access to my computer tomorrow so I was wondering what kind of weapon packs this is using, are some the RH ones? And how much snow is there :-P
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Sadly Im going to get access to my computer tomorrow so I was wondering what kind of weapon packs this is using, are some the RH ones? And how much snow is there :-P

They're using quite alot of RH packs, aswell as other really well made models.


And the snow turned into a WIP. I had a snow object in my editor, and it's really hard to make it look good with that. I will see if there's any good ways to add snow.

The weather system is working, though. And I love it.
BreakingPoint also has some damn dope fog funktion that kicks in at night, I've yet to test it on this mission. But it should be working properly. And it looks DAMN amazing.
Dan
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dan
In reply to this post by Above
Just checking before I download... Do I need to re download both files or just the smaller one for you update?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Dan wrote
Just checking before I download... Do I need to re download both files or just the smaller one for you update?

Just the smaller one, sir.

You might have to download the big one once the BreakingPoint folkz update.

But keep in mind, this is not a BreakingPoint singleplayer. I just felt like they were the folks for this mission.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

RandomGuy
In reply to this post by Above
I Don't know if this is possible but you should add an island with a huge military base or something cool like that
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Hah, I wish.

The only thing holding me back with my map project are the editor limits.

I will do some research and see if I can do anything more than adding custom buildings and custom loot. xD
But that's a really good idea, and if it's possible, I'll totally do it.
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