RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
Just move your caracter during your gear's windows is open. And click on CLOSE. ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
The new updates sound awesome. Can't wait to give it a go!
 

I think it will end up okey, at least.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

brado
Looks and sounds amazing..
Will you make one with Full AI to?
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Jordan50cal
In reply to this post by Above
When I first heard about DaiZy I saw a link to a mod to do that I will try find it and send it to you.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Jordan50cal
In reply to this post by Shrykull
Yep, awesome  right?
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
In reply to this post by brado
brado wrote
Looks and sounds amazing..
Will you make one with Full AI to?

I'm not sure yet, but I put some thought into it. It does have some features from Haleks modded version of the original 1.7.6 upload I made, so I'm relying on him. Not that I'm done with the map yet, but the map is about the only thing I gotta fix now. I've still got some stuff on the list, such as AI patrols in vehicles (cars, trucks, helis). And some other stuff.

I wrote my own for the patrols, but I didn't really nail it. I then tried Unknown's old patrol code, wich actually gave the same outcome. So I'll have to try abit harder once I feel that everything else is covered.


Edit: You can follow parts of the project here  http://s1272.photobucket.com/user/AboveDayZ/media/ArmA2OA2013-03-2221-43-22-296_zps2809d303.png.html

I'll try to get some pics of more than just the map. I've done quite some things by now. The map took 1 week, honestly. And I'm not even done with all the interior etc.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
I MIGHT base this on the new DayZ Breakingpoint mod. So it'll be a new post here.

DayZ Breakingpoint feature list:

New sounds for everything (apart a few of the weapons (really few)). (The zombie sounds are amazing).
600 new rifles.
100 new handguns.
20+ new lootable skins.
And more.
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Ray
That sounds sick, cant wait.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
This post was updated on .
There's way more stuff in there. I just named the items really. :)

I'll be uploading 1 BreakingPoint and 1 BreakingPoint "merged" with my project. To give you lot what you want.

Got my hands on the latest updates, so I'll be trying to release it tonight. My project will need a bit more time, though. I wanna fix the interior completly.


EDIT:

It (BreakingPoint) got the building script from Wasteland, just way more resonable.
Salvage scripts.
Zombies are more dangerous now, aswell!
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
This has been updated, I might've forgotten to add some changes to the changelog.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Haleks
Nice dude!
Will defo try this during the week!
I never played breaking point, so this is gonna be new to me ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Haleks wrote
Nice dude!
Will defo try this during the week!
I never played breaking point, so this is gonna be new to me ;)

You should try the online BreakingPoint. I only used what I considered features fitting my project.

The online one got a dope roadblock and dogs. Probably more things that I can't remember.

I hope it was okey that I used your factions, I never got any reply after asking. Sorry for throwing it up anyways.

And btw, I will have a similar roadblock, I just couldn't use their full map because I added lootspawns to all wrecks, so it would be quite a cute overkill.

So I'll try to use "real" cars instead for the roadblock, all broken or locked, offcourse.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Haleks
Above wrote
I hope it was okey that I used your factions, I never got any reply after asking. Sorry for throwing it up anyways.
It's okay! I never realised you were actually waiting for my approval, so sorry! And, anyway, it's just a little tweak of Xyberviri' script, wich is available to anyone : I do not pretend to "own' anything in this matter ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Haleks wrote
Above wrote
I hope it was okey that I used your factions, I never got any reply after asking. Sorry for throwing it up anyways.
It's okay! I never realised you were actually waiting for my approval, so sorry! And, anyway, it's just a little tweak of Xyberviri' script, wich is available to anyone : I do not pretend to "own' anything in this matter ;)

Hehe, I'm glad it's alright.

And just a heads up to anyone trying this, have fun surviving the apocolypse, mohahahah!!

The wrecks spawning zombies had quite an impact on surviving, mohahaha. So does the cold. XD

It took me about 10 min to get sick. :D
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

VeritasMK
CONTENTS DELETED
The author has deleted this message.
Dan
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Dan
In reply to this post by Above
Hmm Getting errors...
On launch I get dayz_vehicles require addon ns_mutants

And once I launch mission I get
download content deleted gsc_units_stalker_patch,Vilas_wwp_co,map_eu

This is the first time I have had any issues with your mods..

Any suggestions before I fully remove Dayz and re install it all?
Boo
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Boo
Me too? What addons do i need running with this?
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Quagorn
This post was updated on .
In reply to this post by Above
There are a few error messages after downloading this mod and the breaking point files.

1. something about dayz_code.psb neededing rh_de_cfg which is [url=http://www.armaholic.com/page.php?id=7680]This mod[/url]

2. something about dayz_code.psb needing gms_k98 which is [url=http://forums.bistudio.com/showthread.php?83834-Mauser-98k-%280-6b%29-and-MP40-%282-0%29-by-gms]This mod[/url]

The two above is something i get before arma starts, got them to stop by downloading the mods from the links.

3. When i want to start the scenario i get a message: You cannot play/edit this mission. It is dependent on downloadable content that has been deleted...[long line of many different things] This message stops the game from loading the save.

Installed from scratch, not helping at all.

The ns_mutant seems to be from namalsk, so my guess is download namalsk and drag that file over to the addon folder. I guess that file has something to do with the bloodstalker or what it's name is, and that monster is not put into this version or is it just something you used to edit the weather?'

And just to not sound rude, i really like the mod, i just hope i figure out whats wrong ^^ Good work so far!
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

RandomGuy
In reply to this post by Above
Link doesn't work
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Guys, follow the instructions...


RandomGuy wrote
Link doesn't work
Wich one? I updated mine, it should be working. However BreakingPoint is new, and their site has been down on and off.
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