RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Shrykull
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Shrykull wrote
I also noticed some of the ammo spawns aren't working for a few weapons like the m14
What do you mean? DMR mags spawn for me. O_O
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Re: Arma 3

dom.stb
In reply to this post by Above
Above wrote
I'm trying to put this onto Stratis (or whatever the map is called) for ArmA 3.

I'm really excited to see what you guys do in A3. Are you re-building the mission from scratch?
ArmA 3's engine is so beautiful looking. I can't stop playing around in the editor.

Here is a video of some night combat I shot the other day. It looks mental.

http://www.youtube.com/watch?v=yElumapBkVg
Ray
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Re: Arma 3

Ray
Dayz wont be like it is in arma 2 for a long long time. Since apparently arma 2 characters and some more functions dont work i  arma 3
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Re: Arma 3

dom.stb
Ray wrote
Dayz wont be like it is in arma 2 for a long long time. Since apparently arma 2 characters and some more functions dont work i  arma 3
I'm sure you're right. I would suspect that there would be absolutely zero support for DayZ in ArmA 3 from the devs either, seen as they've gone to so much effort to tailor the engine for the standalone.

I'm just having such a fun time playing the ArmA 3 alpha at the moment, and I think Above is going to make something really fun to play even if it's not that much like DayZ/DaiZy.  

I know there's not going to be a full working port of DaiZy into A3 (especially in alpha), but I know these guys do good work and I'm stoked that they're going to make something in A3 that I'll be to mess around with.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

RandomGuy
In reply to this post by Above
I think somene found the answer to the hud problem when resuming a mission but I don't have time to read 30 pages lol. Anyway, I thought if you go into game options where the dayz hud ui thing is then back out it fixes it. but it doesn't it makes it worse by showing the fractured and broken one icon
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
This post was updated on .
In order to rectify the HUD, simply follow these steps :

Display the menu by pressing ECHAP key.
Click on OPTIONS
CLick on GAME OPTIONS
Click on CANCEL, BACK, CONTINUE to return in game.

Tâdààà !

btw, nobody to answer me about loots around helicopter crash site? I always find only one loot crate, under the chopper. Never around. And I'm bored to find only trashs cans & useless things.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

RandomGuy
By exit did you mean suspend or continue, either way it didn't work
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

RandomGuy
In reply to this post by John2022
I already asked and they said they find similar loot in multiplayer, I dont think they plan on fixing + arma 3 dayz is trying to be created
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
Rhaaa, damn...

I will always have got TrashCansCargoChopper in my map? (!?)

Edit precedent post : Sorry, but I was trying in the main menu, in order to answer fast. But, now in game, I rectify my steps
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
In reply to this post by John2022
John2022 wrote
In order to rectify the HUD, simply follow these steps :

Display the menu by pressing ECHAP key.
Click on OPTIONS
CLick on GAME OPTIONS
Click on CANCEL, BACK, CONTINUE to return in game.

Tâdààà !

btw, nobody to answer me about loots around helicopter crash site? I always find only one loot crate, under the chopper. Never around. And I'm bored to find only trashs cans & useless things.
It is singleplayer, 6 spots full of AS50's and stuff would be a tad to much. However the heli crashes in those links will only spawn weapons and skins.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
And I'm pretty sure someone will get a DayZ up and running for ArmA 3 with loot and zeds. It's a matter of time and what Rocket says about it. Because obviously the ArmA 3 DayZ mod would be partly better than standalone. Why? 1. It got every update from ArmA 3 that standalone doesn't have. 2. Anyone can mod the code to make it 100% perfect. 3. It can be applied to any map.


I'm messing abouts with DayZ 1.7.6 on ArmA 3.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Haleks
Above wrote
Because obviously the ArmA 3 DayZ mod would be partly better than standalone
I wouldn't say that; Rocket has a full team with him plus BIS full support... Just think about the new Chernarus for instance : more and bigger cities, new regions, the Utes island and so on...
It would be nice to see the D3yZ mod exploring other paths than the S.A, IMO. We could 2 different experiences instead of some kinda of competition between the mod and the S.A.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Haleks wrote
Above wrote
Because obviously the ArmA 3 DayZ mod would be partly better than standalone
I wouldn't say that; Rocket has a full team with him plus BIS full support... Just think about the new Chernarus for instance : more and bigger cities, new regions, the Utes island and so on...
It would be nice to see the D3yZ mod exploring other paths than the S.A, IMO. We could 2 different experiences instead of some kinda of competition between the mod and the S.A.

I didn't mean to refer to it as a competition, but if Rocket is deciding to be a twat about it like SP for the DayZ mod. Then chances are we're not gonna see DayZ for ArmA 3.
 
Even though, I think the DayZ mod for ArmA 3 really could compete with SA. Since it's so mod-able. Standalone will be what it is, and that's it. I'm not saying that SA will be bad in any way, but if the playerbase got full control of their files, it could be so much better.

The new map is awesome, Chernarus and Utes in 1, that's badass. But for how long?
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Ray
Hey Above, any ideas if you're going to work on DayZ Mercenary mod? Seems quite good, whenever you get time from ArmA 3 ofcourse haha. I'll replace some files myself meanwhile but would be nice if it would be turned into a mission.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Ray wrote
Hey Above, any ideas if you're going to work on DayZ Mercenary mod? Seems quite good, whenever you get time from ArmA 3 ofcourse haha. I'll replace some files myself meanwhile but would be nice if it would be turned into a mission.
 Probably not now, at least. As you said.

But if I can polish DayZ for ArmA 3, and get it down pat. Then I'll start porting more stuff to ArmA 3 for sure. But as we all know, there are alot of animations and skins gone from DayZ. I mean, ArmA 3 DayZ with opfor zombies will be fun as a starter, but it doesn't feel that fun to just spam every mod before we got that. I personally can't make models and animations, even though I could learn.

But I might aswell just borrow that from DayZ for ArmA 3 when/if it gets released. If Rocket "allows" it, it shouldn't take that long for it to be completed.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Reidsy
In reply to this post by Above
Hey Above, I'm quite new to forums so I appologise if I post wrong. Anyway, just a quick question. Is there any way to increase the vehicle spawns? I barely find any cars, and it would be cool for more to spawn whenever I play. Hopefully this make sense, thanks in advance :)
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

RandomGuy
In reply to this post by Above
I't didn't work, all my hud is see through there is mini hud beside it and broken leg hud is showing anyone know how to fix, will respawning help
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Haleks
Cheat menu > heal yourself.
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Ray
Reidsy, there are ALOT of cars already. Big chance of finding 1-2 cars in ANY gas station. Check DayZDB.com map for the spawn locations..
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