RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
Hi, I move my question form here to here   :
Me wrote
 Hi all

Maybe I'm dumb, but I really don't manage to display the Epeenmonitor (Debug Monitor).
I trried to bind the SCR LCK key in my mouse software but, no effect.

Any Idea?

PS:My keyboard is AZERTY french one.

Thanks ! :D
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
John2022 wrote
Hi, I move my question form here to here   :
Me wrote
 Hi all

Maybe I'm dumb, but I really don't manage to display the Epeenmonitor (Debug Monitor).
I trried to bind the SCR LCK key in my mouse software but, no effect.

Any Idea?

PS:My keyboard is AZERTY french one.

Thanks ! :D

You gotta bind the epeen monitor in 1.7.6. But it's disabled, this is also in the main post.
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Re: Yeye

Above
Administrator
In reply to this post by Thekobr4
ViciousViper wrote
<u> Hey Above </u>
Do you know the feeling if you kill a bandit in MP? "Its like Fuck Yeah Free stuff!" but in your Mission its like < ironic >"Fuck yeah again 8 magazines for one weapon!" < /ironic >
Well, to explain what i mean, in your mission, the bandits have a way to good equip. its not like in MP (hopefully, your target is to make this mission to fell like in mp not in sp). i mean, which player has a m240 with 8 magazines and no bandages, hatchet and such things?
And why does the mission let the bandits spawn everywhere in your near and not mostly in towns?
this would bring a lot of the MP feeling to SP.
And there are to much bandits spawning, if you go over the train line there are everytime some bandits are spawning (if there would spawn 3 bandits by going over the line, and you would do it 10 times, there would be ~30 bandits, that isnt cool ;b). But your mission is still awesome, but this are some features i miss in the sp mission.

Yours faihtfully, Kobr4/ViciousViper

I can rewrite the script to make bandits have less ammo, but you'll find bandits with X m24 crips or CZ clipts too. That's where it gets unbalanced..
The script now is meant to take random out of medical.


EDIT* Also, if you don't find a bandit for a while, he will have no ammo when you get to him. Wich is both cool and bad at the same time. The bad part is that most of the bandits would have no ammo.

I don't know how much time I wanna spend re-writing scripts when DayZ will be out for ArmA 3 any day now.

And bandits shouldn't be common at all, unless you're crossing the trigger over and over.
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
In reply to this post by Above
Wow men. You are fast anwserer. Thanks :)


I had to bind it...? In the commands/controls menu of the game? Don't see anything related to the monitor :(
I'm sorry, but I red the first post many times without seeing what you spoke about, even after 3.7.2013.

If I understand, there is no way to see the monitor again?
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Re: Yeye

Kobr4
In reply to this post by Above
Okay, above, its tricky, yes, but can you setup the places where bandtis are spawning? so they mostly spawn in towns?
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
In reply to this post by John2022
John2022 wrote
Wow men. You are fast anwserer. Thanks :)


I had to bind it...? In the commands/controls menu of the game? Don't see anything related to the monitor :(
I'm sorry, but I red the first post many times without seeing what you spoke about, even after 3.7.2013.

If I understand, there is no way to see the monitor again?

Yes, you have to bind it yourself as of 1.7.6. It is in the "custom" binds. It should be the last one.

Okey, it was deleted because it wouldn't let you respawn (for some reason), when it was activated.
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Re: Yeye

Above
Administrator
In reply to this post by Kobr4
Kobr4 wrote
Okay, above, its tricky, yes, but can you setup the places where bandtis are spawning? so they mostly spawn in towns?
It's possible, yes. What I've learn from ArmA is that close to anything is possible. But I don't feel like recoding the AI when DayZ will be out for ArmA 3 soon. We're already messing around with it atm.

I'm trying to put this onto Stratis (or whatever the map is called) for ArmA 3.
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Re: Yeye

Eusebiu
Above , When i enter ArmA 2 with the icon created from the beta patch , (i have put the expansion at the end) i try tu enter the mission but it says i cant play/edit the mission because some files are deleted/missing.What could I do ?
Ray
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Re: Yeye

Ray
You're not loading the map, have you extracted the Addons folder from ArmA 2 to ArmA 2 OA?
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Re: Yeye

Haleks
In reply to this post by Eusebiu
Eusebiu wrote
Above , When i enter ArmA 2 with the icon created from the beta patch , (i have put the expansion at the end) i try tu enter the mission but it says i cant play/edit the mission because some files are deleted/missing.What could I do ?
Most likely : wrong shortcut parameters. This error message means you didn't called the mod folder properly.
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Re: Yeye

Eusebiu
The folder is called @DaiZySP , that is what it says in the tutorial .
Ray
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Re: Yeye

Ray
DayZ is one thing, Chernarus is another. For example, You goto ArmA 2 main folder, you will find a folder called "Addons". You copy/paste that to ArmA 2 OA main folder, make sure you have "@DaiZy" and "Addons" in the same directory so the game will launch them. And you dont need to follow instructions 100% since ArmA 2 addons adding is as easy as downloading addons from steam workshop.
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Re: Yeye

Haleks
In reply to this post by Eusebiu
Eusebiu wrote
The folder is called @DaiZySP , that is what it says in the tutorial .
Make sure you're calling the same folder in your shortcut; otherwise, maybe you don't have the Combined Operations (in that case,just follow Ray's suggestion).
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
In reply to this post by Above
Above wrote
Yes, you have to bind it yourself as of 1.7.6. It is in the "custom" binds. It should be the last one.

Okey, it was deleted because it wouldn't let you respawn (for some reason), when it was activated.
Mmhmm, in solo, I make an intensive use of the save/load system. Never need to respawn. ^^

I bind the H Key to Custom Action 20 and all others ones, without success...
I don't understand. What key are you using in which CustomActionKey all of you please?


Is it noraml that helicrash only handle one loot crate?Exactly under the chopper. Never around it.
Everybody 's got the same?


When I change my clothes , I loose my mates, it's a bug?
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Haleks
John2022 wrote
When I change my clothes , I loose my mates, it's a bug?
It's an arma 2 problem : when changing skin, you actually spawn as a new player (while your former model is deleted), therefore loosing command of your squad. I think it's fixable via some scripts though...

btw : what mates?? Ain't this a bandit only release??
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

John2022
This post was updated on .
Haleks wrote
btw : what mates?? Ain't this a bandit only release??
Dunno. When I arrived in Stary & NorthWest Airfield, 2 x 2 mates come to help me ^^
Edit: Sorry Haleks. I just remember that I use you own FACTIONS mission XD, so, yes, there's mates.

They shoot on sight and are not very efficient, and are totally useless with close zeds. Big ammo consumption ! XD

btw², could you tell me more about helicopter crash site and loot please? Boring to take trash cans under them...
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

aioso
In reply to this post by Above
Im playing on dayz 1.7.6.1 with the daizy  1.7.6 version.  It works fine until I die.   I respawn with whatever conditions I had i.e. Broken bones.  use steam to play and its a jerk about getting dayz 1.7.6 back.  Anyone know how I can fix this?
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Shrykull
In reply to this post by Above
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Shrykull
This post was updated on .
In reply to this post by 64Dragonheart64
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Re: RELEASE: DaiZy Chernarus 1.7.6 Final release.

Above
Administrator
Shrykull wrote
Is there anyway can mod this and Edit AI spawns?? I'd like to build little camps and towns with opposing factions that will fight eachother and zeds. I feel like there is a more effective way to add AIs to the game that will respawn based on a timer.

I'll keep it like this, because then the respawns are completly relying on you. So that you can be in a city forever if you'd like.

You can build bases ingame.

All you gotta do to edit it is unpack it.
There's already a mission with friendly AI and bandits that kill zeds, though. Try Haleks mission.
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