RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
S1nko, do you have a toolbox?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

s1nk0
No, no toolbox. What else do I need?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
s1nk0 wrote
No, no toolbox. What else do I need?
Toolbox + Entrenching tool.

That's why you couldn't build. Nice, less for me to fix. Hehehe. I'll update to the new building system too. I just gotta check with Deatlyrage and see if there's any updates comming so that I can time it.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

fedus_87
Administrator
love what has been accomplaished here in the past few weeks guys. amazing things are still happening to this mod every day so there is no way i could stay gone for long. im back and will be becoming more active again. i just needed a little time away from dayz been stuck on it for it's whole lifespan so just wanted to say great job to above in keeping shit going and doing great work.and all you that have been helping lately glad to see more of you modding now modding makes meh happeh.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Welcome back, fedus. Will look forward to your new releases
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This post was updated on .
In reply to this post by fedus_87
fedus_87 wrote
love what has been accomplaished here in the past few weeks guys. amazing things are still happening to this mod every day so there is no way i could stay gone for long. im back and will be becoming more active again. i just needed a little time away from dayz been stuck on it for it's whole lifespan so just wanted to say great job to above in keeping shit going and doing great work.and all you that have been helping lately glad to see more of you modding now modding makes meh happeh.
Why thank you! Good to have you back, even tho we've been talking. But you're back on the field.


EDIT* I will update this to the latest DayZ patch, when we get it. I will also keep the BreakingPoint updated.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

kontkis
In reply to this post by Above
If I would like to adjust or remove the cold temperature thing, which file should I look? I think now it's too much focused on running from house to house and finding antibiotics.

Thanks for the great mod, you guys are doing great work :)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
kontkis wrote
If I would like to adjust or remove the cold temperature thing, which file should I look? I think now it's too much focused on running from house to house and finding antibiotics.

Thanks for the great mod, you guys are doing great work :)
Second that. In each of the three spawns I've played, I've been coughing and sneezing within around 45 seconds. It seems a bit much.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DarkRaven
I also concur with above need to use heatpack every couple of minutes, seems a bit excessive.  
Loki's Lost Key is not spawning weapons or vehicles.
Some buildings look out of place, and need to be leveled out or moved to level ground.
Weapon spawns way to many Winchesters, think this was issue with Breaking Point Mod though.

Otherwise Great work on this Above much appreciated

PS need my Dogs  
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Every spawn I get I never manage to catch cold, and I dont run from house to house. So IMO it is how good you play other than the weather is overpowered.

Loki spawns weapons/vehicles/buildings for me. Must be a bug on your end.

Why not spawn a dog through Loki? Dogs in DayZ mod wont do anything else anyway other than following you
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by DarkRaven
DarkRaven wrote
I also concur with above need to use heatpack every couple of minutes, seems a bit excessive.  
Loki's Lost Key is not spawning weapons or vehicles.
Some buildings look out of place, and need to be leveled out or moved to level ground.
Weapon spawns way to many Winchesters, think this was issue with Breaking Point Mod though.

Otherwise Great work on this Above much appreciated

PS need my Dogs
As I've said before, this isn't a full BreakingPoint SP.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Ray
Ray wrote
Every spawn I get I never manage to catch cold, and I dont run from house to house. So IMO it is how good you play other than the weather is overpowered.

Loki spawns weapons/vehicles/buildings for me. Must be a bug on your end.

Why not spawn a dog through Loki? Dogs in DayZ mod wont do anything else anyway other than following you
I agree. Vehicles and clothings helps you with the cold aswell. And it's been taking me at least 10 minutes before my temp even gets blue. There's also a building close, no matter where you spawn.

I think dogs are still bugged in BreakingPoint aswell.

I might nerf the cold weather just a small bit in this update that is comming up.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by DarkRaven
DarkRaven wrote
I also concur with above need to use heatpack every couple of minutes, seems a bit excessive.  
Loki's Lost Key is not spawning weapons or vehicles.
Some buildings look out of place, and need to be leveled out or moved to level ground.
Weapon spawns way to many Winchesters, think this was issue with Breaking Point Mod though.

Otherwise Great work on this Above much appreciated

PS need my Dogs

Btw, the buildings you're talking about, you mean the appartments right? I gave them some hight for the stairs to show more. I've also thought about it, and it looks abit unreal.

But as I've said before, this map is still "just" a project. I already have an update on it.

It's still not a final map, but it is an update. I've also been talking with the BreakingPoint dev about using his map. I don't know if that's still a plan, though. But I will bring it up again.

Either way, I'm updating this map.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Will the updated map have shacks in forest? :-)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This post was updated on .
Ray wrote
Will the updated map have shacks in forest? :-)
I did listen to you, and tried to find some good spots. But I never found any decent spots without trees in the way. *EDIT* I'll make sure I get some in there. :)

What's on the list so far:

Nerfed weather system.
Updated to BreakingPoint 3.13.
Fixes to the weather system since it was to hard for some *wink wink*.


(Sidenote: the dogs are bugged for now. So they're removed until fixed).


I'm done with the codework for the update now. I'll do my best to please everyone about the map now!
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Haha, thanks alot Above (abandoned lake house at black lake would be badass aswell). Oh and if you release , could 1 version still have the harder weather system, I love a bit of a challenge and harder environment situations. Just a humble request , haha. Wicked job so far
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Haha, thanks alot Above (abandoned lake house at black lake would be badass aswell). Oh and if you release , could 1 version still have the harder weather system, I love a bit of a challenge and harder environment situations. Just a humble request , haha. Wicked job so far
I just saved the map, can we leave it for the next update?

The weather system got nerfed 50%, but it's less than it sounds. Give it a shot, and if you really want the old weather system, I'll upload a code for it.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Haha alright. Cant get close to my PC for a while, but ill give the weather system a go.

EDIT: Mind giving a small spoiler of what to expect in new breakingpoint version? I like surprises but im typing this against my will
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Haha alright. Cant get close to my PC for a while, but ill give the weather system a go.

EDIT: Mind giving a small spoiler of what to expect in new breakingpoint version? I like surprises but im typing this against my will
Alright.

Ha! I would give you a spoiler. But I know as much as you. BreakingPoint got no changelog, and I didn't get much info when asking Deathlyrage. He said that they've fixed some problem, but that's about it. Tazers were new. But I didn't find them in the loot table, nor did they work when I spawned them myself (on zeds/AI anyway).

I'll have to sit on that one for a bit and tell you when I know. ^^
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Haha, alright. I quess the time has the answer. Nice job on 1.000 posts, too.
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