RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Haleks
Above, I've sent you an e-mail about your mod.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: X] |12/02-2014|

MECC143
In reply to this post by Above
Above wrote
MECC143 wrote
Help!
everything installed correctly, but when i spawn, i cant move, there are no textures, only the terrain, and 10 people are on my squad,
what did i do wrong?

Edit: i took a screenshot.

Just wait, depending on your PC, this should only take 1-5 seconds.
are there system requirements for this?
'cuz iv'e been waiting for a long time, still nothing happens,
if so, i need to get a better GPU then
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Re: RELEASE: DayZ X [1.8.0.3] [Update: X] |12/02-2014|

Haleks
You might be using an outdated beta patch.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

dannywaugh1
In reply to this post by Above
@Above, Great I know in breaking zero getting this the same level/height was a little pain so the latest epoch will be great because players can adjust the height and make floors level etc.

Looking forward to it!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
dannywaugh1 wrote
@Above, Great I know in breaking zero getting this the same level/height was a little pain so the latest epoch will be great because players can adjust the height and make floors level etc.

Looking forward to it!

Really? How does it work?

The problem with the previous building system was that binds are a pain in the ass to launch in singleplayer. It was "possible" to higher/lower, but still not possible.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
Above wrote
dannywaugh1 wrote
@Above, Great I know in breaking zero getting this the same level/height was a little pain so the latest epoch will be great because players can adjust the height and make floors level etc.

Looking forward to it!

Really? How does it work?

The problem with the previous building system was that binds are a pain in the ass to launch in singleplayer. It was "possible" to higher/lower, but still not possible.
Just found something http://dev.withsix.com/projects/cca/wiki/Key_Management check that out because it might help with the binds.
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rusty_Shackleford
Will you be releasing a version with the cheats disabled?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
Rusty_Shackleford wrote
Will you be releasing a version with the cheats disabled?
I dont understand why that is needed? Its your choice whether or not you use them?
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rusty_Shackleford
It is, its just having it readily available i tend to use it and it break the realism and the fun of the game for me
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

residentj3553
I agree. As legitimate as I try... I still catch myself cheating sometimes out of laziness. :l
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
In reply to this post by Rusty_Shackleford
Rusty_Shackleford wrote
It is, its just having it readily available i tend to use it and it break the realism and the fun of the game for me
I guess if you truly didn't want it you would just have to take the scripts for cheats out.

Just go into the mission PBO and remove the scripts in the cheats folder.
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rusty_Shackleford
Yeah i was planning on doing that, was just curious if there was going to be a release without it. thanks for the help
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Rusty_Shackleford wrote
It is, its just having it readily available i tend to use it and it break the realism and the fun of the game for me
I guess if you truly didn't want it you would just have to take the scripts for cheats out.

Just go into the mission PBO and remove the scripts in the cheats folder.
I understand this, back when I played DaiZy rather than just testing stuff, I would always use zombie shields and what not when it got too crowded.

I had to spend a fair amount of time getting used to not using cheats, but you do get used to it.

However, if people want a mission without cheats, I'm more than happy to make one. The thing, though, is that every special mission requires 3 additional ones without AI, and with/without timecycle. So every new idea is another 4 missions in total.

Now, I'm not complaining. I'm just saying that it'll be a shizload of missions eventually. I could also write an easy guide on how to do it.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Above wrote
dannywaugh1 wrote
@Above, Great I know in breaking zero getting this the same level/height was a little pain so the latest epoch will be great because players can adjust the height and make floors level etc.

Looking forward to it!

Really? How does it work?

The problem with the previous building system was that binds are a pain in the ass to launch in singleplayer. It was "possible" to higher/lower, but still not possible.
Just found something http://dev.withsix.com/projects/cca/wiki/Key_Management check that out because it might help with the binds.

I almost forgot to reply to this.

Thank you for linking it, I'll implement the Epoch system whenever I do it, and see how it works right off the bat. And then see if this helps depending on the result! Thanks, BossMann.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rusty_Shackleford
In reply to this post by Above
Thanks ABOVE, its not a huge deal, i am decent at digging through the code so im sure i can figure out how to delete it when the time comes. Looking forward to the epoch add.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
Rusty_Shackleford wrote
Thanks ABOVE, its not a huge deal, i am decent at digging through the code so im sure i can figure out how to delete it when the time comes. Looking forward to the epoch add.
Not a problem, and once you're in the mission, all you really gotta do is open init.sqf and remove "exec...... Monitor.sqf".

And so am I, it's gonna be fun to see how it works out, I saw that the Epoch code have been changed a bit.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

PPGames
This post was updated on .
HI Above,

I installed your mod, started playing the mission DayzXT and there's only zombies and loot in the place where I spawn, tried to go to another village, and nothing :(

another thing, the survivor that spawn right next to me, saw me as the enemy.  

I don't have any onther addon installed, could it will be because of it?

EDIT: Never mind  I had the folder of @breakingzero 3.8 update inside the OA, I forgot to deleted it, it's gone now and seems to be fine.  

EDIT 2: Sorry, but there's a new problem with my game this is Kamyshovo, when I  passed here the fisrt time, it was filled with roadblocks, as you can see now, there's only one, and the result is no zombies or loot spawning again :(
I spawn near Elektro and was fine, Zombies everywhere, found a "taxi" inside the firestation and went to Solnichniy, then it happen.

this used to happen to me in older versions of factions.


Best Regards
PP
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
PPGames wrote
HI Above,

I installed your mod, started playing the mission DayzXT and there's only zombies and loot in the place where I spawn, tried to go to another village, and nothing :(

another thing, the survivor that spawn right next to me, saw me as the enemy.  

I don't have any onther addon installed, could it will be because of it?

EDIT: Never mind  I had the folder of @breakingzero 3.8 update inside the OA, I forgot to deleted it, it's gone now and seems to be fine.  

EDIT 2: Sorry, but there's a new problem with my game this is Kamyshovo, when I  passed here the fisrt time, it was filled with roadblocks, as you can see now, there's only one, and the result is no zombies or loot spawning again :(
I spawn near Elektro and was fine, Zombies everywhere, found a "taxi" inside the firestation and went to Solnichniy, then it happen.

this used to happen to me in older versions of factions.


Best Regards
PP

I've not seen this so far, but I'll obviously check it out now. A question, though. Are you just launching DayZ X, or are you running it with other DaiZy mods or addons?


*EDIT: Also, are you driving to the next town? This could make stuff spawn slower.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Eric the Viking
Above wrote
Are you just launching DayZ X, or are you running it with other DaiZy mods or addons?


*EDIT: Also, are you driving to the next town? This could make stuff spawn slower.

Hi, I've had the same problem as PPGames, re, no zombies or loot.

I'm running the SOWmod only. I've been using a vehicle but I have spent some time an an area (including a save / restart) and nothing appeared. Also, doing a scavenging circuit of Electros' industrial zone, on foot, revealing nothing, not even junk.

Nice mod, btw! Some of the changes add to the feeling that something really bad has happened...

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
Eric the Viking wrote
Above wrote
Are you just launching DayZ X, or are you running it with other DaiZy mods or addons?


*EDIT: Also, are you driving to the next town? This could make stuff spawn slower.

Hi, I've had the same problem as PPGames, re, no zombies or loot.

I'm running the SOWmod only. I've been using a vehicle but I have spent some time an an area (including a save / restart) and nothing appeared. Also, doing a scavenging circuit of Electros' industrial zone, on foot, revealing nothing, not even junk.

Nice mod, btw! Some of the changes add to the feeling that something really bad has happened...

I did a test, from the factory above Solnichniy (?) to Elektro in a helicopter. Zombies spawned all the way in every town. But when I hovered above the yellow custom building, I could see 20+ army zeds, I then went to the school building north of that, and 20+ suit zombies spawned. (While I was flying the heli), I then ejected, and it seemed like the zombies went back to normal, yet spawning.

So, the moral of the story, the zombies are probably not working properly. I'll do another test while only using cars/running. Since that worked for me before.

Also, did you test before the update, or did this occure after the update?
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