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Above, I've sent you an e-mail about your mod.
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In reply to this post by Above
are there system requirements for this? 'cuz iv'e been waiting for a long time, still nothing happens, if so, i need to get a better GPU then ![]() |
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You might be using an outdated beta patch.
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In reply to this post by Above
@Above, Great I know in breaking zero getting this the same level/height was a little pain so the latest epoch will be great because players can adjust the height and make floors level etc.
Looking forward to it! |
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Really? How does it work? The problem with the previous building system was that binds are a pain in the ass to launch in singleplayer. It was "possible" to higher/lower, but still not possible. |
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Just found something http://dev.withsix.com/projects/cca/wiki/Key_Management check that out because it might help with the binds.
Cheers, BossMann
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Will you be releasing a version with the cheats disabled?
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I dont understand why that is needed? Its your choice whether or not you use them?
Cheers, BossMann
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It is, its just having it readily available i tend to use it and it break the realism and the fun of the game for me
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I agree. As legitimate as I try... I still catch myself cheating sometimes out of laziness. :l
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In reply to this post by Rusty_Shackleford
I guess if you truly didn't want it you would just have to take the scripts for cheats out. Just go into the mission PBO and remove the scripts in the cheats folder.
Cheers, BossMann
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Yeah i was planning on doing that, was just curious if there was going to be a release without it. thanks for the help
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In reply to this post by BossMann
I understand this, back when I played DaiZy rather than just testing stuff, I would always use zombie shields and what not when it got too crowded. I had to spend a fair amount of time getting used to not using cheats, but you do get used to it. However, if people want a mission without cheats, I'm more than happy to make one. The thing, though, is that every special mission requires 3 additional ones without AI, and with/without timecycle. So every new idea is another 4 missions in total. Now, I'm not complaining. I'm just saying that it'll be a shizload of missions eventually. I could also write an easy guide on how to do it. |
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In reply to this post by BossMann
... [show rest of quote]
I almost forgot to reply to this. Thank you for linking it, I'll implement the Epoch system whenever I do it, and see how it works right off the bat. And then see if this helps depending on the result! Thanks, BossMann. |
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In reply to this post by Above
Thanks ABOVE, its not a huge deal, i am decent at digging through the code so im sure i can figure out how to delete it when the time comes. Looking forward to the epoch add.
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Not a problem, and once you're in the mission, all you really gotta do is open init.sqf and remove "exec...... Monitor.sqf". And so am I, it's gonna be fun to see how it works out, I saw that the Epoch code have been changed a bit. |
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This post was updated on Feb 19, 2014; 10:51pm.
HI Above,
I installed your mod, started playing the mission DayzXT and there's only zombies and loot in the place where I spawn, tried to go to another village, and nothing :( another thing, the survivor that spawn right next to me, saw me as the enemy. I don't have any onther addon installed, could it will be because of it? EDIT: Never mind ![]() EDIT 2: Sorry, but there's a new problem with my game ![]() I spawn near Elektro and was fine, Zombies everywhere, found a "taxi" inside the firestation and went to Solnichniy, then it happen. this used to happen to me in older versions of factions. Best Regards PP |
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... [show rest of quote]
I've not seen this so far, but I'll obviously check it out now. A question, though. Are you just launching DayZ X, or are you running it with other DaiZy mods or addons? *EDIT: Also, are you driving to the next town? This could make stuff spawn slower. |
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Hi, I've had the same problem as PPGames, re, no zombies or loot. I'm running the SOWmod only. I've been using a vehicle but I have spent some time an an area (including a save / restart) and nothing appeared. Also, doing a scavenging circuit of Electros' industrial zone, on foot, revealing nothing, not even junk. Nice mod, btw! Some of the changes add to the feeling that something really bad has happened... |
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I did a test, from the factory above Solnichniy (?) to Elektro in a helicopter. Zombies spawned all the way in every town. But when I hovered above the yellow custom building, I could see 20+ army zeds, I then went to the school building north of that, and 20+ suit zombies spawned. (While I was flying the heli), I then ejected, and it seemed like the zombies went back to normal, yet spawning. So, the moral of the story, the zombies are probably not working properly. I'll do another test while only using cars/running. Since that worked for me before. Also, did you test before the update, or did this occure after the update? |
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