RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 246247248249250251252 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
you don't see them because they aren't there.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

mctavish141
In reply to this post by Above
can you put panthera map in breakingZero or in futur update...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
mctavish141 wrote
can you put panthera map in breakingZero or in futur update...
That's the plan.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

PPGames
In reply to this post by mctavish141
Hi,

I´ve been playing for about 8 hours now, spawn in Cherno, I walked and craweld all way to Kamenka, and proced to go north, to NWAF, no problem with zombies or loot, found almost everything, big traveler backpack(well find as in, was on the AI back), alot of guns, sadly no heli crashes, never changed my skin until I found a ghillie suit in one of the barraks, place my tents in the woods about 800 meters of the Airfield and slept, came back and all worked fine, zombies and new loot.
I did find a crashed C130, north of Stary with loot.

then I went to Gorka, found a tractor there, and drove to Polana, Orlovets and finally Berenzino, first couple villages was fine, with zombies spawning ahead of the tractor, in Berenzino, I've to wait a couple minutes, but, eventually they spawn, kind of good, as i needed to refuel the tractor.
Then went to NEAF, and boy was I surprise lol, I found some kind of flying fortress, a little helicopter and a APC there, and a horde of zombies.

I switched the tractor for the APC, and head to Krasnostav, park outside of the supermarket and nothing, no zombies or loot, waited about 10 minutes and reverted to a previous save, did the same thing again, but this time parked just before I enter the village, zombies where spawning in the southeast part of the village but not in the northwest side, drove a little bit to the end of the town, nothing again, get out of the APC and they begin to spawn.

That is my game so far, one thing though, the misson I'm playing is DayzXT, is the time suppose to jump a couple a minutes every other time?

Chernarus is great, with all the new stuff added, good job ;)
Best Regards
PP

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

mctavish141
In reply to this post by Above
dude what are the required mod in DayX when i build i get some error
but i install it correctly....??????
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
only ArmA 2 and OA are required. any other mods like JSRS etc are personal choice. As to your error, if you can post the message you receive it will help greatly tell what the problem is. I'm going to take a stab in the dark for now  and say try copying the addons folder from your ArmA 2 folder into your ArmA 2 OA folder.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by PPGames
PPGames wrote
Hi,

I´ve been playing for about 8 hours now, spawn in Cherno, I walked and craweld all way to Kamenka, and proced to go north, to NWAF, no problem with zombies or loot, found almost everything, big traveler backpack(well find as in, was on the AI back), alot of guns, sadly no heli crashes, never changed my skin until I found a ghillie suit in one of the barraks, place my tents in the woods about 800 meters of the Airfield and slept, came back and all worked fine, zombies and new loot.
I did find a crashed C130, north of Stary with loot.

then I went to Gorka, found a tractor there, and drove to Polana, Orlovets and finally Berenzino, first couple villages was fine, with zombies spawning ahead of the tractor, in Berenzino, I've to wait a couple minutes, but, eventually they spawn, kind of good, as i needed to refuel the tractor.
Then went to NEAF, and boy was I surprise lol, I found some kind of flying fortress, a little helicopter and a APC there, and a horde of zombies.

I switched the tractor for the APC, and head to Krasnostav, park outside of the supermarket and nothing, no zombies or loot, waited about 10 minutes and reverted to a previous save, did the same thing again, but this time parked just before I enter the village, zombies where spawning in the southeast part of the village but not in the northwest side, drove a little bit to the end of the town, nothing again, get out of the APC and they begin to spawn.

That is my game so far, one thing though, the misson I'm playing is DayzXT, is the time suppose to jump a couple a minutes every other time?

Chernarus is great, with all the new stuff added, good job ;)
Best Regards
PP

I'm glad it's been working for you, and that you seemingly have had fun.

As for the vehicles you found, those are all from the mod Origins. They are special, but interesting!

As for the time, yes. It's a timecycle script going, to let you experience both day and night without cheating. NVG's should be fairly common, to "balance it out". Otherwise you need flairs, it gives you that kinda horror feeling. Running around in the dark! (Or that's what it's meant to do).

Thanks, and I'm glad you enjoy it. :-)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
Hi everyone, it looks like someone got control of my account, stole the user list and from there sent out a spam email from the other email account. Please disregard the email and mark it as spam.
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

PPGames
Thanks for the reply :)

Between your mod and Haleks Factions, it has been very fun.

Thanks to all for the great job put in this mods.
Best Regards
PP
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Eric the Viking
This post was updated on .
In reply to this post by Above
Hi,

Just started a new game, encountered an error message. Game continued without fault when I clicked 'OK'.

File z\addons\dayz_code\system\zombie_agent.fsm, line 566: '.0': '0' encountered instead of '='

Just an FYI :)


Cheers,

Eric

EDIT: Another note, not sure if other people experience this: When I start a game, the area I start in is 'normal' - there's AI, zeds, loot. Once I move (walk) out of there to a new area, there's nothing - what I mean is there are buildings, trees but no detris (piles of rubbish, wrecked vehicles, road barriers) and no zeds or items.

I've done a fresh install of Arma2 and used DayZCommander to install and update the beta patch (should I use an older version?) and a fresh install of DayZX with the 0.1 update.

Again, just another FYI :)

EDIT2: I went back to the area I started in - no zeds or loot spawning - but the AI NPC are spawning in real often, quite happily killing each other and me if I let 'em. If I kill them around an industrial area they have 'industrial' type loot on them.

Above, this may not be working quite right but bloody hell it's fun! :)
 

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Nila95
In reply to this post by saprykheid
I didnt get it off of steam but i have OA with BAF lite and PMC lite
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
This post was updated on .
In reply to this post by Above
Hi above its me again

Ok in the world Taviana v3.7 is there any place i can get some barrel fires??? Please and thank you :) because i dont want to keep on placing wood piles and making a fireplace that will just burn out thanks :)

If you can send marked pictures that would be perfect thanks bye

Optional: oh and would you please edit the Taviana Glitch that you can't place doors Plz and thank you :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

shnknott
In reply to this post by Eric the Viking
EDIT: Another note, not sure if other people experience this: When I start a game, the area I start in is 'normal' - there's AI, zeds, loot. Once I move (walk) out of there to a new area, there's nothing - what I mean is there are buildings, trees but no detris (piles of rubbish, wrecked vehicles, road barriers) and no zeds or items.



in having the same problem to but how to fix it
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Nila95
In reply to this post by Nila95
So would making a Arma OA folder and copying over the files work? if so where do I put the Arma OA folder?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

s3rialthrill3r
Is there a list of recommended mods for this release?

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
depends what you are after. for sounds I'd recommend JSRS sound mod.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

s3rialthrill3r
Yes, I've been using that for Factions and 2018. By the way, is Breaking Point what DayZ X used to be?
I heard in some video from a while back that JSRS doesn't work well with Breaking Point because of all the weapons that were added or something.

I take it that CoWar is compatible?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
s3rialthrill3r wrote
Yes, I've been using that for Factions and 2018. By the way, is Breaking Point what DayZ X used to be?
I heard in some video from a while back that JSRS doesn't work well with Breaking Point because of all the weapons that were added or something.

I take it that CoWar is compatible?
DayZ X is/is going to be what BreakingZero is. But updated and less cluttered.

JSRS and CoWar mod should work fine with DayZ X.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
In reply to this post by s3rialthrill3r
I use JSRS with DayZX and it works fine
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

MarkusZAMBIEE
In reply to this post by Above
Hello i have a problem when i play like my char is weird heres a photo any way to fix it?
http://imgur.com/weGBDbF
Can you please help me
1 ... 246247248249250251252 ... 276