RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Random Guy
If you have the weird fingers glitch go to your Expansions tab in the menu and click "Breaking Point"
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
In reply to this post by Scrawderman
Scrawderman wrote
Silly fingers.

Please, help me. What I did wrong?
Page 1 "Are you having graphical glitches? This might help you, until I've fixed it!"
http://www.armaholic.com/page.php?id=6901
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

jon5353
I know numpad enter is default, but that wasn't working. In Arma 2 is it the actual enter key? I never bothered to try it since I thought it would be the same along with the fact thatt I thought it might not just be in there.

So in the standard SP one, will AI spawn?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
jon5353 wrote
I know numpad enter is default, but that wasn't working. In Arma 2 is it the actual enter key? I never bothered to try it since I thought it would be the same along with the fact thatt I thought it might not just be in there.

So in the standard SP one, will AI spawn?
I've never changed my keys at all so the Enter should be it I believe. To be pedantic, the Enter on the main part of the keyboard is actually the Return key ;)

With a standard AI mission file all the AI will be there but none of them will be friendly towards you.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

jon5353
Alright thanks for your help bud. May I ask one more question? :D

The vehicles on the map, how many are there and how does it work? I know Epoch has random spawns all over the place, and DayZero also has random spawns, DayZ has static, etc. Like how do they work? Do they spawn wherever and how many spawn in?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Random Guy
In reply to this post by Scrawderman
I WANT TO PLAY SO BADLY!!!!!!!! Is there any fix for missing CA_CommunityConfigurationProject_E'?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
In reply to this post by jon5353
jon5353 wrote
Alright thanks for your help bud. May I ask one more question? :D

The vehicles on the map, how many are there and how does it work? I know Epoch has random spawns all over the place, and DayZero also has random spawns, DayZ has static, etc. Like how do they work? Do they spawn wherever and how many spawn in?
A few cars, trucks and the occasion humvee and chopper is about all, that all need fixing up of course.


@Random_Guy


Assuming that you've got the latest ArmA2 beta patch installed and being used, you need the latest CBA addon to go with it : https://dev-heaven.net/attachments/download/20084/CBA_CO_v1.0.1pre2.zip

Edit : In actual fact the BreakingZero mod comes with it included so I'm not sure what's up with your setup!?

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Blaze
@Above,

This latest update you posted is it compatible with the NamalskAIFriendly version of the map?  
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Scrawderman
In reply to this post by Goat Worrier
Goat Worrier wrote
Scrawderman wrote
Silly fingers.

Please, help me. What I did wrong?
Page 1 "Are you having graphical glitches? This might help you, until I've fixed it!"
http://www.armaholic.com/page.php?id=6901
Thank you. It helped
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

dragonmunday12
In reply to this post by saprykheid
i put the ;ca; in the command line after it all, didnt work, i put it directly after @BreakingZero so it looked like @BreakingZero;ca;, didnt work. Where exactly do i put this fix in? also the expansion bar doesnt show the Breaking Zero addon only the @BreakingZero, i think thats the problem so how do i enable that addon through parameters because its not in the expansion menu. Thanks!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

dragonmunday12
In reply to this post by Random Guy
@RandomGuy

You must play this with the Arma2 OA Beta Patch in order for that to be fixed
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
This post was updated on .
In reply to this post by dragonmunday12
dragonmunday12 wrote
i put the ;ca; in the command line after it all, didnt work, i put it directly after @BreakingZero so it looked like @BreakingZero;ca;, didnt work. Where exactly do i put this fix in? also the expansion bar doesnt show the Breaking Zero addon only the @BreakingZero, i think thats the problem so how do i enable that addon through parameters because its not in the expansion menu. Thanks!
Try loading it before BreakingZero maybe. If that doesn't work you could try adding the beta CBA as an additional mod and see if it helps at all, like I have. So...

1. Download it : https://dev-heaven.net/attachments/download/20084/CBA_CO_v1.0.1pre2.zip
2. Extract it to your Arma2 folder - you'll get a new folder called @CBA_CO.
3. Add @CBA_CO to your command line first, ie -mod=@CBA_CO; @BreakingZero....

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
he may not have to use CBA Beta, I think you just have to use the right parameters. this is what I use: -mod=@BreakingPointSP;@CBA_CO;@rMod;@JSRS
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
This post was updated on .
Rabidgerbil wrote
he may not have to use CBA Beta, I think you just have to use the right parameters. this is what I use: -mod=@BreakingPointSP;@CBA_CO;@rMod;@JSRS
I was just trying to cover the bases a little, as the CBA guys say that if you're on a beta patch from January onwards (100697 or higher) you do actually need it. I've just edited the post though as the zip has the correct folder setup anyway these days.


@BossMann
Any progress on the new site/forum at all - managed to get a copy of the database from here at all?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

dragonmunday12
This post was updated on .
In reply to this post by Rabidgerbil
@Rabidgerbil
Do you think that we could talk on skype about this issue? i feel that it could get resolved much quicker rather than through messages. My skype is dragonmunday12 as well

EDIT: Fixed! Cant wait to play :D
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by Blaze
Blaze wrote
@Above,

This latest update you posted is it compatible with the NamalskAIFriendly version of the map?

Yes, all though it might not work perfectly. The friendly AI stuff is getting replaced with the SARGE AI, all I gotta do is add the humanity stuff. (All missions will have the survivor/hero AI).
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
In reply to this post by Goat Worrier
Goat Worrier wrote
Rabidgerbil wrote
he may not have to use CBA Beta, I think you just have to use the right parameters. this is what I use: -mod=@BreakingPointSP;@CBA_CO;@rMod;@JSRS
I was just trying to cover the bases a little, as the CBA guys say that if you're on a beta patch from January onwards (100697 or higher) you do actually need it. I've just edited the post though as the zip has the correct folder setup anyway these days.


@BossMann
Any progress on the new site/forum at all - managed to get a copy of the database from here at all?
I have made progress on the website. Its mostly fixing the new templates (the original developer made a lot of pointless code that was slowing down the website) and i have not been able to get a copy of the database
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
In reply to this post by Above
Above, do you have the binds working yet?
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

zAnk
In reply to this post by Above
Okay I fixed that error I was getting but there are still the other issues, infected being way to sensitive, I was holding still and one heard me from several meters away (No, he was not looking at me he heard me).

Also, the blood suckers and dogs are not spawning either and the A.I bandits are still spawning way too much because I see one or here shooting every few seconds. If I could know which file I had to edit to change spawn times and such for each a.i, that would be great.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

zAnk
In reply to this post by Random Guy
I found the fix for it, you need to enter your arma 2 folder and go into, "Arma 2 Operation Arrowhead-Expansion-Beta-Expansion-Addons" and copy and paste the communityconfiguration file to the Arma 2 Operation Arrowhead-Expansion-Addons" file.
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