RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

saprykheid
OK now as someone asks for less AI: I even wanted more AI and no zombies. Above, do you know in which file max. AI spawn # is configured?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

DayZ me rollin'
In reply to this post by BossMann
@Above

I can repair a vehicle with a toolbox at early period of the game, but about 2 hrs of gameplay i can't f**king repair any vehicle with a toolbox ( repair command doesn't show ) [even changing skins doesn't do anything about it]. This bug happens to all your map releases so please fix mate.. and like what you've said b4, changing skins won't fix that bug >.<...

i just invested so much time with my gameplay like loot hoarding, base building i just on't want to start over, and this happens (annoys me), please help bro, thanks
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

saprykheid
In reply to this post by BossMann
BossMann, in order to learn ArmA scripting you need: the BI Wiki https://community.bistudio.com/wiki/Category:Scripting_Topics, BI Forums for help, and a de-pbo software, then you can learn from other peoples missions. Look out for Arma tools/cpbo.
Usually you do scripting outside of ArmAs editor window, because its crap. Use notepad++ and ArmA Syntax highlighter.
A very common concept is: script gets called via a game logic (you can add those in the editor), and the script runs an endless loop and does things.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
I know about this. I have been looking though the PBO's since i got arma :P
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by DayZ me rollin'
DayZ me rollin' wrote
@Above

I can repair a vehicle with a toolbox at early period of the game, but about 2 hrs of gameplay i can't f**king repair any vehicle with a toolbox ( repair command doesn't show ) [even changing skins doesn't do anything about it]. This bug happens to all your map releases so please fix mate.. and like what you've said b4, changing skins won't fix that bug >.<...

i just invested so much time with my gameplay like loot hoarding, base building i just on't want to start over, and this happens (annoys me), please help bro, thanks

Yes, there's a action glitch happening after I removed the scroll bloodbag function.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rome85
In reply to this post by Above
please above....In the next update, can you repair the camping tents? can not be packed.......I've been waiting for him a long time
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In reply to this post by Above
would the map marker function be related to certain key binding that may have been changed or is it always stuck to the up/down arrow keys?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
would the map marker function be related to certain key binding that may have been changed or is it always stuck to the up/down arrow keys?

It should always be the arrow keys. All though depending on what keys you've changed, it might've affected the marker keys.

If you remember your binds (and you're sure that you replaced all the files from the addons folder), I'd suggest resetting them all. And then redo them. It's a pain in the ass if you have many binds, but it should fix your problem.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

duckraw
okay i fixed all my other problems i am having none except for one i keep getting stuck in the debug forest for long periods of time before i am able to choose my character what could be the cause of this this is only on chernarus btw also i love the update its great you guys are doing an amazing job keep up the good work
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rome85
In reply to this post by Rome85
hey friend Above,
you think answer to me?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

SthephaN
In reply to this post by Above
I'm having error on skin see the pic http://imgur.com/92yZR0N
how solve my problem?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

duckraw
In reply to this post by duckraw
also i am using the COWarMod and CBA addons and ASC mods will this effect me at all cause after i disabled all my mods i have a whole bunch of them (like 20) it loaded just fine but i would like to be able to use them and not be stuck in the debug forest for all of eternity
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
duckraw wrote
also i am using the COWarMod and CBA addons and ASC mods will this effect me at all cause after i disabled all my mods i have a whole bunch of them (like 20) it loaded just fine but i would like to be able to use them and not be stuck in the debug forest for all of eternity

First off, COWarMod does not work well with BreakingZero, and CBA should already be included. That being said, the debug forest "glitch" happens to everyone. All though it should only take a second or two until you spawn.

It happens because I "had" to place a unit there. I didn't really have to, but it was the fastest fix.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

DayZ me rollin'
In reply to this post by BossMann
@Above

what is the temporary  solution for the fix vehicle bug, i really want to continue my saved game, since i built an enormous base.. but the only reason is that i can't fix vehicles with a toolbox anymore... please reply ASAP thanks!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In reply to this post by Above
No worries, I'll give them a reset and try again.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

cafeiu
hey man, i really like this daizy sp, mostly cause of the breakingpoint and the epoch features, but i cant find the full cinder wall, not even in the magic box, and i cant even build it...and when i try to build something, i cant arange it, like in epoch, for example, spin, or lower the object, or flip it...why? its giving me just 10 sec to put the item in place, and then automatically build...why?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In reply to this post by Above
So...I figured out why it wasn't working for me....I dun goofed, I stupidly forgot to change the launch parameters from @BreakinPointTavi to @BreakingPointSP........Derp....
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
Rabidgerbil wrote
So...I figured out why it wasn't working for me....I dun goofed, I stupidly forgot to change the launch parameters from @BreakinPointTavi to @BreakingPointSP........Derp....

Haha! This should be unbanned for all releases, though. But I'm assuming you haven't updated Taviana, yet.


I will update again, soon. I just gotta figure out the best way to fix the actions, and think about what's needed, apart from what's already in the update log. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by cafeiu
cafeiu wrote
hey man, i really like this daizy sp, mostly cause of the breakingpoint and the epoch features, but i cant find the full cinder wall, not even in the magic box, and i cant even build it...and when i try to build something, i cant arange it, like in epoch, for example, spin, or lower the object, or flip it...why? its giving me just 10 sec to put the item in place, and then automatically build...why?

It's not only you, this is getting fixed.

As for the binds, they were removed because they wouldn't work when you resumed a save. That's also getting fixed.
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