RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Tango33
Yeah it is kinda dead , just wanted something new i purposely didn't play it online once you said you were making a SP version . Is there a way to upgrade cinder block walls and garage doors? i think its supposed to be 3 cider blocks for the wall and three metal poles for the door online. thanks
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

jamez
In reply to this post by Above
how to recruitable survivors AI
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
In reply to this post by xToast
xToast wrote
reusin wrote
my question is can make a Map BreakingZero Jade Groove
1. Make a copy of the mission file and rename it to BreakingZero.jadegroove.pbo
2 .Then just add the Jade Groove mod folder to the start parameters [-mod=@BreakingZero;@jade]
3. Start your game and it should work.

Allthough I don't know what kind of buildings there are on Jade Groove, if there are the same buildings as on Chernarus, loot spawns and zombies should probably work.

I'll try it, Jade looks interesting.

*EDIT*
Everything is working (would be a surprise if not), loot spawns and zombies.



But I recommend using Loki's Lost Key in case you get a bad spawn or want to teleport/get a vehicle. I'll keep an eye out for vehicles and AI, allthough I know that AI should spawn.

This works, but is never ideal, due to vehicle spawns, triggers, functions and custom towns.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

xToast
Above wrote
This works, but is never ideal, due to vehicle spawns, triggers, functions and custom towns.
Yes, of course, but it is the easiest way and I don't think you want to make a mission file just for one guy.


I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
xToast wrote
Above wrote
This works, but is never ideal, due to vehicle spawns, triggers, functions and custom towns.
Yes, of course, but it is the easiest way and I don't think you want to make a mission file just for one guy.
For sure, it is.

And I actually don't mind, I've been commenting every now and then, saying that I'll make personal changes and releases. No one really asked for anything, though, wich really surprised me. Or well, 2 guys wanted fog on Namalsk. Wich I'm adding to the official release.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Lhoco
In reply to this post by Above
Hey Above, i tried to use this map in lan with a friend of mine but we both spawned in the debug zone. There is any special thing to do in order to play it in lan?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
Lhoco wrote
Hey Above, i tried to use this map in lan with a friend of mine but we both spawned in the debug zone. There is any special thing to do in order to play it in lan?

Not really, it wasn't intended for MP/LAN. All though using Loki's Lost Key seemed to spawn me in properly when I was trying another mission in LAN.

HOWEVER, I'm going to work on a LAN mission when I've updated this.

The update is also delayed, I ran into a glitch where you wouldn't bleed (the icon would flash and have the arrow, but you wouldn't lose blood from bleeding). And you would also not die, just get stuck at 1%. I think this was due to resuming on top of a tent, or the changes I was messing with in the SARGE configs.

Either way, I'll find and fix the glitch, and then work on the update. =)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Holy
In reply to this post by Above
I have abit of an error, and im not sure what to do to fix it. I can't seem to spawn in a toolbox, or find any. Am I supposed to have another expansion on aside from breakingzero, asr ai, and the sounds of war? Because I cant fix any vehicles or use the addons to weapons without a toolbox. Thank you for any help you provide.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

reusin
In reply to this post by Above
thanks for the responses I see you have a lot of work to make a dayz in jadegroove ...
but ESRIA very interesting to see what his desert his few cities and their poor roads .....
would be a mad max zombiland
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
In reply to this post by Holy
Holy wrote
I have abit of an error, and im not sure what to do to fix it. I can't seem to spawn in a toolbox, or find any. Am I supposed to have another expansion on aside from breakingzero, asr ai, and the sounds of war? Because I cant fix any vehicles or use the addons to weapons without a toolbox. Thank you for any help you provide.

Actually, this is caused only because I messed up. It will be fixed in the update.

I had the cheat menu spawn them as magazines, instead of weapons (objects). And there are no Toolbox magazines, so it doesn't know what to give you. All though I think you should find a toolbox ingame, they're very common.

I'm sorry about this one.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Holy
Thank you for the answer, funny thing. As soon as I tabbed back in i found 3 toolboxes in the construction site at electro
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
Holy wrote
Thank you for the answer, funny thing. As soon as I tabbed back in i found 3 toolboxes in the construction site at electro

No problems. And yes, this is why I encourage people not to cheat.

*EDIT: As for the update. AI wont join you, as of now (unless there's a function already implemented). I haven't written the humanity-join-thing.

AI does work on all maps, and SARGE also spawn heli patrols. I haven't seen how good they work, because the patrol script takes a while to load up (SARGE loads alot of functions).
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

saprykheid
ESP (r00tbags markers) says "Rincewind" to all enemy AI?
Namalsk has that nice ground fog now, thanks. Can we have more bad starting weather? Because it seems its always best weather at mission start.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
saprykheid wrote
ESP (r00tbags markers) says "Rincewind" to all enemy AI?
Namalsk has that nice ground fog now, thanks. Can we have more bad starting weather? Because it seems its always best weather at mission start.

The weather system is dynamic, it should eventually snow.

As for the AI, Rincewind are the friendly/enemy AI squads. I don't know why they got that name on Namalsk.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

saprykheid
Hey Above, 2 things:

a) In Namalsk, if you spawn at that big bridge, you regularly see Zombies spawn on the bridge and falling into the water
b) I think for Namalsk, also Chernarus if you add coldness, you may add warm clothings to the cheat menu and a warm skin.

PS I thought I wouldn't play Arma after Nov. 15, because of X:Rebirth release. But that title is such an epic fail, I can't believe it. It's not fun.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

xToast
In reply to this post by Above
A new Update, dayum I love you Above.
And if you add this breath thing to Chernarus it will be like Standalone (atleast for me) with all the great loot spawns, etc.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
I get a .exe when i download the SOW mod?
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
This post was updated on .
In reply to this post by saprykheid
saprykheid wrote
Hey Above, 2 things:

a) In Namalsk, if you spawn at that big bridge, you regularly see Zombies spawn on the bridge and falling into the water
b) I think for Namalsk, also Chernarus if you add coldness, you may add warm clothings to the cheat menu and a warm skin.

PS I thought I wouldn't play Arma after Nov. 15, because of X:Rebirth release. But that title is such an epic fail, I can't believe it. It's not fun.
HA! I've been playing X Rebirth too, the introduction a friend gave me was a fair glorification (that is now a word if it wasn't already). A huge let down.

As for the bridge, there are not that many things I can do about it, it most likely happens because of the mapping.

I've already added the cold weather to Chernarus (wich wasn't a part of the plans). And therefor left out the breathing fog. I might add warm clothes, all though I prefer them being unique to Namalsk.



Another thing, the heli patrols will be replaced with the SARGE heli patrols (already in the game). They also allow for changing skin, where and whenever without re-spawning alot of helis. They will stand still here and there (patrol script). But they do take trips. They will also respawn if shot down (I'm assuming). Around 5 helis spawn at the same time.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

SthephaN
In reply to this post by Above
I install but im having error "You cannot play/edit this mission, it is dependent on downloadable content that has been deleted.chernarus"

Please help me i like DaiZy :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
Take your arma 2 addons folder and put in the arma 2 OA folder
Cheers, BossMann
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