RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
Okey, I'm now adding what I completely missed the first time. "Finally..." haha.





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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

cafeiu
oke, i dont even know if i set up the game how it supposed to, i only downloaded breaking zero for chernarus, the latest, and the graph glitch cause i had it, made a shortcut with both, breakingzero and that sowmod wich fixed the glitch, and thats all..is this the way it should be done?:)) and hey, from where can i download a better cheat menu..this one has the classic vehicles...thx, i cant wait till u fix those
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Heocon
In reply to this post by Above
Im using new mission Taviana 3.7 and I used Lost Key to spawn a AI army.He didnt attack or kill zombies.But when i used back to mission Taviana 3.5 my AI army did kill zombies.Sorry for my English but i dont know why.Thank you
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
I'm dying when i switch skins? (Fresh namalsk download 3.7)
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Bizniach
Bossman did you happen to have zombie or player shield active when you switched skins? I know this used to damage / kill my character on older releases but I have not used in a few updates.
Biz
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
I did have playershield on... its because it needs to spawn a new player. Im amazed that i couldn't see that :P Thanks
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

duckraw
In reply to this post by Above
okay thank you for telling me that this was my  only problem XD
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Snuggly Overlord
In reply to this post by Above
Above, are the icons suppost to stay the same no matter what server you join?

Because I just joined a random Dayz server, and my food and drink icons remained the same. Not sure if it was because the server was allowing the use of my icons, or if it dosen't matter what server you go on.

Ps. Nice job with the YouTube videos, when do you plan on uploading more?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

dragonmunday12
In reply to this post by Above
Now whenever I try to load up chernarus I get an error saying this... can someone help me? My startup parameters are "C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -mod=@BreakingZero -world=empty -mod=CBA -mod=CBA_CO EDIT: Also an error pops up whenever I start the game saying Addon 'CACharacters2' requires addon 'CAWeapons_M1014' im just trying to provide as much information as possible, also if you could contact me on skype to see if we could fix this that would be greatly appreciated!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Random Guy
In reply to this post by Above
ca_community configuration project e is missing


Any fixes? Please!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

saprykheid
In reply to this post by dragonmunday12
Guys, why do you all destroy your ArmA OA folders and or command lines?

@Dragon: ;ca;

is missing in your modline. I think that is the problem.

@Random_Guy: what is your command line?

@ABOVE! Can you tell which script watches the # of AI and initiates the respawn (I guess if #AI < n)? I cannot find it. I searched in the mission files, not the DayZ files.
I'd like to be somewhat more dynamic with AI.

Haha, meanwhile I found out how to turn off spawning of Zombies. It's not really Daizy/DayZ, but I like playing against AI only.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

saprykheid
This post was updated on .
If anyone needs it: I have changed the non-Timescale missions (I don't like timescale because of CPU spikes) files to my needs:

- Some changes to the cheat menu (it e.g. has Teleport)
- Cheat menu has Zombieshield and custom loadout again
- Zombieshield has been changed. When turning it on, Zombies die AND do never spawn again as long as it is turned on. For the people who only want the PvAI experience. So it's completely up to you if you want Zombies or not.
- Namalsk has worse weather than initially. Probably you need to find heatpacks or warm clothing soon


Put pbo's somewhere below [OAdir]\missions\
http://www21.zippyshare.com/v/91993019/file.html
All version 3.7, Caribou is 3.6.

I hope @Above this is alright and you hopefully agree, it's the players choice.

Well of course Teleport can be done by lost key etc... but I like it in the cheat menu. BTW as a reminder, somewhere here in the thread I uploaded a lost key version without the annoying blue "lost key" text which always appears.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
saprykheid wrote
If anyone needs it: I have changed the non-Timescale missions (I don't like timescale because of CPU spikes) files to my needs:

- Some changes to the cheat menu (it e.g. has Teleport)
- Cheat menu has Zombieshield and custom loadout again
- Zombieshield has been changed. When turning it on, Zombies die AND do never spawn again as long as it is turned on. For the people who only want the PvAI experience. So it's completely up to you if you want Zombies or not.


Put pbo's somewhere below [OAdir]\missions\
http://www21.zippyshare.com/v/91993019/file.html
All version 3.7, Caribou is 3.6.

I hope @Above this is alright and you hopefully agree, it's the players choice.

Well of course Teleport can be done by lost key etc... but I like it in the cheat menu. BTW as a reminder, somewhere here in the thread I uploaded a lost key version without the annoying blue "lost key" text which always appears.
Very good job sir!
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

saprykheid
OMG. Wanted to play regular DayZ yesterday. Maybe I hoped the good old days to come back... They did, in a way: Found a good ping server, 50 playersonline, wooohoo. After a minute a player was close, he destroyed all verhicles, then he disappeared. 2 Minutes later all players were teleported into heaven and fell down.

3 Minutes, then I went back to Daizy SP.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
In reply to this post by saprykheid
saprykheid wrote
If anyone needs it: I have changed the non-Timescale missions (I don't like timescale because of CPU spikes) files to my needs:

- Some changes to the cheat menu (it e.g. has Teleport)
- Cheat menu has Zombieshield and custom loadout again
- Zombieshield has been changed. When turning it on, Zombies die AND do never spawn again as long as it is turned on. For the people who only want the PvAI experience. So it's completely up to you if you want Zombies or not.
- Namalsk has worse weather than initially. Probably you need to find heatpacks or warm clothing soon


Put pbo's somewhere below [OAdir]\missions\
http://www21.zippyshare.com/v/91993019/file.html
All version 3.7, Caribou is 3.6.

I hope @Above this is alright and you hopefully agree, it's the players choice.

Well of course Teleport can be done by lost key etc... but I like it in the cheat menu. BTW as a reminder, somewhere here in the thread I uploaded a lost key version without the annoying blue "lost key" text which always appears.
Very nice changes there. I've been after that sort of thing in the zombie shield for one - thanks!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
In reply to this post by saprykheid
saprykheid wrote
OMG. Wanted to play regular DayZ yesterday. Maybe I hoped the good old days to come back... They did, in a way: Found a good ping server, 50 playersonline, wooohoo. After a minute a player was close, he destroyed all verhicles, then he disappeared. 2 Minutes later all players were teleported into heaven and fell down.

3 Minutes, then I went back to Daizy SP.
Thats an issue that plagues us all
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

jon5353
Any idea as to how to get Third Person up and running? I tried to search but it was being a bit odd. I'm new to the site/this type of forums :x

I have the SOWmod for the gfx glitches, and I'm on Chernarus. Also, I have the SP, SPFriendlyAI,SPFriendlyAINOBANDITS, and SPNOAI. I was playing on SP, is there ai on there or do I have to play FriendlyAI? And if so is friendlyAI like all friendlies or what?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

saprykheid
3rd person is a game difficulty setting in ArmA. Go for the default setting and you can set every option to your needs.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Goat Worrier
In reply to this post by jon5353
jon5353 wrote
Any idea as to how to get Third Person up and running? I tried to search but it was being a bit odd. I'm new to the site/this type of forums :x

I have the SOWmod for the gfx glitches, and I'm on Chernarus. Also, I have the SP, SPFriendlyAI,SPFriendlyAINOBANDITS, and SPNOAI. I was playing on SP, is there ai on there or do I have to play FriendlyAI? And if so is friendlyAI like all friendlies or what?
To play in the Third Person? Hit Enter. That's the default in ArmA2.

With a Friendly AI mission they will automatically spawn near you (1,2 or 3 of them at a time) and join your group at some point if you travel around. They usually turn up in or around the main places of zombie activity - towns and the like. Apart from them, every single AI (bandit and survivor) will be hostile towards you regardless of the mission file chosen.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Scrawderman
In reply to this post by Above


Please, help me. What I did wrong?
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