RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

tommetje96
why cant i go in cars?
i refuel them and then i cant drive its by everycar in the whole map
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
tommetje96 wrote
why cant i go in cars?
i refuel them and then i cant drive its by everycar in the whole map
This is most likely due to the action glitch that I've fixed. Do you happen to always have a "save tent" option? Or "Save *vehicle name*"?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by Goat Worrier
Goat Worrier wrote
Above wrote
Goat Worrier wrote
VileThings wrote
Just to make a case to include Panthera (somewhere along the road) and traders (I'd love to own a car park like that):

http://www.youtube.com/watch?v=05oD9utroEs

I can't wait to play this again. All I'm really waiting for right now is all the Epoch stuff working (including the binds) and traders. Not meant as criticism, just some feedback :)
Gotta agree - someone sensible doing videos for starters that I can actually watch. Panthera looks great too and has some great basic places around to start bases at and yes to traders too.

The trouble is though, while that base looked great there's actually no real point in doing it at all as there's no one else to appreciate them or take them from you in SP. I'd love it if there was some way to make the AI semi-sentient but I somehow doubt that's anywhere near possible. It all sort of makes you want to get back online if I'm honest (much that I really appreciate all the work Above and Co have done)...until that nuke goes off mind.
It is probably possible to make the AI target the Epoch objects. I don't know how perfect it would be possible to get, though. But it should be possible if anything. (Assuming this is what you meant).

As for the friendly AI, they will follow you around in the update, depending on your humanity.
Hey, I constantly take my hat off to you and the other guys for making this whole thing happen and thoroughly enjoy any and all your updates. It simply comes down to that old problem of making things feel a little more alive each time for me, but every little step closes the gap :)

Thank you for the possitive feedback.

And yes, I think we'll always have that "battle" we can get close to the MP feeling, but we will always need more changes towards it. Because sooner or later, you'll come down from the changes, and realize that it's still just SP.

We can get close to the MP feeling, I'm sure. But it will never be MP.

And my fantasy is not the best, but I'd love to do more things to improve this mod.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by Goat Worrier
Goat Worrier wrote
Above wrote
Goat Worrier wrote
VileThings wrote
Just to make a case to include Panthera (somewhere along the road) and traders (I'd love to own a car park like that):

http://www.youtube.com/watch?v=05oD9utroEs

I can't wait to play this again. All I'm really waiting for right now is all the Epoch stuff working (including the binds) and traders. Not meant as criticism, just some feedback :)
Gotta agree - someone sensible doing videos for starters that I can actually watch. Panthera looks great too and has some great basic places around to start bases at and yes to traders too.

The trouble is though, while that base looked great there's actually no real point in doing it at all as there's no one else to appreciate them or take them from you in SP. I'd love it if there was some way to make the AI semi-sentient but I somehow doubt that's anywhere near possible. It all sort of makes you want to get back online if I'm honest (much that I really appreciate all the work Above and Co have done)...until that nuke goes off mind.
It is probably possible to make the AI target the Epoch objects. I don't know how perfect it would be possible to get, though. But it should be possible if anything. (Assuming this is what you meant).

As for the friendly AI, they will follow you around in the update, depending on your humanity.
Hey, I constantly take my hat off to you and the other guys for making this whole thing happen and thoroughly enjoy any and all your updates. It simply comes down to that old problem of making things feel a little more alive each time for me, but every little step closes the gap :)

Thank you for the possitive feedback.

And yes, I think we'll always have that "battle" we can get close to the MP feeling, but we will always need more changes towards it. Because sooner or later, you'll come down from the changes, and realize that it's still just SP.

We can get close to the MP feeling, I'm sure. But it will never be MP.

And my fantasy is not the best, but I'd love to do more things to improve this mod.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

MrProComics
If you remove the ns_mutants.pbo from the addons it fixes the character bug.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
MrProComics wrote
If you remove the ns_mutants.pbo from the addons it fixes the character bug.

And you get no errors? :)

Thanks for the tip, I'll add it to the mainpost.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

MrProComics
Nope no errors :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
MrProComics wrote
Nope no errors :)

That's awesome, I expected the addon to be called somewhere. But that's good, I'm still wondering how the sound mod affected the graphic glitch, though. That's still a mistery.


Anyways, thanks alot for sharing. It'll help alot of people. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

COOL CANADIAN
In reply to this post by Above
Hi uhhh for some stupid reason i cant place wall with doors i can place wall with door frame but not doors, same thing with the garage door can you please help me and/or fix it thanks i would appresiate it VERy much :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Scrawderman
In reply to this post by Goat Worrier
How to repair a car? There are tools and spare parts, but the menu does not pop up?

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
Scrawderman wrote
How to repair a car? There are tools and spare parts, but the menu does not pop up?


This is likely to be related to the action glitches (that are now fixed for the next update). But I'll take a look at it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Bishop Cross
This post was updated on .
In reply to this post by Above
Was going to print screen this problem but win 7 wont except it soooo.... anyways when i hover over a tent on the taviana map not sure if it also does it on the other maps but when i hover over a tent it gives me the option to ignite tent or save old tent and when i leave no matter how far away or loading and saving the option will always be there when i scroll anyone know how to fix this i cant be the only one to discover this i updated to the newest update but it still happens

PS: This problem also seems to screw up my oher actions cause i can no longer fix anything or build a bike or what not!  HELP! 7

 haha lol thx for the reply i feel like a noob
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
Bishop Cross wrote
Was going to print screen this problem but win 7 wont except it soooo.... anyways when i hover over a tent on the taviana map not sure if it also does it on the other maps but when i hover over a tent it gives me the option to ignite tent or save old tent and when i leave no matter how far away or loading and saving the option will always be there when i scroll anyone know how to fix this i cant be the only one to discover this i updated to the newest update but it still happens

PS: This problem also seems to screw up my oher actions cause i can no longer fix anything or build a bike or what not!  HELP!

I know, as I said in the previous comments, this will be fixed in the update. =)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Bishop Cross
This post was updated on .
In reply to this post by Goat Worrier
Removing the ns_mutants addon appears to throw an error with the vehicles nothing big but still an error
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TheDude
After i deleted the ns_mutans pbo the graphic glitches are gone but im not able to load a save without it. And i think the clothes are broken when i try to wear some it kills me. It happens with all skins. unplayable 4 me at the moment :(
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
TheDude wrote
After i deleted the ns_mutans pbo the graphic glitches are gone but im not able to load a save without it. And i think the clothes are broken when i try to wear some it kills me. It happens with all skins. unplayable 4 me at the moment :(

For the skin problem, turn off the player shield.

As for the part where you can't reload a save, that's because it wants the addon, since you started that save with the addon activated.


As for the error, this is because stuff are defined in the addon, that most likely are being called from the other files. The error changes nothing, but I'll look into it. Otherwise just download SOW.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TheDude
Thx for the quick reply, yea it was my fault with the skins i had the playershield on. To the save problem, i started my game without the ns_mutants file, but when i try to load it ask me for that. thats strange because i started my game without it. Anyways props 4 your work, i play your mods 4 a long time and its really awsome what you make :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Bishop Cross
This post was updated on .
In reply to this post by Goat Worrier
Im confused you said you fixed the action glitch in the newest update do i need to start a new game or something cause mines still broken

ok i seem to have fixed the problem needed to start a new game
im sooo happy!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Bishop Cross
Ok i know im being a pain but my  game appers to now be crashing alot
Anyone else having this issue arma has NEVER crashed on me before

Can someone help?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Bishop Cross
Can anyone tell me what the red dots on the taviana map means?

Just found meself an excavator  time for some beer and recless driving
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