RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

DonMichael71
How can i raise or lower the items i´m building? nearly every constuction is sunk half in the ground (tried it with Deerstand, Lightpole, Camo nettings, Watchtower)  Is this a bug or did i miss something here?

Cheers
DonMichael71
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

dragonmunday12
In reply to this post by Above
Hey guys i've got a bug for you, you know how there are oil rigs out in the distance, well mine decided that it would be fun to spawn all the gear above the rig as in this picture  Just wanted the community to know of this bug, im currently on the Timecycle Chernarus on version 3.7
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
I'm having trouble, When I play on breaking zero my arms are just all screwed up. I'm not really sure what to do. Can anyone help?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TheDude
You must deleted the ns_mutants pbo. to fix the graphic glitches. But you cant load a saved game without this file so its only a way for a quick match. I have the same problem :(
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Swifty
In reply to this post by TunedDayZ
For the million time people dont you read the main post? its in CAPS TOO!
ARE YOU HAVING GRAPHICAL GLITCHES!?!?!?!? This might help you, until I've fixed it! OR remove NS_Mutants!!


EDIT: http://www.armaholic.com/page.php?id=6901
All Hail the mighty Beans!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TheDude
A soundmod will be fix my save problem? That sounds strange. And i dont want other sounds i use JSRS.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
In reply to this post by Swifty
I DID AND IT DIDNT WORK.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Swifty
maybe you didn't install it properly
All Hail the mighty Beans!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
I've re-installed it again and it still didn't work.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
TunedDayZ wrote
I've re-installed it again and it still didn't work.
If the fixes dont work than you will just have to deal with it.
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by TheDude
TheDude wrote
You must deleted the ns_mutants pbo. to fix the graphic glitches. But you cant load a saved game without this file so its only a way for a quick match. I have the same problem :(
Wrong... You just have to restart, since your old save wants to load with this addon.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
Thx so much, dont know why it was screwed up and jsut wondering how to you raise and lower a cinder block wall for example??
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by dragonmunday12
dragonmunday12 wrote
Hey guys i've got a bug for you, you know how there are oil rigs out in the distance, well mine decided that it would be fun to spawn all the gear above the rig as in this picture  Just wanted the community to know of this bug, im currently on the Timecycle Chernarus on version 3.7

This is just the result of the altitude coords not working for that building. It happened with the police station, too. (Not all the spots, though, like the oil rig).



I'll see if I can fix this for the update.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
how do you raise and lower a cinderblock wall??
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
yea. i cant load my savegame cuz i need ns mutants :( do i have to have the breaking point downloaded for multiplayer to stop this?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

TunedDayZ
where do i put the sounds of war mod files for it to fix the glitch
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

dragonmunday12
TunedDayZ wrote
where do i put the sounds of war mod files for it to fix the glitch
I just made a folder named @SOWmod into the operation arrowhead directory and pasted all of the contents from the SOWmod folder in the arma 2 directory when you first install it into the @SOWmod file in operation arrowhead, then enabled it in expansions
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In reply to this post by TunedDayZ
TheDude wrote
 
    You must deleted the ns_mutants pbo. to fix the graphic glitches. But you cant load a saved game without this file so its only a way for a quick match. I have the same problem :(
Above wrote
Wrong... You just have to restart, since your old save wants to load with this addon.
More often than not it can prove useful to read a few posts above of a few pages, chances are the problem has been answered already.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

watspnBS
And for what? Im a moder myself, and i´ve never seen such a messy mod as this one... All he done was to get other mod codes from other moders and implement on 1 huge pile of scripts, the way he did it is impressive, indeed, but theres no organization... and what we can take from it is far too litle, and not worthy... There´s the NS_Mutant file, wich you guys advice to delete? I deleted straight away before even playing and after saving and get out, I go in again and he keeps asking for the file, wich i didnt had when i started... that for me its bad scripting , forcing the file to load on the loading... if it is to delete because some users are gonna have issues, then why force  it to run? Other thing is the building system, bugged as hell, to build the ceiling it´s like continuos stress, and the walls w/doors they don´t even show up along with other few items... but guess what, it´s not the same for everyone... The codes colide all the times, there´s frame drops constantly and the script´s don´t even run smooth...

And now, for those that say´s "This works for me" that means nothing... Different computers, different caracteristic´s , you can´t compare... Mod to work in 100 out of 1000, in my point of view, not worthy, I do believe he´s good but would be better if he focused in 1 mod and improve it as best as he can before moving to another one.... too many mod´s with so litle time spended on... going nowhere
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In regards to the NS_Mutant problem, after deleting the file you have to restart the mission. Just resuming its trying to load all the files loaded before hand. AFAIK, so obviously its not going to be able to run a script/file that's not there.

Also, you should be grateful that Above does all this for us, he doesn't have to, but he does because he enjoys it.
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