RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 213214215216217218219 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
DonMichael71 wrote
@ Ripstop I am totally aware the efforts of above and i really appreciate it. But this Thread contains 4298 Replys in 215 pages. So i just asked if anyone know a solution that´s all. I read back this thread many sites but i found no helpful post, sorry abut that. But you Sir did answer my question and i´m really thankfull for that. Now i can sit back and can wait, because now i know that this problem is a global problem on this mod. Thank you very much.

And thank you to above for his efforts to do all this stuff for guys like us :-))

The only "requirement" I got, wich isn't even a requirement, more of a wish. Is that people read the main post at least.

And no worries, glad I could help.

The good thing about the update is that I can fix most things. The bad thing is that I'll most likely not have time to test it. This because the action glitch, for instance, sometimes takes many reloads before it glitches out.
Reply | Threaded
Open this post in threaded view
|

RE: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

DayZ me rollin'
In reply to this post by Above
Hey Above,

I would like to know when will be the next update released? So excited for the Epoch stuffs. Haven't played SP since the action glitch came out for 2 weeks :(. Hope it will come out soon.

Thanks for everything and God bless you dude!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

GHOST
In reply to this post by Above
In regards to the ns_mutants. When i remove it it gives me an error saying i cant play due to deleted content "ns_mutants". I know this is curently being worked on and fixed, but is there any temp fix so that i can play without my character looking like a tentically alien.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Breaking Point
In reply to this post by Above
Above , do I need to put in the launch parameters breaking zero x , or breaking zero , because the name of the folder that i put in the OA directory si simply breaking zero.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In reply to this post by GHOST
I believe after deleting NS_Mutants, you need to restart the mission/save. If you don't it keeps trying to load that file which was previously there but it can't find it, hence the error.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
In reply to this post by Breaking Point
For the launch parameters, this is what I have: -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -skipintro -mod=@BreakingPointSP;@CBA_CO;@rMod;@JSRS

Unless you have CBA Addons, rMod and JSRS installed you dont need those on it, so it will look like this:
-beta=Expansion\beta;Expansion\beta\Expansion -nosplash -skipintro -mod=@BreakingPointSP
Reply | Threaded
Open this post in threaded view
|

RE: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

MALAU
In reply to this post by Above
I wish you wouldn't keep using MEGA.co.nz (though maybe because of the file size you have no choice?) because it duplicates your download into a hidden folder your C drive, which it does not delete.

So you need DOUBLE the file size in free space on your Drive C in order to use Mega.
Like most people, my C drive is just a tiny partition for the OS only. Certainly not 10gb for Taviana.

Google Drive - I got between 1 byte per second and 194k per sec (!)
Reply | Threaded
Open this post in threaded view
|

RE: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
MALAU wrote
I wish you wouldn't keep using MEGA.co.nz (though maybe because of the file size you have no choice?) because it duplicates your download into a hidden folder your C drive, which it does not delete.

So you need DOUBLE the file size in free space on your Drive C in order to use Mega.
Like most people, my C drive is just a tiny partition for the OS only. Certainly not 10gb for Taviana.

Google Drive - I got between 1 byte per second and 194k per sec (!)
Just clear your cashe!
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Fenrir
In reply to this post by Rabidgerbil
I restart the mission/save like you said, but it still requires ns_mutants.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

watspnBS
In reply to this post by Above
First of all i apolagize... it seem´s there´s been a miss understood...

I am not trying to say that your mod sucks, otherwise i wouldnt even be here wasting my time writing, and i quote again as i said previously... you´re amazing when it comes to you mods...

All i came with, was all my thoughts at the time as i agree that we must be completly open and honest with our opinions... otherwise there´s no ways to improve...

I apolagize for the fact that it seems that most of you guys saw my reply being negative, wich was not meant too, maybe i have to be more carefull while writing my thoughts?

Now to the file issue ( ns_mutants ) --- even deleting it start a new game and then when you resume it still ask´s for the file ( At least for me ) , i would like the building system to be fixed, as i love it... it´s the best ever...

As for the rest, thanks for those who replied with constructive answers and that helped me understand a litle better about the situation... and for the rest... I just couldnt wast time reading un-usefull information, but thanks for your time on replying.



Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
This post was updated on .
watspnBS wrote
First of all i apolagize... it seem´s there´s been a miss understood...

I am not trying to say that your mod sucks, otherwise i wouldnt even be here wasting my time writing, and i quote again as i said previously... you´re amazing when it comes to you mods...

All i came with, was all my thoughts at the time as i agree that we must be completly open and honest with our opinions... otherwise there´s no ways to improve...

I apolagize for the fact that it seems that most of you guys saw my reply being negative, wich was not meant too.
I wouldn't say that you need to apologize, but I can't talk for everyone.

watspnBS wrote
 Maybe i have to be more carefull while writing my thoughts?
I'd say no on this one, too. I might "raise my voice" if I missunderstand, or feel a certain way. But full honesty will get any man further than not saying what one think.

watspnBS wrote
Now to the file issue ( ns_mutants ) --- even deleting it start a new game and then when you resume it still ask´s for the file ( At least for me ) , i would like the building system to be fixed, as i love it... it´s the best ever...
The ns_mutants is something I can fix while blindfolded, that's going to be all good in the update. Wether I use or remove it.

As for the building stuff, that's my prio in the update, after the action glitches. (The action glitches should be fixed now, anyways).
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

starrfiveo
In reply to this post by Above
Hey Above, I know you have other stuff your working on right now with the bugs and all, but if you can please make a mission with the traders. Thanks! :D
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

MALAU
In reply to this post by Above
Taviana 3.7...

My character spawns in as some kind of hideous monster from John Carpenter's 'The Thing'.
His arms are like tress branches, his head is on backwards. It is unplayable because the arms intrude on your field of view even in first person.

Even changing clothes or weapons makes no difference.

Is this the 'graphical glitches' mentioned with the download for Armaholic ?
I don't see how they would work, because the link is for replacement SOUNDS, and I have no problem with sounds. I don't have NS_Mutants either.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

gurra1234
In reply to this post by Above
Above vad heter du på skype vi kan väll snacka någon gång eller spela dayz??? för du bor väll i stockholm?
Above what is your name on skype we can properly talk sometime or play dayz?? becuse yor living in Stockholm Right?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

GHOST
In reply to this post by Above
Not being pushy or anything but when can we exscpect to see an update. ive stopped playing cause of the ns_mutants thing. Dont want to put time into a mission when it just becomes unplayable later. Just asking out of curiosity
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
GHOST wrote
Not being pushy or anything but when can we exscpect to see an update. ive stopped playing cause of the ns_mutants thing. Dont want to put time into a mission when it just becomes unplayable later. Just asking out of curiosity

I don't know yet, but you could just add ns_mutants back, either the one from BP, or the one from Namalsk (wich could fix the problem completely). And you'll be fine, if you still have the graphical glitch, you could just add the SOW addon.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
In reply to this post by gurra1234
gurra1234 wrote
Above vad heter du på skype vi kan väll snacka någon gång eller spela dayz??? för du bor väll i stockholm?
Above what is your name on skype we can properly talk sometime or play dayz?? becuse yor living in Stockholm Right?

Sure, PM or email your Skype and I'll add you. I wont be able to play alot, though. But I'll hit you up, when I do play.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Bennett
In reply to this post by duckraw
Hello. Could anyone tell me please what are the keys for crafting? You know like in Epoch you use page up page down for lower and raise....Here as i saw its not working. Thank you
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

duckraw
In reply to this post by Above
Hey, if i want to add mods to the .pbo file where do i put it. i ask because i want to add the r3f realism mod and i dont know where it goes
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
duckraw wrote
Hey, if i want to add mods to the .pbo file where do i put it. i ask because i want to add the r3f realism mod and i dont know where it goes
If they're PBO's, just drop them in the Addons folder inside the BreakingZero folder.

Some mods, however, will require implementation in the mission.
1 ... 213214215216217218219 ... 276