RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

BossMann
xToast wrote
I made a kind of trailer for DaiZy, I know it's not really showing of features, but I had so much free time and wanted to make some cinematics.
Check it out: DaiZy "Trailer" ?!
Very well done, Mr.Toast!
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

xToast
BossMann wrote
Very well done, Mr.Toast!
Thank you, Sir.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Silenc3
In reply to this post by Above
sup!

If i Remove the NS_Mutants.Pbo file, i cant load my save game :( how i can fix that? i have to remove the NS_Mutants because i got graphic glitches :(
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Silenc3
In reply to this post by Above
sup!

If i Remove the NS_Mutants.Pbo file, i cant load my save game :( how i can fix that? i have to remove the NS_Mutants because i got graphic glitches :(
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

xToast
Silenc3 wrote
sup!

If i Remove the NS_Mutants.Pbo file, i cant load my save game :( how i can fix that? i have to remove the NS_Mutants because i got graphic glitches :(
You started the mission with NS_Mutants, now you deleted it, so you can't play that save anymore. You'll have to restart.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Haleks
In reply to this post by BossMann
BossMann wrote
xToast wrote
I made a kind of trailer for DaiZy, I know it's not really showing of features, but I had so much free time and wanted to make some cinematics.
Check it out: DaiZy "Trailer" ?!
Very well done, Mr.Toast!
Agreed! Nice trailer dude!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

FarmerJitsu
In reply to this post by Above
How do I create a patch shortcut and change launch parameters
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Tango33
In reply to this post by Above
Well god bless you for that not bothering you, you are a kind man. I apologize for letting it bother me, i have been a part of the dayz community for a long time and it seems like allot of people under appreciate all the hard work and time that goes into all these great free mods. I don't even pretend to know how to write code, but i have learned enough to understand that arma and then rockets dayz code are a mess from the start.      

Have you had a chance to play Arma 3 breaking point, i have been impressed.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
Tango33 wrote
Well god bless you for that not bothering you, you are a kind man. I apologize for letting it bother me, i have been a part of the dayz community for a long time and it seems like allot of people under appreciate all the hard work and time that goes into all these great free mods. I don't even pretend to know how to write code, but i have learned enough to understand that arma and then rockets dayz code are a mess from the start.      

Have you had a chance to play Arma 3 breaking point, i have been impressed.

First off, you trailer was a real piece of work. I really liked it.


I haven't played ArmA 3 BP, but it seems way better than Standalone (seeing as Deathlyrage actually knows what he's doing). So we don't have a MMO structure for an FPS, so bullets actually register etc, clothing items equivalent to SA. And many of the items.

Since Rocket Is pushing his whole project by luck and hope, I might just get A3.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

COOL CANADIAN
In reply to this post by Above
OMG IM SO STUIPID I SHOULD HAVE THOUGHT OF THAT DERP

BRAIN FAT MUCH


thanks for the update by the way :) i hope the update i great oh wait i must be ur awesome thanks




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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Above
Administrator
anthonyhinz wrote
OMG IM SO STUIPID I SHOULD HAVE THOUGHT OF THAT DERP

BRAIN FAT MUCH


thanks for the update by the way :) i hope the update i great oh wait i must be ur awesome thanks





Hahaha, trust me, we've all been there.



As for the update, I've done some testing. And I can almost guarantee that the actions glitch is fixed, too.


All I gotta do now is get the binds to load, wich they refuse to do. And add the code lock actions + upgrade/downgrade build functions. And then remove the ns_mutants. I'm still doing other stuff, though. But I'll get around to it. I'll setup a deadline or something when I get home, what I haven't done until the deadline (I guess) will be delayed. But I'll upload what I got, whenever my deadline is.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Olli81298
In reply to this post by Above
Hey I play on the Taviana map and at the moment i am building a base but is there a way to build things higher because many craftet things like the floor stuck in the bottom and you almost cant see them

(sorry for my bad english :D )
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Blaze
In reply to this post by xToast
xToast wrote
I made a kind of trailer for DaiZy, I know it's not really showing of features, but I had so much free time and wanted to make some cinematics.
Check it out: DaiZy "Trailer" ?!
Good job on the trailer! If you don't mind me asking, what did you use to change camera angles/ movements?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

duckraw
In reply to this post by Above
so i reinstalled both games and now when i try to play it will load spawn me in the debug forest for a split screen and then will go back to load screen and do absolutely nothing what is happening
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

xToast
In reply to this post by Blaze
Blaze wrote
Good job on the trailer! If you don't mind me asking, what did you use to change camera angles/ movements?
I'm using my Xbox controller, if you wanted to know that.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Kenji
In reply to this post by Above
How i can spawn weapons?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Rabidgerbil
press 0 twice to open the cheat menu. spawn a loot crate and wait for the weapons to load.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Ultimis
How do i play without the ns_mutants file?  I deleted the files because it causes me graphic glitches, but since i've done that i can't play a saved mission.  I've tried redownloading everything and taking the ns_mutants file out before i even play and it still doesn't work.  The only way i can play is if i hit restart every time. I want to continue to play a saved game but it's not letting me.  Any help is appreciated.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Ultimis
Nvm i fixed it. All i had to do was download the SOW mod and make a folder in arma 2 OA that says @SOWmod to load the mod into.  Then on the launch parameters i just added an extra string that said -mod=@SOWmod . Once i did that it loaded with the sound mod and then it works now.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Koincidence
Yep, this is what I had to do with the @SOWmod. After that I stuck the ns_mutants file back in where it belongs and everything works great. I also use the ASR AI addons v1.16.1 which gave me some crazy moments with the AI.

I can't seem to figure out how to do the mission stuff tho in Breaking Zero. Enabling something in Cherno and Elektro then head to Green Mountain? Can't seem to find what I need to turn on.. Help please?
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