RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
zcrazyx wrote
hey guys, i have been really wanting to build stuff but the objects can be hard to come across, like netting material, i have only found one in 50 hours (with cheats) so could you make the loot spawn better or add more building options?

Netting material is not a part of the mod anymore. It cannot be used for anything. I don't think it works in Breaking Point MP either.
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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

zcrazyx
so building the fort type structure cannot be done anymore?, i must be running a out dated version.


Date: Sat, 9 Nov 2013 15:19:09 -0800
From: [hidden email]
To: [hidden email]
Subject: Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

zcrazyx wrote
hey guys, i have been really wanting to build stuff but the objects can be hard to come across, like netting material, i have only found one in 50 hours (with cheats) so could you make the loot spawn better or add more building options?

Netting material is not a part of the mod anymore. It cannot be used for anything. I don't think it works in Breaking Point MP either.
[IMG]http://i.imgur.com/KBY2PEa.jpg[/IMG]



To unsubscribe from RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|, click here.
NAML
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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
zcrazyx wrote
so building the fort type structure cannot be done anymore?, i must be running a out dated version.

Date: Sat, 9 Nov 2013 15:19:09 -0800
From: [hidden email]
To: [hidden email]
Subject: Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|



       
zcrazyx wrote
hey guys, i have been really wanting to build stuff but the objects can be hard to come across, like netting material, i have only found one in 50 hours (with cheats) so could you make the loot spawn better or add more building options?



Netting material is not a part of the mod anymore. It cannot be used for anything. I don't think it works in Breaking Point MP either.

       
       
       
                                [IMG]http://i.imgur.com/KBY2PEa.jpg[/IMG]

                       
       

       

       
       
                If you reply to this email, your message will be added to the discussion below:
                http://kodabar-dayz-daizy-single-player-forum.1084782.n5.nabble.com/RELEASE-BreakingZero-1-8-Update-3-5-06-11-2013-tp3034p13295.html
       
       
               
                To unsubscribe from RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|, click here.

                NAML

I guess you are. :P

We're using the Epoch building system now.
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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

superblox02
Hey Above,

Can you not use Mega? I would use Google Drive, but I use a download manager called FlashGet that doesn't really work with Drive. Like a torrent or something? A magnet link would be best, if you can.

Thanks,

Jack
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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
This post was updated on .
superblox02 wrote
Hey Above,

Can you not use Mega? I would use Google Drive, but I use a download manager called FlashGet that doesn't really work with Drive. Like a torrent or something? A magnet link would be best, if you can.

Thanks,

Jack

I use MEGA? There are 2 mirrors.


*EDIT: Sorry for taking so long with Namalsk, it's going perfectisimo, I just messed alot of stuff up, so I re-did it. All I gotta do now is replace the loot coordinates for the DayZero buildings!!!

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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
This post was updated on .
Just to be an ass, here's another teaser before I make the missions and upload (Friendly AI files will have to wait, it's really late now). You can now use KSVK and backpacks.

*EDIT: Just because I messed up and got this delayed a bunch, I'll release it WITH friendly AI files. All though, the winter clothing/ winter ghillie has no faction (unless Sumrak set factions). And all the skins spawn, so be carefull what you wear. I'm just about to upload now.

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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

ForeverDayZ
Hey Above, will the ER7 RFW be in the BreakingZero version of Namalsk? I think that gun is really cool and fun to use.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

starrfiveo
In reply to this post by Above
am i just being stupid or can you not lower/raise when building, and you can't build some things (doors, garage doors, e.t.c)?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

BossMann
Its just an issue with the fact that the epoch build system is built for servers so it has some bugs and the keybinds is just a thing that we have to work on.
Cheers, BossMann
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RE: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by ForeverDayZ
ForeverDayZ wrote
Hey Above, will the ER7 RFW be in the BreakingZero version of Namalsk? I think that gun is really cool and fun to use.

It is sure as fuck going (it already is) to be in BreakingZero Namalsk!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Its just an issue with the fact that the epoch build system is built for servers so it has some bugs and the keybinds is just a thing that we have to work on.

^ This.

But don't worry, you can take a smoke after EVR's, at least.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator



Just so you guys know, I forgot to redo the breath thing. So everytime you resume a save, it will load again. So eventually, you will be equivalent to a locomotive. I'll hotfix this tomorrow, probably. And the best way to run it, is attaching it to the modelchange feature. Because changing skin would remove the breath feature, since it's attached to your unit, wich gets replaced when you change skin (the version I uploaded already got this, it's just that it also loads on resumes). The bad thing about having it this way, is that you have to change skin before it gets activated at all. I will think about a better sollution when I haven't been awake for 30 hours, and my brain actually works.

ALL THOUGH, changing skin after a reload should remove and re-apply (only one) breath-load. So you can still make it work until I've uploaded a hotfix.


Please report any glitches/wishes. I haven't found any glitches, yet.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

saprykheid
Will Namalsk have fog? That fantastic mission "Operation cold bore" has (I think) a fog script running, which adds some kind of ground fog, which adds much to the immersion, very creepy.
http://www.armaholic.com/page.php?id=11466
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
This post was updated on .
saprykheid wrote
Will Namalsk have fog? That fantastic mission "Operation cold bore" has (I think) a fog script running, which adds some kind of ground fog, which adds much to the immersion, very creepy.
http://www.armaholic.com/page.php?id=11466

I did have fog, or some mellow storm thing, winds blowing snow around. But I removed it for the people that doesn't have a good PC.

There's snow and breath to help with immersion, as of now.

Do you have a video of the effect, instead?


And guys, just so you know. If you want a feature or more, just comment and I could make a mission and just drop it in here for you. Tell me what mission you're playing, so that I don't have to make 4. And I will make it happen, depending on how big it is. This also applies to you, Saprykheid. Just figured I'd let everyone know that it's something I'll do from now on.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

saprykheid
I'm not into video at all, but here's a screenshot:
1920x1200: http://abload.de/img/arma2oa_2013_11_10_15osu1g.jpg
And yeah, it has snow and wind blowing, cold athomsphere.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

ForeverDayZ
In reply to this post by Above
Above wrote
saprykheid wrote
Will Namalsk have fog? That fantastic mission "Operation cold bore" has (I think) a fog script running, which adds some kind of ground fog, which adds much to the immersion, very creepy.
http://www.armaholic.com/page.php?id=11466

I did have fog, or some mellow storm thing, winds blowing snow around. But I removed it for the people that doesn't have a good PC.

There's snow and breath to help with immersion, as of now.

Do you have a video of the effect, instead?


And guys, just so you know. If you want a feature or more, just comment and I could make a mission and just drop it in here for you. Tell me what mission you're playing, so that I don't have to make 4. And I will make it happen, depending on how big it is. This also applies to you, Saprykheid. Just figured I'd let everyone know that it's something I'll do from now on.
Could you make a second release that would include these things for people with good PC alongside the other one? The removed effects sound awesome and I would love to see them in the game.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
ForeverDayZ wrote
Above wrote
saprykheid wrote
Will Namalsk have fog? That fantastic mission "Operation cold bore" has (I think) a fog script running, which adds some kind of ground fog, which adds much to the immersion, very creepy.
http://www.armaholic.com/page.php?id=11466

I did have fog, or some mellow storm thing, winds blowing snow around. But I removed it for the people that doesn't have a good PC.

There's snow and breath to help with immersion, as of now.

Do you have a video of the effect, instead?


And guys, just so you know. If you want a feature or more, just comment and I could make a mission and just drop it in here for you. Tell me what mission you're playing, so that I don't have to make 4. And I will make it happen, depending on how big it is. This also applies to you, Saprykheid. Just figured I'd let everyone know that it's something I'll do from now on.
Could you make a second release that would include these things for people with good PC alongside the other one? The removed effects sound awesome and I would love to see them in the game.

Of course I will, all though, it wasn't originally in Namalsk, wich is also why I removed it. Just tell me what missions you guys want it for and I'll make 2 and upload them.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Juskr
In reply to this post by Above
The mirror number 1 for namalsk keeps redirecting me to the Breaking Zero post instead of going to a download page, maybe you can have a look at this.
[Insert siganture here]
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
This post was updated on .
Juskr wrote
The mirror number 1 for namalsk keeps redirecting me to the Breaking Zero post instead of going to a download page, maybe you can have a look at this.

You're right... This is odd, I'll take a look at MEGA to see what's up, I hope I don't have to re-upload.


*EDIT: The link wasn't even there, I forgot to add it... Why didn't you guys tell me? I thought you were all playing Namalsk right now.

This was released 12 hours ago. The link was meant to be there. D:

Anyways, I've updated Mirror1, and will upload Mirror 2 once I've rendered and uploaded my video.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

alexhas
Hey Above

I was wondering if there is gonna be a update where there are some friendly AI's and some enemy AI's and if the zombies will attack the AI's when they fire and not just attack you and the AI's attack the zombies it would be really cool if that would happen
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