RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
This post was updated on .
kristyyyf wrote
tks a lot ,

SOW_sounds.pbo  SOW_sounds.pbo.alderon.bisign   SOW_sounds_c.pbo  SOW_sounds_c.pbo.alderon.bisign  


The problem has been solved

Roger, I'm glad it worked out. This makes no sense what so ever, though. Since they're only sound files. And also the fact that I don't have the same problem.


But worry not, I'll figure it out, or if I just make my own mod, so that it's way smaller and easier for me to know all the shit that has been added.


*EDIT: About the Namalsk release, I know most of you wanted it (obviously since it won). I'm sorry, but....














I've just started on it, and it's looking good so far.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Is there any way you can compress your code above? (5 gigs for tavi)

I don't think there's a way I can do this, because there's alot of stuff in the map files, especially Taviana.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
This post was updated on .
In reply to this post by Above
The Namalsk stuff is starting to come down. I'm just now getting done with the loot table, I still gotta remove the GPS/NVG's to add those but broken, and the radio.... and the hat thing. So yes, you'll have to find a Solder and fix nightvisions/GPS's. ;D


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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Rabidgerbil
sounds awesome, just not liking the ides of downloading another huge file. I know it cant really be helped though :(
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
Rabidgerbil wrote
sounds awesome, just not liking the ides of downloading another huge file. I know it cant really be helped though :(
It can, but it would make a huge mess. Even I got confused when I was thinking about a better way to launch the different maps. :(

I'll also need alot more time with Namalsk, since the code is completely split up. Now, my original Namalsk release was pretty much copy/paste, because obviously it was all Namalsk files.

Now, however, I got a "BreakingZero" code, a Namalsk code, and the other Namalsk code. And there's stuff everywhere. It looks like I'll have to rewrite huge parts of the Namalsk mod, to have it all working as intended.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

xToast
In reply to this post by Above
So I don't know if this was reported or not but I just played the new version and I wanted to build a Wooden Shack. I needed an Entrenching Tool for that so I tried to spawn one. I got an error message "Cfg.whatever/Magazines/Etool" or something like that.
Tell me if you need more information, I can take a screenshot of this error message if you want.
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

BossMann
xToast wrote
So I don't know if this was reported or not but I just played the new version and I wanted to build a Wooden Shack. I needed an Entrenching Tool for that so I tried to spawn one. I got an error message "Cfg.whatever/Magazines/Etool" or something like that.
Tell me if you need more information, I can take a screenshot of this error message if you want.
Its just an issue with the spawning, it tried to spawn the tool as a magazine not a weapon/item.
Cheers, BossMann
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RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

cleanableriver
In reply to this post by Above
Could you please fix the google download link, mega is a terrible download website. Thanks!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

BossMann
Where can i find the editor file for the keybinds (epoch system)
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by cleanableriver
Corefinder wrote
Could you please fix the google download link, mega is a terrible download website. Thanks!

What's wrong with the Google link? Still too many downloads?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

username
Hi Above,

yup, right now the google link leads to an error message saying too many people downloaded your files recently and it might take up to 24 hours until the files are available for download again. Until now I did not succed in downloading your files, either I got that error message or the download from google abortet after a while for some reason. Had no luck with the mega mirror either. Everytime I tried that option, the download page stopped calculating the bitrate and the remaining download time, it basically froze after a few minutes. Got no clue why, maybe it´s just me being too dumb to handle mega. Nevertheless I´ll keep trying.

Thanks for your effort, I had a lots of fun playing the previous version!

Cheers
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
username wrote
Hi Above,

yup, right now the google link leads to an error message saying too many people downloaded your files recently and it might take up to 24 hours until the files are available for download again. Until now I did not succed in downloading your files, either I got that error message or the download from google abortet after a while for some reason. Had no luck with the mega mirror either. Everytime I tried that option, the download page stopped calculating the bitrate and the remaining download time, it basically froze after a few minutes. Got no clue why, maybe it´s just me being too dumb to handle mega. Nevertheless I´ll keep trying.

Thanks for your effort, I had a lots of fun playing the previous version!

Cheers
Sadly, I can't do anything about the Google link. Google is just garbage in general. This block will disappear soon, the mod was just released, so alot of people are downloading it now.

About MEGA, I've also noticed this same thing. I actually had to upload those 5 gig uploads 2 times each.
The best thing to do here is just trying MEGA until it works. (It always only dropped my down/upload once per up/download). And sometimes not even once.

I'll look over what Mediafire premium costs, because it is by far the best site for files. Unfortunatily, though, free membership only allows 250 mb per file.

I'm sorry about all this, but it's about the best I can do.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

alexhas
So?
I downloaded this about 2 weeks ago has it been updated since?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

NinJoan
In reply to this post by kristyyyf
hi Above i download the new update and fix the problem with the graphics but in the cheat menu the ZOmbie Shield is no longer there is a mistake??
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

saprykheid
In reply to this post by alexhas
Above, about the Taviana mission files: Descriptions ingame in the mission selector are cut so that you cannot see which mission you start.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

BROWNY
In reply to this post by NinJoan
Is there a way to disable the zombie spawns in a certain area? I want to mak a camp in one of the castles
Thanks for the great mod
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by NinJoan
NinJoan wrote
hi Above i download the new update and fix the problem with the graphics but in the cheat menu the ZOmbie Shield is no longer there is a mistake??

Nope, it was not a mistake. Try without it, you'll have at least 10 times as fun.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

NinJoan
yeah i know but the problem with zombie is went you are building a base there are annoying. Can you give me the file to get that option please....
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

saprykheid
In reply to this post by Above
Very often I have seen bandit AI permanently switch from rifle to handgun or even doing some nonstop "change weapon" like animation. Anyone else?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
saprykheid wrote
Very often I have seen bandit AI permanently switch from rifle to handgun or even doing some nonstop "change weapon" like animation. Anyone else?

I haven't yet, but I'll pay more attention.

About the pistol/rifle function itself. It's meant to have the unit switch to pistol, depending on how close "threat" is. Threat being zombies/AI/you. Zombies obviously only applies to the friendly AI release.
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