RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
They Z Me Rollin' wrote
and btw... this is hilarious.

my character just got an inversed body with an inversed clothing, with a oddly-looking stretched arms hahaha!

please help @Above, i've been waiting for this update for too long. HAHAHA

Apparantly you need the old SOW files from the old release, or from Breaking Point. I'll look into this, since I don't need the files or have those character glitches.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

They Z Me Rollin'
i just fixed it.. Above

i copied the last update addons and replaced it with 3.5 update addons, it worked.. stretched arms aren't there anymore.. i think there is a file on the older update which is missing in 3.5 that's why the character is inversed and arms-stretched.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Fluix
In reply to this post by Above
Hi Above,

which addons u can also recommend for BreakingZero?
Are there addons which mess arround with BreakingZero SP?

Thx
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Faiks
In reply to this post by Above
У меня та же проблемма с руками на тавиане, что делать что бы решить проблемму?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

ForeverDayZ
This post was updated on .
Falks, copy the files from the new update into the old folder. That should fix it, at least it did for me.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

ForeverDayZ
This post was updated on .
Sorry for the double post, but I want to report that along with this stretchy character problem, the "spawn items" cheat isn't working very well right now. When I tried to spawn in a toolbox and a map, it gave me some error message and didn't spawn them. I can't figure out why it's not working. Please help.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by They Z Me Rollin'
They Z Me Rollin' wrote
i just fixed it.. Above

i copied the last update addons and replaced it with 3.5 update addons, it worked.. stretched arms aren't there anymore.. i think there is a file on the older update which is missing in 3.5 that's why the character is inversed and arms-stretched.

Yes, we've been arguing about this for 2 ish pages now. :P

The thing is that they're not missing, and the missions should not depend on the SOW addons, I don't use them, and don't have the problem. So I don't know why you lot have it. I literally uploaded the exact same files that I'm using, just that I'm using ASR_AI, too.

That could be why, though.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by Fluix
Fluix wrote
Hi Above,

which addons u can also recommend for BreakingZero?
Are there addons which mess arround with BreakingZero SP?

Thx

ASR_AI is the only "important" addon I have to recommend. Addons that does break stuff in singleplayers are Support Call, CoWarMod messes up BreakingZero. ACE will mess up the inventory textures abit, because it's using it's own.

As for other addons, I would just suggest color/sound addons. I personally use JSRS instead of the BreakingPoint sounds. (Wich is amazing in comparison.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
In reply to this post by ForeverDayZ
ForeverDayZ wrote
Sorry for the double post, but I want to report that along with this stretchy character problem, the "spawn items" cheat isn't working very well right now. When I tried to spawn in a toolbox and a map, it gave me some error message and didn't spawn them. I can't figure out why it's not working. Please help.

The character glitch is apparantly because you need the old SOW files. I don't know why this is, it could be because I'm using JSRS and ASR_AI. (Assuming you guys restarted after updating).

But either you didn't restart, or JSRS/ASR_AI keeps my game running.

About the cheat menu, I made it simpler, so instead of the spawning items script chaining 3 scripts for each item, it's just 1 script. And I messed up on some of the toolbelt items, so that they're spawned as magazines (wich they're not) instead of weapons.

I'll have that fixed for the update. Every item in the spawn menu will work. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

ForeverDayZ
Thanks for the reassurance that the "spawn items" error will be fixed in the next update, Above. As for the stretchy character glitch, as I am among those that experienced the problem (at its peak too... There was a huge wall of entangled stretchy, deformed limbs covering my screen when I picked up a gun), I will mess around with the files a bit and report back to you if I find another fix or cause of it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
ForeverDayZ wrote
Thanks for the reassurance that the "spawn items" error will be fixed in the next update, Above. As for the stretchy character glitch, as I am among those that experienced the problem (at its peak too... There was a huge wall of entangled stretchy, deformed limbs covering my screen when I picked up a gun), I will mess around with the files a bit and report back to you if I find another fix or cause of it.

Otherwise you could just add the SOW files, I could upload these if you want me to. So that you don't have to download the whole Breaking Point package.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

ForeverDayZ
That won't be necessary for me, as I have a copy of the older files and have already done so. I was just saying I will look to see if anything else is a factor in the glitch. I am also planning on reporting bugs for you whenever a new update is released if that helps in the games development and make it easier to find ways to fix them (some bugs don't seem to occur in your game). Will this be a help to you or is this not necessary?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
ForeverDayZ wrote
That won't be necessary for me, as I have a copy of the older files and have already done so. I was just saying I will look to see if anything else is a factor in the glitch. I am also planning on reporting bugs for you whenever a new update is released if that helps in the games development and make it easier to find ways to fix them (some bugs don't seem to occur in your game). Will this be a help to you or is this not necessary?

Oh, gotcha. Thought you missed my comment, or the other comments about it.

I appreciate any feedback etc, there are usually a page or two about the same glitches, though. So unless you really want to, or no one else has posted about the glitch, there's no need. I do however appreciate it, though. Most glitches are glitches that I have aswell. But sometimes, it will be something that works for me, but not for others.

I think it's working for me because I use JSRS (another sound addon that is way better). Because when I switched them out, and removed the requirement for the Breaking Point sound addon, I just replaced it with JSRS. I don't remember testing without it. Anyways, I'll find out why the old sound addon is causing graphical glitches.

By the way, just a headsup, every update (pretty much) requires a restart. If you don't, stuff like this might occure. It's probably not the case this time, I just figured I should put that in every now and again so that new members knows.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

ForeverDayZ
Just wondering, but roughly what time should the next update be started/released and what features will be implemented in it? Also, how are the Namalsk and Caribou maps coming along?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
ForeverDayZ wrote
Just wondering, but roughly what time should the next update be started/released and what features will be implemented in it? Also, how are the Namalsk and Caribou maps coming along?

First of all, I'll explain how my updating works. The changes are all stuff I got inspired to do, found out you could do, or just felt like it should've been done. I don't have a bigger list for more patches than previous and 1 ahead.

When will the next update be? I'm not sure, but I'm working with some interesting things, and will be eager to release.

What will be in the new update? This is a question no one can reply to better, than the "What to expect in future updates" on the main post. I do have some small goodies that I just updated the main post with, though. Wich are:

- Chernarus will be cold (with snow, breath "fog", and storms).
- Better loot spots in buildings. (In shelfs and stuff).
- The newer food will spawn in "all" buildings, just like 1.8 is meant to be.


How's Namalsk and Caribou comming along? Caribou is as good as ready to roll out. Namalsk however, is something I haven't worked with much yet.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

BEEZY
In reply to this post by Above
is the download down for anyone else?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

kristyyyf
In reply to this post by Above


It's very strange . You know why?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

Above
Administrator
kristyyyf wrote


It's very strange . You know why?

Yup, this seems to happen to people that follows my advice on replacing the old @Breaking*** folder.

For the people that have this, it's because we/they/you/he/she does not have the SOW addon, from the old folder. I'll upload these, so that less people have to fight for a sollution.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

BossMann
Is there any way you can compress your code above? (5 gigs for tavi)
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5] |06/11-2013|

kristyyyf
In reply to this post by Above
tks a lot ,

SOW_sounds.pbo  SOW_sounds.pbo.alderon.bisign   SOW_sounds_c.pbo  SOW_sounds_c.pbo.alderon.bisign  


The problem has been solved
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