RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

BossMann
This post was updated on .
Here, are the ones i want the most:
Celle
IslaDuala
fallujah
takistan
Can we also have a freecam so we can build without scaffolding?

Also, the new forum is now running on xenforo!

Is it ok if i take donations to power the new website? (Hosting, domain, forum software ect)
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Matsuda_sempai
I really like this one:
http://www.armaholic.com/page.php?id=12961

and the best part is if you do Takistan or any other map that follows Takistan buildings and as long as you don't place new buildings in the map everything works fine loot spawns correctly zombies Bandits.

I am having some problems with the new version if Breaking zero though, 1st I am missing some inventory buttons so they just show up white but thats not a big deal what is really getting on my nerves is sometimes I go in my inventory and i get a receiving and my screen goes black then back to normal the bad park is that it doesn't pause the game so a zombie can get me or bandit shoot me.  
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

saprykheid
In reply to this post by BossMann
Namalsk, Sangin
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Rabidgerbil
In reply to this post by Above
I'd like to see Sarhani :D
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Here, are the ones i want the most:
Celle
IslaDuala
fallujah
takistan
Can we also have a freecam so we can build without scaffolding?

Also, the new forum is now running on xenforo!

Is it ok if i take donations to power the new website? (Hosting, domain, forum software ect)

I don't know how a freecam would help, my problem is that I don't know a way to attach the object to anything else than another object, or the player. If you can fly, that would be a fix, but flying in DayZ? It would ruin everything (for me).

I don't mind if you take donations. You would have to talk to Kodabar about wether it's something you can do, or not.


*EDIT, okey, everyone. This time I'll add every single map that gets brought up. (To the strawpoll).
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Matsuda_sempai
@Above
I am having some problems with the new version if Breaking zero though, 1st I am missing some inventory buttons so they just show up white but thats not a big deal what is really getting on my nerves is sometimes I go in my inventory and i get a receiving and my screen goes black then back to normal the bad park is that it doesn't pause the game so a zombie can get me or bandit shoot me.  
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

DaJakkall
In reply to this post by Above
Above wrote
DaJakkall wrote
DaJakkall wrote
Could it be possible if it's not too much trouble to get every single step in the best detail possible? I mean I've been able to do the other mods with little to no issue, but Taviana for some odd reason is being a pain... Me am nOob
 Never mind, I didn't realize that I had to copy the 3.40 folder into the podagorsk folder... Hope that helps any other peeps with this problem and this is a really good mod keep up the good work!

You shouldn't put the 3.4o files in the Podagorsk folder. You should have a whole other folder for the Taviana stuff. Just make a folder called @BreakingZeroTaviana. Put the 2.X addons in there, and replace with the Taviana files.

AND GUYS, drop some map names. I'm getting ready for a new strawpoll. I've already added Caribou, Panthera, Namalsk and Trinity.
Ah well, I'll get to that whenever since it's working fine so far... Keep up the good work!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
DaJakkall wrote
Above wrote
DaJakkall wrote
DaJakkall wrote
Could it be possible if it's not too much trouble to get every single step in the best detail possible? I mean I've been able to do the other mods with little to no issue, but Taviana for some odd reason is being a pain... Me am nOob
 Never mind, I didn't realize that I had to copy the 3.40 folder into the podagorsk folder... Hope that helps any other peeps with this problem and this is a really good mod keep up the good work!

You shouldn't put the 3.4o files in the Podagorsk folder. You should have a whole other folder for the Taviana stuff. Just make a folder called @BreakingZeroTaviana. Put the 2.X addons in there, and replace with the Taviana files.

AND GUYS, drop some map names. I'm getting ready for a new strawpoll. I've already added Caribou, Panthera, Namalsk and Trinity.
Ah well, I'll get to that whenever since it's working fine so far... Keep up the good work!
Yes, you can run it all from the same map. It just isn't ideal. If you're not using the Taviana dayz_code, many buildings wont have loot. And when you play Chernarus/Podagorsk with tavi.pbo + Taviana.pbo, the smaller appartment building will fuck up, and cause lag.


Those are the maps I've listed so far:

Trinity
Namalsk
Panthera
Caribou
Celle
IslaDuala
Fallujah
Takistan
Isola di Capraïa
Sangin Province Hellmand  



HOWEVER, I'll probably make Namalsk as an additional map. Either Namalsk or Caribou. I really like Namalsk.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
In reply to this post by Above
This is how you'll use bloodbags in the next update. I couldn't stand the scroll menu.

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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

BossMann
Above wrote
This is how you'll use bloodbags in the next update. I couldn't stand the scroll menu.

Thats fine, its more realistic now :P
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Heocon
In reply to this post by Above
Anyone please help me where can i download @BreakingPoint original but i checked on main website error page.Thank you.Sorry my English is not good.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

saprykheid
Least I can saythe original is in the Six network. I.e. with PlayWithSix or Armarize (better!) you will be able to download it.
They are both good tools for simple mod handling/updating.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Heocon
Thank you so much.You saved my life haha.Im a FPS player.Im playing COD , A.V.A, CrossFire and

more.....First time playing Arma 2 dayz.I tried Arma 3 but i dont know how to mod dayz so Im new here.Nice

to meet all of you. Pro Arma 2 dayz lol.Sorry for my English but you guys can teach me.I like to learn from

you guys.Now im going to sleep.From California 2:51 AM.Have a nice weekend.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

saprykheid
Welcome. ArmA DayZ, but especially ArmA can be a whole new world for you.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Heocon
i got a problem.When i start game error pop up dayz_code required addons dayz_misc.I dont know how to fix it.Anyone please help me.Thank you
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

NinJoan
In reply to this post by Above
Hello nice job men! really nice job. but i want to know how i can spawn all the items to build i dont want to start looking for wood i just want to spawn a crate with all the finisht items any idea?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

BossMann
NinJoan wrote
Hello nice job men! really nice job. but i want to know how i can spawn all the items to build i don't want to start looking for wood i just want to spawn a crate with all the finish items any idea?
A few pages back the dev (Above) posted some screenshots of what is in the new update. This was a feature req by me and it has been implemented. Unfortunately we don't have a estimate on when the update will be released but it will hopefully be soon.
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

NinJoan
In reply to this post by Above
BossMann wrote
Hello nice job men! really nice job. but i want to know how i can spawn all
the items to build i don't want to start looking for wood i just want to
spawn a crate with all the finish items any idea?

A few pages back the dev (Above) posted some screenshots of what is in the
new update. This was a feature req by me and it has been implemented.
Unfortunately we don't have a estimate on when the update will be released
but it will hopefully be soon.
Quoted from:
http://kodabar-dayz-daizy-single-player-forum.1084782.n5.nabble.com/RELEASE-BreakingZero-1-8-Update-3-3-3-4O-22-10-2013-tp3034p13157.html

Thanks BossMan that is what im looking for!!! thanks can wait the new update!!!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
This post was updated on .
In reply to this post by BossMann
BossMann wrote
NinJoan wrote
Hello nice job men! really nice job. but i want to know how i can spawn all the items to build i don't want to start looking for wood i just want to spawn a crate with all the finish items any idea?
A few pages back the dev (Above) posted some screenshots of what is in the new update. This was a feature req by me and it has been implemented. Unfortunately we don't have a estimate on when the update will be released but it will hopefully be soon.

NinJoan wrote
BossMann wrote
A few pages back the dev (Above) posted some screenshots of what is in the
new update. This was a feature req by me and it has been implemented.
Unfortunately we don't have a estimate on when the update will be released
but it will hopefully be soon.
Thanks BossMan that is what im looking for!!! thanks can wait the new update!!!

I'll probably try to finish the rest of the list today, wich isn't much.

------------------------------------------------------------------------------












What to expect in the upcomming update:

- Bloodbags are used by right clicking.                                      
- The old Goat meat will be removed from AI.                              
- AI on Chernarus + Podagorsk will also drop the new meat.          
- The ammo boxes will have more of the custom ammo.                
- Bad vehicle type error fixed.                                                    
- Completely new cheat menu.                                                  
- The C-130 crashes will be randomly spawned on mission start.         WIP
- Friendly AI will have unlimited ammo.                                           WIP 
Maps that will be in the strawpoll (the list so far).

Trinity
Namalsk
Panthera
Caribou
Celle
IslaDuala
Fallujah
Takistan
Isola di Capraïa
Sangin Province Hellmand  

*EDIT: Those are the vehicles you'll be able to spawn on Taviana. (I'll also add the camo SUV to the regular vehicle spawn).


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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

NinJoan
Nice Above when you think will be available the update for construction menu? to be able to build our bases.
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