RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
Starrfiveo wrote
Do you think we could have the heal yourself Cheat back? :)

Nope, simply because you can spawn and use bloodbags.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Bizniach
In reply to this post by Above
Hmm.. now you asked it got me thinking.

1. command to spawn more bandits in area (i know changin skins does but a command be nice.)
2. force full moon night (i think you  can set the date to use for this) night in Daizy can be fun without nvgs
3. increase # zombies
4. decrease # zombies
5. Spawn bandit camp in area (randomly within X radius of player)
6. Spawn friendly survivor camp in area (same as above)

Here are a few off the top of me knoggin. I'm sure more will come to mind.

Also have you looked at the scripts for AI to go into buildings? or to set them to patrol in them? not sure if these work with dayz.

Either way thanks for all your hard work.
Biz  
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
Bizniach wrote
Hmm.. now you asked it got me thinking.

1. command to spawn more bandits in area (i know changin skins does but a command be nice.)
2. force full moon night (i think you  can set the date to use for this) night in Daizy can be fun without nvgs
3. increase # zombies
4. decrease # zombies
5. Spawn bandit camp in area (randomly within X radius of player)
6. Spawn friendly survivor camp in area (same as above)

Here are a few off the top of me knoggin. I'm sure more will come to mind.

Also have you looked at the scripts for AI to go into buildings? or to set them to patrol in them? not sure if these work with dayz.

Either way thanks for all your hard work.
Biz

Cheats to increase/decrease something always ruins the immersion (even the humanity cheats etc, those are purely for skins). I'm going to focus more on gameplay. Have loot/bandit completely automatic. So that bandits gets deleted when you're far from them, loot respawning every 30/60 min. I'll also see if I can get the humanity stuff to work for AI, and have it give you random, or attach it to skins. I just haven't gotten around to this stuff, yet.

And the night should already be really bright.

If I make cheats for bandit/survivor camps, I might aswell just add them to the mission. This also collides with my first sentence.

About AI going inside buildings, ASR_AI should allow that. All thought they rarely do. As for the in-door script, it caused mad lag last time I saw it in motion. Therefor I've not used it, and instead relied on ASR_AI.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Juskr
In reply to this post by Juskr
Juskr wrote
Maybe its just me being stupid, but in my downloaded Taviana 3.4O, there are only the following .pbo files:
taviana, tavi, rth_scrapbus, rth_scrapbuggy, rth_scrapapc, rth_raft_small, rth_raft, rth_copter, rth_amphicar, paf_stad_obj, osshdy, origins_pack, origins_dc3, dayz_code.
The friendly AI files contain the dayz_factions.pbo and the alternative dayz_code.pbo.
Sorry for (maybe) being retarded, but where are these files?
Maybe im annoying you Above, but i really want to be able to play on Tavi again.
Do you know a way i might be able to fix this?
[Insert siganture here]
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
Juskr wrote
Juskr wrote
Maybe its just me being stupid, but in my downloaded Taviana 3.4O, there are only the following .pbo files:
taviana, tavi, rth_scrapbus, rth_scrapbuggy, rth_scrapapc, rth_raft_small, rth_raft, rth_copter, rth_amphicar, paf_stad_obj, osshdy, origins_pack, origins_dc3, dayz_code.
The friendly AI files contain the dayz_factions.pbo and the alternative dayz_code.pbo.
Sorry for (maybe) being retarded, but where are these files?
Maybe im annoying you Above, but i really want to be able to play on Tavi again.
Do you know a way i might be able to fix this?

Copy everything from the Taviana folder into your @BreakingwhateverTaviana. That will work, unless you got 1 folder for both Chernarus/Podagorsk and Taviana. That wont work.

The addons are in the 3.4O release.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

lammy
In reply to this post by Juskr
Juskr -

I would like to help you, I have the current version of Aboves mod working perfectly. As I may have missed your original posting, can you tell me exactly what the problem is you are trying to solve;

do you think you are missing files?

do you get a message on load up regarding unplayable mission due to deleted content etc?

How are you loading up the game - steam, dayz commander, six?

Depending on the above answer what are your launch parameters set to?

If you can give me as much info as possible I'm sure we can get you playing this excellent mod.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.8C]

Fluix
In reply to this post by Above
Fluix wrote
Hi Above,
i am playing this Mod since the beginning and it´s the best in my opinion.

My english isn´t the best so i don´t know how to explain my most wished features for future updates in long words and just write them.

1. Option too combine backpacks into bigger ones... maybe with a new tool like a sewing kit
2. Option too find the 100rnds !!!
4. An AI-Mod where the friendly Ai secures a specific Area but doesn´t move arround... where u can camp and rest...
5. I´m not sure but are the "change weapon" hotkey working
6. Singleplayer Missions,.... maybe to get cool stuff...
7. Modoption with slower Zombies
8. Zombie attack AI
9. less loot, less bloodbags
10. Crossbow with a Scope or Red Dot
11.

Maybe u can add some, all or none of them, but u are doing anyway a great job!!! Thank you very much for your work.
Above wrote
Thank you so much for the great ideas, and feedback!

The only of those idea that I had planned was reducing the loot, and bloodbags.

About the change weapon hotkey, I didn't add that, because it would make things really easy. It's more realistic if you have to go into your inventory and put your gun away.

I'll see what I can do from this list.
Hi Above,
new Taviana Update rocks and thx for your answer.

I tried it myself, and i failed, but maybe you can help me?
How difficulty is it, too add 100rnds Magazines too the loottable and create 100rnds Silenced Magazines?
Is there any Crossbow Model with a Red dot or a Scope?
Third: any chance to add a slower zombies mission?

THx


ps.: where can i edit weapon cfgs?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

DaJakkall
In reply to this post by lammy
Alrighty then, I am having pretty much exactly the same issue as this fella here, I downloaded the file from both links thinking maybe they were both mixed up but I was wrong... Anyway, I have the @BreakingTavianablahblah folder and copied everything as mentioned into the folder, modified the shortcut and BAM! error... It might be the most obvious thing we're doing wrong, maybe an additional download?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
DaJakkall wrote
Alrighty then, I am having pretty much exactly the same issue as this fella here, I downloaded the file from both links thinking maybe they were both mixed up but I was wrong... Anyway, I have the @BreakingTavianablahblah folder and copied everything as mentioned into the folder, modified the shortcut and BAM! error... It might be the most obvious thing we're doing wrong, maybe an additional download?

The error you got would help alot.

But for Taviana, you still need the 2.X download (the first 2 links). And then copy the Taviana stuff, and replace whatever it's asking to replace.


*EDIT: For the next update, there'll only be 2 links. It will contain the full Taviana folder and Chernarus/Podagorsk. It'll be a huge download. But less work.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

DaJakkall
This is the error I'm getting  "Mission cannot be played because it is dependent on content that has been deleted: ori_flying_fortress, origins_pack_cars, ori_vil_pack."
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
DaJakkall wrote
This is the error I'm getting  "Mission cannot be played because it is dependent on content that has been deleted: ori_flying_fortress, origins_pack_cars, ori_vil_pack."
You're not running Origins_pack. It's in the Taviana 3.4O download.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

BossMann
I was thinking, if we have the option to spawn base parts can we have a Free cam/flight system so we can place them without scaffolding?

*EDIT: Also above, can you make an account on the new forums?
dayzsp.com
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Juskr
In reply to this post by Above
I got this thing fixed. :D
The problem was not me having both maps in the same modfolder, but the amount of mods i used (ace+acex+8,99gb random stuff), starting only bpsp works fine for me.
Thanks for the effort, in the end it was just my fault.
[Insert siganture here]
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

DaJakkall
In reply to this post by Above
Well that's all good now, but I have a new one... delete.tavi and yes I made sure the shortcut parameters were correct and they were and even replaced the tavi.pbo and even taviana.pbo and still get the error... gawd I suck at this...
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
In reply to this post by Juskr
Juskr wrote
I got this thing fixed. :D
The problem was not me having both maps in the same modfolder, but the amount of mods i used (ace+acex+8,99gb random stuff), starting only bpsp works fine for me.
Thanks for the effort, in the end it was just my fault.

Wait, you put the map in your breakingpoint/BreakingZero folder?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

DaJakkall
In reply to this post by DaJakkall
Could it be possible if it's not too much trouble to get every single step in the best detail possible? I mean I've been able to do the other mods with little to no issue, but Taviana for some odd reason is being a pain... Me am nOob
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

brunohxcx
In reply to this post by Above
hello.. how does the weapon customization works? (if is working)
and i was wondering if its possible to add ai squads.. like epidemic, mercenary or factions with bandit and hero squads.. on epidemic also have hazmats squads who kills zeds, ais and players (everything moves). i think will be much more interesting, squads shooting eachother... diferent kind of bot too.. like long range and short range ones.. i ve noticed they only walk around with theyer enfields and remingtons... they should have an objective, even if these objective is just murder the player :)
an ai difficulty menu or spawn rate menu should be very nice too.

your mod is awesome bro very nice work :)
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Juskr
In reply to this post by Above
My bad, i was talking about the tavi files.
[Insert siganture here]
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

DaJakkall
In reply to this post by DaJakkall
DaJakkall wrote
Could it be possible if it's not too much trouble to get every single step in the best detail possible? I mean I've been able to do the other mods with little to no issue, but Taviana for some odd reason is being a pain... Me am nOob
 Never mind, I didn't realize that I had to copy the 3.40 folder into the podagorsk folder... Hope that helps any other peeps with this problem and this is a really good mod keep up the good work!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
DaJakkall wrote
DaJakkall wrote
Could it be possible if it's not too much trouble to get every single step in the best detail possible? I mean I've been able to do the other mods with little to no issue, but Taviana for some odd reason is being a pain... Me am nOob
 Never mind, I didn't realize that I had to copy the 3.40 folder into the podagorsk folder... Hope that helps any other peeps with this problem and this is a really good mod keep up the good work!

You shouldn't put the 3.4o files in the Podagorsk folder. You should have a whole other folder for the Taviana stuff. Just make a folder called @BreakingZeroTaviana. Put the 2.X addons in there, and replace with the Taviana files.

AND GUYS, drop some map names. I'm getting ready for a new strawpoll. I've already added Caribou, Panthera, Namalsk and Trinity.
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