RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
This post was updated on .
*EDITED*

About the cheat menu, and features.

I've been planning to add a vehicle spawn, probably "just" the Origins vehicles (for the Taviana release) and similar vehicles for the Chernarus/Podagorsk. But it's something.

About teleport, it used to break something. I'll have to test this before I can promise anything.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

DayZ me rollin'
In reply to this post by Goat Worrier
hey Above bro, why i can't craft metal poles out of scrap metal even when i'm in the front of a fire?

the "craft metal pole" isn't on the list... this is the only thing i hate about this one(since plenty of building require metal poles like storage shed, corrugated, etc ), but overall it's a great SP map. I HOPE YOU CAN HELP ME!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

VileThings
In reply to this post by BossMann
BossMann wrote
BEEZY wrote
so would i take everything from Arma 2 and put it in OA or just some of the files?
Put your arma 2 AddOns Folder into your arma 2 Operation Arrowhead folder.
If you don't want to waste space on your hdd you can also create a link between the two folders:
http://dayzmod.com/forum/index.php?/topic/53723-no-more-copying-to-your-oa-folder/
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
In reply to this post by DayZ me rollin'
DayZ me rollin' wrote
hey Above bro, why i can't craft metal poles out of scrap metal even when i'm in the front of a fire?

the "craft metal pole" isn't on the list... this is the only thing i hate about this one(since plenty of building require metal poles like storage shed, corrugated, etc ), but overall it's a great SP map. I HOPE YOU CAN HELP ME!
I'll give more time to the rest of the building system. But the main purpose of implementing it, was letting people build houses. Wich you can.

I'll see if I get around to making it all work for the next update.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

DayZ me rollin'
thanks. you're the best!!! :)
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
DayZ me rollin' wrote
thanks. you're the best!!! :)

:D

I've fixed the "Bad vehicle" error now. I'll work on the rest of the list.
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Just to be sure

BROWNY
Does getting the latest beta patch fix the issue with the AI ignoring you?

Sorry to bring this back up just that Im waiting for the next updates to come out until I get into it properly into the mod so that the other issues are sorted.

Many thanks and great work on all the mods
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Re: Just to be sure

Above
Administrator
BROWNY wrote
Does getting the latest beta patch fix the issue with the AI ignoring you?

Sorry to bring this back up just that Im waiting for the next updates to come out until I get into it properly into the mod so that the other issues are sorted.

Many thanks and great work on all the mods

I don't get why this is happening to some people. It doesn't happen to me, and I'm using the latest beta patch from DayZ Commander. The latest beta patch on DayZ Commander will always be the one I'm keeping my releases compatible with.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

zcrazyx
In reply to this post by Above
Hey, i have run to issues with ai and player health, for example i can only die from bleeding out and the zombies are invincible also i confused as to how to put the maps in the game because when i put the files in it does it as separate file, do i have to put it in the mp missions as well?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

zcrazyx
In reply to this post by Above
Hey, i ran into some bugs with the latest version, for example my character can only die from bleeding out and zombies cannot die, also with the main arma 2 oa menu the single player and multiplier option was merged together also i cannto figure out how to access the cherno map as when i try load it up as one map it loads the seperate files, do i have to put it in the mp mission folder and the sp folder?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
zcrazyx wrote
Hey, i ran into some bugs with the latest version, for example my character can only die from bleeding out and zombies cannot die, also with the main arma 2 oa menu the single player and multiplier option was merged together also i cannto figure out how to access the cherno map as when i try load it up as one map it loads the seperate files, do i have to put it in the mp mission folder and the sp folder?
I've never heard anyone have this problem, ever. Assuming you followed the instructions and knows how to install a mod.

I'm assuming you have ArmA OA and the latest beta patch? And you ran it through a shortcut?
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
In reply to this post by Above
I'm more or less done with the cheat menu. All I gotta do now is change skins around. I'm probably gonna add all skins and some extra.

And before anyone asks again, the teleport cheat needs testing. I remember it breaking something.

Here's a preview pic:

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Bugs were purely my fault

zcrazyx
In reply to this post by Above
Hey, earlier i posted about the bugs but i figured it all out, the problem was with the maps, the instructions just say to put them in but i worked out that i had to choose which map i wanted so i renamed them, i would suggest updating them to have a little more detail. Thanks.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
This post was updated on .
In reply to this post by Above
Here's the new skin menu. All the skins + 5 extra.



Here's the previous picture of the rest of the cheat menu. Now is the time to tell me what's missing.



And here are the new ammoboxes!

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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Bizniach
mmmmhhhmm...me likey new shiney's. Keep up the good work Above!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Starrfiveo
In reply to this post by Above
Hey above, how's putting the maps together going? (Taviana and chernarus)? I also had a issue saying that arma couldn't open dayz/dead_soldier_0.p3d, I'm going to reinstall, get back to you on it!!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
Starrfiveo wrote
Hey above, how's putting the maps together going? (Taviana and chernarus)? I also had a issue saying that arma couldn't open dayz/dead_soldier_0.p3d, I'm going to reinstall, get back to you on it!!

As I said before, I wont be able to merge Taviana with Chernarus/Podagorsk, because they require different files. However, Podagorsk and Chernarus will be merged at some point. Or not merged, but you'll be able to travel between them.

And if the new map that gets voted in sometime, is compatible with the Chernarus/Podagorsk files, I'll add that map to the mix. But this is alot of work. So I'll probably not have it ready for this update.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Above
Administrator
In reply to this post by Bizniach
Bizniach wrote
mmmmhhhmm...me likey new shiney's. Keep up the good work Above!
I'm glad you're interested in the new stuff.

Any cheat that you want? I'm still trying to come up with more stuff for the cheat menu.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Starrfiveo
In reply to this post by Above
Oh ok, must not have seen you say that. Won't be able to check the error until friday most likely, I'm quite busy this week. I will let you know though!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.3/3.4O] |22/10-2013|

Starrfiveo
In reply to this post by Above
Do you think we could have the heal yourself Cheat back? :)
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