The website says you are currently unconfirmed, check your email.
Cheers, BossMann
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In reply to this post by BossMann
I'm not receiving the confirmation email, I guess it's because I'm using my German email address. I had the same problem when I tried to register on the Zoombies Arma 3 Dayz website.. Guess I'll have to use my yahoo address then...sucks to be German when it comes to things like this..
EDIT: That's not working either.. :[ Do I really need an account on dayzsp.com? Will releases still be posted here?
I'm a toast. Deal with it.
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The plan is to move from this forum to BossMann's site. However I'll stick to this forum until it's closed. I don't know where the other modders stand. |
In reply to this post by xToast
Well, ill just edit your tag and set you to a member :P EDIT: Done, you are now a official member!
Cheers, BossMann
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Thank you!
I'm a toast. Deal with it.
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This post was updated on .
In reply to this post by BossMann
@BossMann
As this is a free forum I take it that you can't archive this off and re-import it in to your site at all? I'm sure it's unlikely, but you'd then keep all the history of these mods and one of the admins could then just leave a forwarding message and a link to the new site and close this one. |
In reply to this post by BossMann
Hey Bossman, i am also am not receiving the email confirmation on the new site.
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This post was updated on .
I will set you as a member. Edit: done :P
Cheers, BossMann
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In reply to this post by Goat Worrier
I think i can but i will need to go through the nabble owners. This website wont be closed until we have good footing on the other one.
Cheers, BossMann
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In reply to this post by Above
+1 to the idea of AI traders in an optional mission.
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In reply to this post by BossMann
Nice - hopefully they can supply it in a compatible format. I've had it where someone gave me an old SQL version of one and it was all over the place when importing it into a newer SQL version. Good luck with it. |
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In reply to this post by Above
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Great stuff - all good and worthwhile additions in my book, thanks. |
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This post was updated on .
I'm glad I got your approval. But ignore what I said about needing a heli. You can get up there with a shit ton of stairs/ladders and some skills. Hehe. But getting up there will be rewarding anyhow. *EDIT: I've added the mutant zombies too, they should be around the camp and wherever else they spawn. I'm gonna see if I can get the camp to spawn it's loot, and possibly the boxes and stuff. |
Does the 3.3 files have a 2.3 files dependency? I mean, to have 3.3 I should overwrite them on top of the 2.3?
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This post was updated on .
In reply to this post by Above
I recently encountered a little problem, i reinstalled the mod and now, if i load up a mission, it tells me "Mission cannot be played because it is dependent on content that has been deleted: ori_flying_fortress, origins_pack_cars, ori_vil_pack."
I cannot find them, neither in the tavi 3.4 download, nor in the original origins folder, where can i get those files? Sorry for eventually occuring spelling and grammar mistakes and thanks for replying. :) *EDIT* Of course this only happens on Taviana/the Origins map.
[Insert siganture here]
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In reply to this post by Above
Mr. Westman
I have a few questions, some of them may seem annoying, but others I just want to know. First of all, is there any way of changing the bandit and friendly AI's name tag? By this I mean, instead of a bandit called "bandit" can I change it to "SW3G M1ST3R" or "[KSS] Wiperman"? (just some random names) Any idea on how I might myself implement the trader system from Epoch, or any ETA on when that will be done? How is the latest update going? Got any sneak previews you can show us? Is there anyway of removing all the HUD How do I edit the loot spawning at the already made loot points? And lastly, how to I edit AI's load out and what they are wearing? Thanks muchly (or Muchos Grasias) for all your splendid work I'll have a fiddle around while I wait for a response (not that I'll get anywhere...) |
In reply to this post by Above
Do Tasers work on AI? i remember playing this in the past and the taser did not seem to work.
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No, they only hurt the AI, not tase them.
At least, that has been my experience with them |
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