This post was updated on .
Above, one last thing.
I would like to have a crack at changing the UI and gear menu images, now, while I am sure this is hard beyond my limited skill, I thought I could give it a real go. All I need from you is where I can find the Dayz UI to edit... Thanks |
In reply to this post by Above
please help me is reading so I wrote can not open object "addon dayz epoch models wood stairs" somehow
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In reply to this post by Juskr
Those files are in the Taviana 3.4O download. That's how you got them the first time. |
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In reply to this post by Marco
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In reply to this post by Above
The UI is in the dayz_code, in the "GUI" folder. All though you might wanna use the UI from 1.8, since mine already got the hand. I'm not sure you can un-do it.
There's no ETA on the traders. And I haven't started on the update yet, I've just got done updating 32ish files a couple of time recently. I will need a break to just see if the stuff I've done lately works properly etc. And then add and test stuff from the list. I will post updated on the changes I do, including pictures. And about the tasers, they are pretty useless if you ask me. Even if I fix them, they're pretty pointless to even carry. I'll probably remove them completely for the next update. |
In reply to this post by Above
Maybe its just me being stupid, but in my downloaded Taviana 3.4O, there are only the following .pbo files:
taviana, tavi, rth_scrapbus, rth_scrapbuggy, rth_scrapapc, rth_raft_small, rth_raft, rth_copter, rth_amphicar, paf_stad_obj, osshdy, origins_pack, origins_dc3, dayz_code. The friendly AI files contain the dayz_factions.pbo and the alternative dayz_code.pbo. Sorry for (maybe) being retarded, but where are these files?
[Insert siganture here]
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In reply to this post by Above
Hey there! Great work with the mod.
Although traders are not in yet there is still plenty to do regarding the Epoch side of things, so thank you for taking the time to put that in. You're probably aware that the PGUp and PGDn keys don't work already since I saw someone mention those previously on this thread (unless I have missed an answer to that) but I'd like to talk about the cheat menu. There is no vehicle spawning or teleportation? Compared to that of DaiYz Factions? While the MagicBox is OK for getting stuff, even if it takes a while to load compared to the items screens, I was just wondering if I am being an idiot here or they haven't simply been put in - it makes getting around oh so easier. Otherwise keep on the ball and thank you for putting in Epoch! Using these single player 'expansions' is so much easier than setting up a LAN server.
[ Happy hunting! ]
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In reply to this post by Above
Do I have to extract the 3.3 files over the 2.3 files? This bothers me, and i don't want to mess up anything...
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Yea you have to extract the 3.3 update over 2.3 and use the new Mission files.
Thats what got me the first time when I just downloaded the update but not the actual mod itself.
[ Happy hunting! ]
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In reply to this post by Above
thanks :)
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In reply to this post by Above
can anyone make a tut on how they got this to work please i cant seem to get it to work i keep getting errors, please help me out:[
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In reply to this post by Above
can anyone make a tut on how they got this to work please, i keep getting this error
you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cawater2_fishing_boat, cawater2_smallboat_1, CAWate, CAWheeled2_VWGolf, CAWheeled2_GAZ39371, a_genealstore_01, castructureshouse_a_stationhouse, castructuresbarn_w, castructureshouse_church_05r, and much more please help:[ |
In reply to this post by TheCursedJester
Install Loki's Lost key, thats what I did so I can spawn vehicles in. |
In reply to this post by BEEZY
From a quick search it would seem that the most likely explanation is that you need to merge Arma2 together with OA. |
In reply to this post by Above
Thanks for the help.
I look forward to the next update |
In reply to this post by Above
above can u please help me out i cant get it to work keep getting errors, i was wondering if you could make a simple step by step tut on how to make this work please.
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In reply to this post by Goat Worrier
so would i take everything from Arma 2 and put it in OA or just some of the files?
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im guessing he means copy the addons folder from ArmA 2 into your ArmA 2 OA addons folder
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In reply to this post by BEEZY
Put your arma 2 AddOns Folder into your arma 2 Operation Arrowhead folder.
Cheers, BossMann
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This post was updated on .
In reply to this post by BEEZY
BEEZY Two posts above I responded with, "From a quick search it would seem that the most likely explanation is that you need to merge Arma2 together with OA." I searched on "CAWheeled2_VWGolf" by the way. IF that's the problem, after you've sorted it out you'll need to be fully patched up and install and the use use the latest Beta patch : http://www.arma2.com/beta-patch.php. If you think you've got all that working fine you can then install the "BreakingZero [1.8] [Update 2.3]" and the "BreakingZero 3.3 update!" on top of it in a new mod folder (eg @BreakingZero). This will give you it on Chernarus and Podagorsk. If you want to try it out on Tavaina it needs to go in a separate mod folder than the above, say @BreakingZeroTavaina. Both folders need to be included in your shortcut or Expansions list at the start of your game. |
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