RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 152153154155156157158 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

OTUV31
XD

Me i play with pentium D 2.8ghz, 2 gb ram and gt630 2gb ddr3 and i play with 40fps (with  25fps in city)
So, for the loot spawn, i don't run, when come in a city, i stop my car or stop to run at 100-200m to the first open house and i don't run and the loot can spawn normally,

Maybe for the 2.8 you can add the re-combine mag script?

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
This post was updated on .
And... I am pretty (verry) sure that if you're on low blood, if you eat, the blood level won't increase... I just spent like 10 canes of food  and some cooked meat, and I am still falling away from time to time (no blood effect)...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

CosNicStar
In reply to this post by Above
CONTENTS DELETED
The author has deleted this message.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Kerensky.
Hello! I've been trying this mod, so far so good, seems very promising, BUT I have a breaking game bug. Whenever I reload a save game, the UI doesn't appear; now I know I have to go to game options in order to make it reappear, which I do. But then it displays all icons like they're frozen, also showing the broken leg icon and the lost connection icon.

Sometimes it brings up the correct icons but they're still frozen. For example, if I save with 4/5 sight and 0/5 noise, after reloading it stays the same no matter what.

Thank you for your time and congratulations on such an impressive work!


edit: grammar
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

El_Venezolano
In reply to this post by Rome85
WilliamWallace770 wrote
También soy Venezolano saludos
Hola amigo, un saludo caraqueño desde Paris!


Esp. :

Rome85 wrote
-Vehiculos:

-En algunos de los vehiculos como por ejemplo en los camiones de bomberos renault y star s2000 no se puede ver la capacidad de los objetos o mochilas que vas almacenando por que el nombre del vehiculo es demasiado largo,comprobadlo...

-No se si solo me pasara a mi pero siempre me aparecen los mismos vehiculos repartidos en el mapa,por mas veces que reinicio la mision los vehiculos suelen ser siempre los mismos y se que hay muchos mas,¿os pasa a vosotros? hecho de menos el Jackal....¿donde esta el Jackal? :( solo saber si podrias arreglarlo para que todos los vehiculos tuviesen la misma prioridad de aparecer al iniciar un mapa y que fuese todo mas aleatorio.

-vodnik 2xpk se supone que es un vehculo blindado y es poco realista que los zombies te alcanzen a puñetazos desde fuera....¿eso tiene arreglo? me harias muy feliz...
-Supongo que hablas de items como armas municiones, comida y otros. No se si se puede arreglar... los vehiculos añadidos tienen el nombre dado por sus creadores; a ver si Above cree poder hacer algo.

-Seguramente es normal, todos los vehiculos estan dispuestos en lugares predeterminados sobre el mapa, solo hay un porcentage de probabilidad para que aparescan (ej. hay un ATV puesto sobre la montaña Klen que tiene 43% de probabilidad de aparecer cuando comienzas la mision). Es Above quien decide que vehiculos. Si quieres tener absolutamente el Jackal, si no me equivoco cuando haces pausa, veras una opcion al fondo que dice "Call Support", abre un utilitario que te permite de obtener casi cualquier vehiculo. Si no, puedes utilisar tambien Loki's Lost Key, utilitario que permite de hacer muchas cosas...

-No creo que se pueda cambiar el alcanze de los zombies para un vehiculo especifico, si cambia para el vodnik seguramente cambia tambien para todo vehiculo sobre ruedas (exepto los APC y tanques de guerra?), Above sabra y decidira...

Rome85 wrote
-Objetos:

-Podagorsk: De camino a la base aerea que hay en el sur te encuentras con un control despues de cruzar el puente con sus barreras de sacos de arena y sus puertas,bien,pues estas puertas no se pueden mover ni cargar en el vehiculo como se podia hacer en Chernarus,ocurre lo mismo con otros objetos como las cajas de madera y los bidones de combustible repartidos por el mapa.
-No se si es normal, voy a preguntar...

Rome85 wrote
Eso es todo por ahora,espero no haber sido un incordio y haber podido ayudar a perfeccionar este increible mod y el gran trabajo que esta haciendo Above,gracias por vuestro apoyo y por ayudarme a traducir Venezolano :D
De nada, se ayuda cuando se puede.

English WITH CORECTIONS :


Rome85 wrote
-Vehicles:

-In some of the vehicles such as fire trucks (renault star s2000 ?), I cant see the item storage capacity, it is overwritten by the vehicle name (too long)

-Not sure if it only happens to me but the same vehicles appear spread across the map, no matter how much I restart the mission the vehicles are usually always the same and I know there are many more, does this happen to you? I miss the Jackal .... where is the Jackal? :( Just wondering if you could fix it so that all vehicles had the same appearance priority when you start and make it more random.

-The Vodnik 2xpk is supposed to be an armored vehicle, it is unrealistic for the zombies to be able to hurt you from outside .... is that beyond repair? it would make me very happy ...
-I suppose you're talking about items like guns, ammo, food and stuff. I'm not sure this can be fixed... custom vehicles have names given by their creators; let's see if Above can do something about it.

-This is probably normal, all vehicles are pre-placed on the map, there is only a probability percentage for it to appear (ex. theres an ATV on Klen mountain that has 43%(?) probability for it to appear when you start a mission). If you absolutely want to have the Jackal, if I'm not mistaken when you pause, you'll see a "Call Support" option at the bottom, it open a tool that enables you to have any vehicle you want. If not, you can use Loki's Lost Key, a tool that lets you do many things...

-I'm not sure the zombie's reach can be changed for a specific vehicle, if it changes for the vodnik it probably changes for all wheeled vehicles (except for the APCs and the tanks?), Above would know and would decide...

Rome85 wrote
-Objects:

-Podagorsk:On the way to the air base towards the south you find control (check-point?) after crossing the bridge with sandbag barriers and gates, well, these doors can not be moved or loaded into the vehicle, while it could be done in Chernarus, with objects such as wooden boxes and fuel cans scattered around the map.
-Not sure if this is normal, I'll ask... (any one know anything about this? :p )

Rome85 wrote
That's all for now, I hope I haven't been a nuisance and hope these remarks help shape this incredible mod. Great work you are doing Above, thank you for your support and for helping me to translate Venezolano.
You're welcome, help is given when ever possible.

PS 1 : Sir William Wallace, feel free to correct me if I misunderstood anything. ^^

PS 2 :
Uncorrected Rome85 wrote
...fist zombies...
lol
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
In reply to this post by SapioiT
Ow, that reminds me of something: if I resume after having the error with the food, or sometimes even without any error, I might have the HUD broken. Full blood, with a + not flashing and I it won't reset anymore, untill I force it to (like bloodbag, bandage, food and drink).
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
In reply to this post by SapioiT
SapioiT wrote
And... I am pretty (verry) sure that if you're on low blood, if you eat, the blood level won't increase... I just spent like 10 canes of food  and some cooked meat, and I am still falling away from time to time (no blood effect)...

Didn't we already go through this? Just reload the mission and it'll never happen again.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
In reply to this post by Kerensky.
Kerensky. wrote
Hello! I've been trying this mod, so far so good, seems very promising, BUT I have a breaking game bug. Whenever I reload a save game, the UI doesn't appear; now I know I have to go to game options in order to make it reappear, which I do. But then it displays all icons like they're frozen, also showing the broken leg icon and the lost connection icon.

Sometimes it brings up the correct icons but they're still frozen. For example, if I save with 4/5 sight and 0/5 noise, after reloading it stays the same no matter what.

Thank you for your time and congratulations on such an impressive work!


edit: grammar

I think this happens when you do the game option thing before the UI have even loaded. What I do on resume is; I wait for the UI, and then go to the game options. Works perfectly every time.



I hope this helps.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
In reply to this post by El_Venezolano
El_Venezolano wrote
WilliamWallace770 wrote
También soy Venezolano saludos
Hola amigo, un saludo caraqueño desde Paris!


Esp. :

Rome85 wrote
-Vehiculos:

-En algunos de los vehiculos como por ejemplo en los camiones de bomberos renault y star s2000 no se puede ver la capacidad de los objetos o mochilas que vas almacenando por que el nombre del vehiculo es demasiado largo,comprobadlo...

-No se si solo me pasara a mi pero siempre me aparecen los mismos vehiculos repartidos en el mapa,por mas veces que reinicio la mision los vehiculos suelen ser siempre los mismos y se que hay muchos mas,¿os pasa a vosotros? hecho de menos el Jackal....¿donde esta el Jackal? :( solo saber si podrias arreglarlo para que todos los vehiculos tuviesen la misma prioridad de aparecer al iniciar un mapa y que fuese todo mas aleatorio.

-vodnik 2xpk se supone que es un vehculo blindado y es poco realista que los zombies te alcanzen a puñetazos desde fuera....¿eso tiene arreglo? me harias muy feliz...
-Supongo que hablas de items como armas municiones, comida y otros. No se si se puede arreglar... los vehiculos añadidos tienen el nombre dado por sus creadores; a ver si Above cree poder hacer algo.

-Seguramente es normal, todos los vehiculos estan dispuestos en lugares predeterminados sobre el mapa, solo hay un porcentage de probabilidad para que aparescan (ej. hay un ATV puesto sobre la montaña Klen que tiene 43% de probabilidad de aparecer cuando comienzas la mision). Es Above quien decide que vehiculos. Si quieres tener absolutamente el Jackal, si no me equivoco cuando haces pausa, veras una opcion al fondo que dice "Call Support", abre un utilitario que te permite de obtener casi cualquier vehiculo. Si no, puedes utilisar tambien Loki's Lost Key, utilitario que permite de hacer muchas cosas...

-No creo que se pueda cambiar el alcanze de los zombies para un vehiculo especifico, si cambia para el vodnik seguramente cambia tambien para todo vehiculo sobre ruedas (exepto los APC y tanques de guerra?), Above sabra y decidira...

Rome85 wrote
-Objetos:

-Podagorsk: De camino a la base aerea que hay en el sur te encuentras con un control despues de cruzar el puente con sus barreras de sacos de arena y sus puertas,bien,pues estas puertas no se pueden mover ni cargar en el vehiculo como se podia hacer en Chernarus,ocurre lo mismo con otros objetos como las cajas de madera y los bidones de combustible repartidos por el mapa.
-No se si es normal, voy a preguntar...

Rome85 wrote
Eso es todo por ahora,espero no haber sido un incordio y haber podido ayudar a perfeccionar este increible mod y el gran trabajo que esta haciendo Above,gracias por vuestro apoyo y por ayudarme a traducir Venezolano :D
De nada, se ayuda cuando se puede.

English WITH CORECTIONS :


Rome85 wrote
-Vehicles:

-In some of the vehicles such as fire trucks (renault star s2000 ?), I cant see the item storage capacity, it is overwritten by the vehicle name (too long)

-Not sure if it only happens to me but the same vehicles appear spread across the map, no matter how much I restart the mission the vehicles are usually always the same and I know there are many more, does this happen to you? I miss the Jackal .... where is the Jackal? :( Just wondering if you could fix it so that all vehicles had the same appearance priority when you start and make it more random.

-The Vodnik 2xpk is supposed to be an armored vehicle, it is unrealistic for the zombies to be able to hurt you from outside .... is that beyond repair? it would make me very happy ...
-I suppose you're talking about items like guns, ammo, food and stuff. I'm not sure this can be fixed... custom vehicles have names given by their creators; let's see if Above can do something about it.

-This is probably normal, all vehicles are pre-placed on the map, there is only a probability percentage for it to appear (ex. theres an ATV on Klen mountain that has 43%(?) probability for it to appear when you start a mission). If you absolutely want to have the Jackal, if I'm not mistaken when you pause, you'll see a "Call Support" option at the bottom, it open a tool that enables you to have any vehicle you want. If not, you can use Loki's Lost Key, a tool that lets you do many things...

-I'm not sure the zombie's reach can be changed for a specific vehicle, if it changes for the vodnik it probably changes for all wheeled vehicles (except for the APCs and the tanks?), Above would know and would decide...

Rome85 wrote
-Objects:

-Podagorsk:On the way to the air base towards the south you find control (check-point?) after crossing the bridge with sandbag barriers and gates, well, these doors can not be moved or loaded into the vehicle, while it could be done in Chernarus, with objects such as wooden boxes and fuel cans scattered around the map.
-Not sure if this is normal, I'll ask... (any one know anything about this? :p )

Rome85 wrote
That's all for now, I hope I haven't been a nuisance and hope these remarks help shape this incredible mod. Great work you are doing Above, thank you for your support and for helping me to translate Venezolano.
You're welcome, help is given when ever possible.

PS 1 : Sir William Wallace, feel free to correct me if I misunderstood anything. ^^

PS 2 :
Uncorrected Rome85 wrote
...fist zombies...
lol


Thanks to both of you for putting the time in. I can edit and mod the addon/vehicle. I'll be honest and say that vehicle names/vehicle names being too long to see the inventory, is not really a prio. :P

The zombie-hit-range would probably apply to all vehicles. And we're not "meant" to have armored vehicles in the first place. :P

About not being able to load/move the gates on Podagorsk, I'll have to look into that. It should all be in the code. I haven't removed/modded R3F for either of the maps. So it should work. I'll get back when I know abit more.

Again, thanks for the feedback! :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
In reply to this post by Above
Above wrote
And... I am pretty (verry) sure that if you're on low blood, if you eat, the
blood level won't increase... I just spent like 10 canes of food  and some
cooked meat, and I am still falling away from time to time (no blood
effect)...



Didn't we already go through this? Just reload the mission and it'll never
happen again.
No, we didn't go through this. You said that I have to resume the mission to fix it. Either going to the options, as you answered to someone else, won't work. Hopefully this will be fixed in the new HUD system... the problem is that there are 2 problems, and you may not crearly see that fact.

1. The hud is frozen, and I need to do any action for each of the hud item so it work normally. Also, I'd like to use, like in the vanilla DaiZy, the debug menu. In that one, when I used the debug menu of dayz, the hud was frozen and loked on the screen at the state it was when I enabled it, for the time of using it, and it would refresh when I would disable the dayz debug hud menu.

2. I tried to save and load again the mission, but, when I tried, it didn't worked... again, maybe that the new hud would fix that...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Kerensky.
In reply to this post by Above
Above wrote
Kerensky. wrote
Hello! I've been trying this mod, so far so good, seems very promising, BUT I have a breaking game bug. Whenever I reload a save game, the UI doesn't appear; now I know I have to go to game options in order to make it reappear, which I do. But then it displays all icons like they're frozen, also showing the broken leg icon and the lost connection icon.

Sometimes it brings up the correct icons but they're still frozen. For example, if I save with 4/5 sight and 0/5 noise, after reloading it stays the same no matter what.

Thank you for your time and congratulations on such an impressive work!


edit: grammar

I think this happens when you do the game option thing before the UI have even loaded. What I do on resume is; I wait for the UI, and then go to the game options. Works perfectly every time.



I hope this helps.
Ok, I fixed it! I downloaded the Beta Version of Arma 2 OA in Steam and now everything is perfect. I don't even need the game options trick. Just my two cents in case anyone has the same problem and hasn't tried this. Thanks for answering.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Expeditious
In reply to this post by Above
What I don't get Is the Magicbox. I spawn It In, load up everything, but weapons don't show up. For instance: There's a ACR HAMR SD (Winter) on some bots, but it's not inside the Magicbox. Also, there's MSR mags and stuff but no actual MSR gun in it? These little things bother me, but this mod is A++++++++++. One last thing, I seem to be missing the G3 files because the gun doesn't have a picture and when I equip it my soldier gets messed up lol.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

saprykheid
Does anyone know a possibility to simply teleport? My problem is, KRON addon does not provide this and loki lost key there's again and again the blue "lost key" in the center of the screen.

In Podagorsk I need to teleport at respawn, because we spawn on islands and I am too lazy to swim.

Maybe you can add teleporting to radio menu? I wish there was a more complete cheat menu, where I can also spawn choppers etc... For whatever reason KRON does not offer. Hmmm.

I love Podagorsk btw. :)

Currently I play without zombies (Zombieshield). I know I could play other ArmA missions but so what. It's nice there's something going on on the map and that I only get attacked by AI players.

Also I add more life - loki_lost_key has some 3rd party scripts builtin which add more life to the environment.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Rabidgerbil
Honestly I just stick with Loki because its so useful and simple to use. I just ignore the blue text on screen (although i think there may have been a way to remove it) but yeah, I use that to teleport.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
Expeditious wrote
What I don't get Is the Magicbox. I spawn It In, load up everything, but
weapons don't show up. For instance: There's a ACR HAMR SD (Winter) on some
bots, but it's not inside the Magicbox. Also, there's MSR mags and stuff but
no actual MSR gun in it? These little things bother me, but this mod is
A++++++++++. One last thing, I seem to be missing the G3 files because the
gun doesn't have a picture and when I equip it my soldier gets messed up
lol.
I can't even see anything in a Magicbox. For me, every time I spawn one, it's empty. Just laying there for no reason... maybe like a way to slow down the zombies...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

BossMann
Just use loki's lost key!
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

MOwneZ
I love loki's lost key, but is there any way to turn off it's annoying pop up? Whenever I scroll over any intractable object, it shows up on my screen.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
MOwneZ wrote
I love loki's lost key, but is there any way to turn off it's annoying pop
up? Whenever I scroll over any intractable object, it shows up on my screen.
That's the only reason I am not using it...
It would be way better if only the loki's lost key wouldn't be the first option whenever you press the scroll key... it would be great if it would be the last option...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

BossMann
In reply to this post by MOwneZ
MOwneZ wrote
I love loki's lost key, but is there any way to turn off it's annoying pop up? Whenever I scroll over any intractable object, it shows up on my screen.
Ill give you the edited one that comes up when you press F2, i just need to get access to my alt computer/server again :D
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

saprykheid
BossMann, I am also very very interested!
1 ... 152153154155156157158 ... 276