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Ok :P
Cheers, BossMann
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Me too!
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In reply to this post by Above
I am just coming and coming and w8tin for 2.8 upd :P
I would like to play with AI Above can u tell aprox when ? |
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In reply to this post by BossMann
that'd be brilliant mate! Cheers! :)
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In reply to this post by Above
Above?
What i can help you? What programing language i should learn to help u ? What will be helpful ? >< Regards |
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In reply to this post by MOwneZ
There is one file for this in CoWar mod; I think it is "asr_disable_cursor_text". |
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I'll do my best, but the program I use to edit .pbos (PBO Manager) is having an access problem, whenever I attempt to edit it and then save, it tells me access denied. Administrator privilages is given, however.
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It is already a pbo file; no need to edit anything.
Just download the light version of CoWar mod and the file should be somewhere in there. ;) |
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This post was updated on Sep 27, 2013; 2:47pm.
Hmm, I've put the file into the Loki addon dir, but no change. Blue annoying text. I'll investigate...
Loki Dir: c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@loki_lost_key\addons\asr_disable_cursor_text.pbo c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@loki_lost_key\addons\asr_disable_cursor_text.pbo.asr.bisign c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@loki_lost_key\addons\loki_lost_key.pbo EDIT: No it does not work. I put the asr file into a dedicated addon dir (@asr_disable_cursor_text.pbo\addons\) and loaded that one. In Arma I can see it is loaded (main screen right side). But blue text appears when e.g. I hover over an ammo crate. We will have to do some more magic (de-pbo and edit). |
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This post was updated on Sep 27, 2013; 4:18pm.
I de-pboe'ed, in init.sqf I changed line 22 to "_idx = (vehicle player) addAction [(""), "\loki_lost_key\start.sqf"];"
It works and you have to choose an invisible entry if you want to go to loki with your mouse wheel, sure this is ugly hack, but I have no time to get further into ArmA scripting. Guys I am interested in a clean solution with maybe a keyboard shortcut only loki. Go go go! OT: Why does he do such things, given that anyone can de-pbo? if (format ["%1", name player]=="loki") then { #include "\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf"; }; |
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Administrator
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Totally understood... Get to work on Trevor.
Also, could I help in any way with this mod? Much like the guy who asked earlier, what kind of programming language would I need to know? (I'm familiar with a variety of them) |
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In reply to this post by saprykheid
_idx = (vehicle player) addAction [(""), "\loki_lost_key\start.sqf"];"change into what, to remove that thing? Also, for the shortcut... waituntil {!(IsNull (findDisplay 59))}; //F1 key _keyDown = (findDisplay 59) displayAddEventHandler ["KeyDown", "if (_this select 1 == 199) then {addAction [(""), "\loki_lost_key\start.sqf"];"}"];I didn't thested it, through... |
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My above code just removes the "Lost Key" text in a way that it is a hidden entry in the action list. So if there are more entries, if none is selected, the lost key is selected...
It would be better to remove it cleanly... What do 59 and 199 in your code refer to? @Above: GTA V, you're kidding? Mainstream! What is GTA if you can have ArmA?!?!?! ;) |
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Is there a chance of adding the DayZ epoch build system?
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here is your answer:
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This post was updated on Sep 28, 2013; 10:54pm.
This. The building system is working. I didn't fix the workbench, though. So it's still not deployable. Off topic, I just saw this, and thought "Sir, are you taking that hatchet?". ![]() OH! And someone (I think) asked for more "decoration" on Podagorsk, like Chernarus got. I will do some editing now, and make the nortern part of the map matter. Wether it's bases, or smaller towns. Probably a mix. As far as barrels/fences/boxes/etc (everywhere on the map) goes, this is something I'll do abit of now and then. Most of the editing on all maps, comes from times I've ran by and thought "hey, this would fit in here" or "hey, this is needed here". And then proceeded to add it. Also, I'll keep everything to a limit, since Podagorsk is pretty damn smooth. Adding stuff rarely makes it lag, unless the object itself is glitched. (Like one of the buildings on Taviana). |
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Haha yeah, I remember in Taviana there is a school room where you suddenly fall out of the building and die...
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In reply to this post by Above
How do you install this?
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