RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

BossMann
Ok :P
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
Me too!
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Loopaz
In reply to this post by Above
I am just coming and coming and w8tin for 2.8 upd :P
I would like to play with AI
Above can u tell aprox when ?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

MOwneZ
In reply to this post by BossMann
that'd be brilliant mate! Cheers! :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Loopaz
In reply to this post by Above
Above?
What i can help you?
What  programing language i should learn to help u ?
What will be helpful ?
>< Regards
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Haleks
In reply to this post by MOwneZ
MOwneZ wrote
I love loki's lost key, but is there any way to turn off it's annoying pop up? Whenever I scroll over any intractable object, it shows up on my screen.
There is one file for this in CoWar mod; I think it is "asr_disable_cursor_text".
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

MOwneZ
I'll do my best, but the program I use to edit .pbos (PBO Manager) is having an access problem, whenever I attempt to edit it and then save, it tells me access denied. Administrator privilages is given, however.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Haleks
It is already a pbo file; no need to edit anything.
Just download the light version of CoWar mod and the file should be somewhere in there. ;)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

saprykheid
This post was updated on .
Hmm, I've put the file into the Loki addon dir, but no change. Blue annoying text. I'll investigate...

Loki Dir:
c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@loki_lost_key\addons\asr_disable_cursor_text.pbo
c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@loki_lost_key\addons\asr_disable_cursor_text.pbo.asr.bisign
c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@loki_lost_key\addons\loki_lost_key.pbo

EDIT: No it does not work. I put the asr file into a dedicated addon dir (@asr_disable_cursor_text.pbo\addons\) and loaded that one. In Arma I can see it is loaded (main screen right side).
But blue text appears when e.g. I hover over an ammo crate. We will have to do some more magic (de-pbo and edit).
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

saprykheid
This post was updated on .
I de-pboe'ed, in init.sqf I changed line 22 to "_idx = (vehicle player) addAction [(""), "\loki_lost_key\start.sqf"];"
It works and you have to choose an invisible entry if you want to go to loki with your mouse wheel, sure this is ugly hack, but I have no time to get further into ArmA scripting.

Guys I am interested in a clean solution with maybe a keyboard shortcut only loki. Go go go!

OT: Why does he do such things, given that anyone can de-pbo?
if (format ["%1", name player]=="loki") then {
#include "\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf";
};
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
In reply to this post by Above
To those of you who have issues with the UI, this was usually caused by Support Call, when changing skin especially.

It might also be caused by other addons.



About the update, I'll need more time. Not only because I need more time, but you know... GTA V came out recently.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

MOwneZ
Totally understood... Get to work on Trevor.
Also, could I help in any way with this mod? Much like the guy who asked earlier, what kind of programming language would I need to know? (I'm familiar with a variety of them)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
In reply to this post by saprykheid
saprykheid wrote
I de-pboe'ed, in init.sqf I changed line 22 to "_idx = (vehicle player)
addAction [(""), "\loki_lost_key\start.sqf"];"
It works and you have to choose an invisible entry if you want to go to loki
with your mouse wheel, sure this is ugly hack, but I have no time to get
further into ArmA scripting.

Guys I am interested in a clean solution with maybe a keyboard shortcut only
loki. Go go go!

OT: Why does he do such things, given that anyone can de-pbo?
if (format ["%1", name player]=="loki") then {
#include "\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf";
};
_idx = (vehicle player)
addAction [(""), "\loki_lost_key\start.sqf"];"
change into what, to remove that thing?

Also, for the shortcut...
waituntil {!(IsNull (findDisplay 59))}; //F1 key
_keyDown = (findDisplay 59) displayAddEventHandler ["KeyDown", "if (_this select 1 == 199) then {addAction [(""), "\loki_lost_key\start.sqf"];"}"];
I didn't thested it, through...
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

saprykheid
My above code just removes the "Lost Key" text in a way that it is a hidden entry in the action list. So if there are more entries, if none is selected, the lost key is selected...
It would be better to remove it cleanly...

What do 59 and 199 in your code refer to?

@Above: GTA V, you're kidding? Mainstream! What is GTA if you can have ArmA?!?!?! ;)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
saprykheid wrote
@Above: GTA V, you're kidding? Mainstream! What is GTA if you can have ArmA?!?!?! ;)
I had to try it, right ;O

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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

xCONman259x
Is there a chance of adding the DayZ epoch build system?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Rabidgerbil
here is your answer:

Above wrote
I'll take a look at the link. The Epoch building release wont be released for another good while.
Above wrote
About the update, I'll need more time. Not only because I need more time, but you know...
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
Rabidgerbil wrote
here is your answer:

Above wrote
I'll take a look at the link. The Epoch building release wont be released for another good while.
Above wrote
About the update, I'll need more time. Not only because I need more time, but you know...
This. The building system is working. I didn't fix the workbench, though. So it's still not deployable.

Off topic, I just saw this, and thought "Sir, are you taking that hatchet?".




OH! And someone (I think) asked for more "decoration" on Podagorsk, like Chernarus got.

I will do some editing now, and make the nortern part of the map matter. Wether it's bases, or smaller towns. Probably a mix. As far as barrels/fences/boxes/etc (everywhere on the map) goes, this is something I'll do abit of now and then.

Most of the editing on all maps, comes from times I've ran by and thought "hey, this would fit in here" or "hey, this is needed here". And then proceeded to add it.

Also, I'll keep everything to a limit, since Podagorsk is pretty damn smooth. Adding stuff rarely makes it lag, unless the object itself is glitched. (Like one of the buildings on Taviana).

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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

saprykheid
Haha yeah, I remember in Taviana there is a school room where you suddenly fall out of the building and die...
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Random Guy
In reply to this post by Above
How do you install this?
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