RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 2.5] Podagorsk + Chernarus

Rabidgerbil
It's possible I had zed shield on for a moment of reprieve and forgot to turn it off. i'll give it a try again soon and see what happens
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Re: RELEASE: BreakingZero [1.8] [Update: 2.5] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
Rabidgerbil wrote
It's possible I had zed shield on for a moment of reprieve and forgot to turn it off. i'll give it a try again soon and see what happens

Okey, I'm not sure what skin I gave that name. But I always try all skins before I release them.
I'll check it out, too.

*EDIT: I remember now, I used that skin yesterday. Must've been a one time thing, or if you had the player shield on. I'll keep an eye on it, though. Don't want people getting teleported and losing stuff. D;





*EDIT: I noticed that all the custom ghillie suits are missing, though. And they cause you to lose all your gear and end up in the debug zone. I'll add them back now, I don't know how they got deleted. xD I'll add them all back, but I'm gonna add more green ghillies, and less light ghillies. Since we're on green-ish maps. Sit tight.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Brewdoggy
Is there some kind of system requiremnets for this mod cause it dont work for me, whn I get in game I see all the AI but when i move my mouse my guy dont move and all i see is some desert area
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
Brewdoggy wrote
Is there some kind of system requiremnets for this mod cause it dont work for me, whn I get in game I see all the AI but when i move my mouse my guy dont move and all i see is some desert area

Yeah, you see the debug zone fast before you spawn. Just wait and you'll get to pick a gender.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
This post was updated on .
In reply to this post by Above
This will be the last "small" update before the "big update".

Changes:

- Zombies will have a chance to infect you (like 1.8).
- The whole UI was added.
- Zombies will be able to knock you down. (Like in 1.8).
- The UI will have the correct colors and transparancy.

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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

MOwneZ
Hey Above,
How hard would it be to incorporate Havok's FACTIONS AI into breaking point? (Chernaraus)
because I love playing breaking point for the content and extra map stuff, but I also enjoy FACTIONS because of the recruiting system and advanced AI. If you two could collaborate and make an awesome breaking point/factions DaiZy mod, I'd make the Sun redundant, I'd get a tan from my computer monitor. (emphasizing I'd be inside all day)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

WilliamWallace770
In reply to this post by Above
You can add the skyn hero?, Greetings
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Corefinder
In reply to this post by Above
"Perhaps you got any ideas about the maps/mod, so that I can make the best of it. "
Do you think you could add a trader city and base building? That would be cool!!!
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Snuggly Overlord
Basebuilding is being added in the next update, Epoch's

And I too would like a trader city in a future update
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Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Above
Administrator
In reply to this post by WilliamWallace770
WilliamWallace770 wrote
You can add the skyn hero?, Greetings
The hero skin?  Use the cheat menu (click 0 twice).

Then go to the second sub-menu, and increase your humanity. :)
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
In reply to this post by Snuggly Overlord
Snuggly Overlord wrote
Basebuilding is being added in the next update, Epoch's

And I too would like a trader city in a future update

I wont add the trader city, not to the main mission anyway. And not in a second mission when I add the Epoch building system. Maybe later.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

BossMann
Above wrote
Snuggly Overlord wrote
Basebuilding is being added in the next update, Epoch's

And I too would like a trader city in a future update

I wont add the trader city, not to the main mission anyway. And not in a second mission when I add the Epoch building system. Maybe later.
Yes, i agree that we shouldn't have a trader city, it would make the whole mission seem a little too easy. If anything was to be put in place to trade it would need to be with the friendly ai and they should be hard to find.
Cheers, BossMann
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Rabidgerbil
In reply to this post by Above
is loot rarer in podagorsk now or is it just super slow loading in for me?
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
Rabidgerbil wrote
is loot rarer in podagorsk now or is it just super slow loading in for me?

Same loot chance as Chernarus. It's spawning in fast for me.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Rabidgerbil
hmm it seems to take ages for me
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
Rabidgerbil wrote
hmm it seems to take ages for me

That's strange, some buildings take along time, just like Chernarus. But overall, it's working perfectly for me.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Rabidgerbil
i'll try a restart again, see if it helps.
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

SapioiT
In reply to this post by Rabidgerbil
I found something big!

You know the people that says "the loot doesen't spawn"? I remember I had that problem with DaiZy vanilla, when I was speeding up the things (x4) and runing, or worst, using a vehicle (any type), there was a delay in spawning the loot and the zombies. If I wanted to loot a place, I would have to wait the zombies to spawn and another few moments, to let the loot spawn. After that, there would be no problem with the loot in that place, unless I decide to make that part of the map unload (when I get toooooooo far away, you know... when what's there is deleted from memory to let something else spawn, like other vehicles and stuff), and then come back "too fast" (as I explained before). Now, if I decide to crouch + SHIFT and waste few more minutes to take the loot and organise my inventory, the loot spawns normally, but without the SHIFT, there is a small delay. And if I don't even take the loot and waste other time around, the delay get's bigger and bigger as I load new parts of the map (where the loot would normally spawn). Also, when I use cammo, I have to wait few minutes untill I am able to use the scroll on the loot and cars and, basicly, enything but myself.

And another bug in this version is that it won't update the blod counter anymore, after some time... even if eating... I wasted like 10+ cans and still the screen was blured... I had to spawn a bloodbag and use the script to bloodbag myself, to regain that blood lost...

And, if possible, could you, please, make a list (and put it in the first post) with the places where the friendly survivors spawn? And that reminds me of the problem with AI survivors (Friendly or not) not being able to attract zombies... even if they won't take damange from the zombies, at least to attract them... it's awful to be surrounded by zombies and a AI shoot an enfield and zombies don't bat an eye... And one more thing should be added: zombie suit. That should have a chance to give you the virus and a small chance for the suit to break (it will not replace your last suit, but "add zombie camo", meaning that you will look like a zombie, but when it breaks you will look like before applying the zombie camo), but using that you will be able to move freely through zombies (you still argo them, if you run or make noise, but they don't attack you unless your zombie suit gets broken; and the zombie suit should have a higher chance to get broken if you use weapons, run, get into vehicles, throw objects; also, the camo suit should have, like the car, a bar to show how much structural integrity it haves, so you know how much it will last, but the actions that reduces it's structural integrity shoul have a random ammount of damange every use).
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Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Above
Administrator
SapioiT wrote
I found something big!

You know the people that says "the loot doesen't spawn"? I remember I had that problem with DaiZy vanilla, when I was speeding up the things (x4) and runing, or worst, using a vehicle (any type), there was a delay in spawning the loot and the zombies. If I wanted to loot a place, I would have to wait the zombies to spawn and another few moments, to let the loot spawn. After that, there would be no problem with the loot in that place, unless I decide to make that part of the map unload (when I get toooooooo far away, you know... when what's there is deleted from memory to let something else spawn, like other vehicles and stuff), and then come back "too fast" (as I explained before). Now, if I decide to crouch + SHIFT and waste few more minutes to take the loot and organise my inventory, the loot spawns normally, but without the SHIFT, there is a small delay. And if I don't even take the loot and waste other time around, the delay get's bigger and bigger as I load new parts of the map (where the loot would normally spawn). Also, when I use cammo, I have to wait few minutes untill I am able to use the scroll on the loot and cars and, basicly, enything but myself.
That's how multiplayer works too, though. Just that people have pretty much always spawned loot before you.

And another bug in this version is that it won't update the blod counter anymore, after some time... even if eating... I wasted like 10+ cans and still the screen was blured... I had to spawn a bloodbag and use the script to bloodbag myself, to regain that blood lost...
 

I've noticed this too, what I do is suspend and then come back (not that it even happens that often, it happened 2 or 3 times to me). You don't have to spawn a bloodbag.

Resume once and it will never come back during that save. I'll see if I can fix it fully, though.

And, if possible, could you, please, make a list (and put it in the first post) with the places where the friendly survivors spawn?
That would be an empty map of Chernarus.

And that reminds me of the problem with AI survivors (Friendly or not) not being able to attract zombies... even if they won't take damange from the zombies, at least to attract them... it's awful to be surrounded by zombies and a AI shoot an enfield and zombies don't bat an eye... And one more thing should be added: zombie suit. That should have a chance to give you the virus and a small chance for the suit to break (it will not replace your last suit, but "add zombie camo", meaning that you will look like a zombie, but when it breaks you will look like before applying the zombie camo), but using that you will be able to move freely through zombies (you still argo them, if you run or make noise, but they don't attack you unless your zombie suit gets broken; and the zombie suit should have a higher chance to get broken if you use weapons, run, get into vehicles, throw objects; also, the camo suit should have, like the car, a bar to show how much structural integrity it haves, so you know how much it will last, but the actions that reduces it's structural integrity shoul have a random ammount of damange every use).
Now, this isn't just adding another skin. Alot of coding would have to go into this skin. I'm not saying it will never happen, but I'm not sure wether or not it's something I'd consider.
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