RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

alex69
Hi,

How to fix error: cannot edit/play mission ?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
alex69 wrote
Hi,

How to fix error: cannot edit/play mission ?
Type the whole error out and I'll help you! :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Insem
This post was updated on .
I will stop asking dumb questions, I found the answer.....
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

megaborg
In reply to this post by Above
hey above trying to download the current version 1.7.7 update and it is saying google drive quota limit met? saying to many people have downloaded the file and its large? tryed refreshing the page and restarted pc nothing is working? any ideas?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

MasterNe0
The Gui stops working when I resume a saved game unlike the previous versions. I keep going into game options to see if it will fix it but it doesn't.

Also why is the single player button showing up in the middle of the main menu while the rest is showing up on the left top corner of the screen?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Sakse
MasterNe0 wrote
The Gui stops working when I resume a saved game unlike the previous versions. I keep going into game options to see if it will fix it but it doesn't.

Also why is the single player button showing up in the middle of the main menu while the rest is showing up on the left top corner of the screen?
when you press "Ok" in game option, it schould work

anyway, i have a little bug after resuming, with Pistols, all looks fine.

with rifles...well :D :

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

OTUV31
Hey Man, can you make a Lan mission because they're a problem to save and reload?

I think, you know this already but any fix can create?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Tw0T0ne
In reply to this post by Above
xD I'm sorry for PM'ing you by accident Above.

I've been playing Daizy for a while and this Mod of a Mod of a Mod looks freakin' awesome.  My internet connection however is extremely poor, and I cannot download the file from Google Drive, before I time out.  Could someone please create a torrent for the 2gb core files, I imagine that I'm not the only person with this issue in the world =P

Unless anyone can suggest a work around, as I have downloaded the zombieinfection official files through their torrent ( but i'm guessing they're modified quite a bit ) ?  
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Stalker (ATF)
Hey all I'm having an issue after I play for awhile that I can't load the save game and I get an Arma 2 OA error, (to many virtual memory blocks requested). I'm running cowar mod along with this. Could that be the problem? I've tried everything. I deleted only the continue save in my saves folder. I use gamebooster. I have my ready boost activated. Defragmented the harddrive. I wondered if the problem could be that I have a massive amount of equip/vehicles at my my base. When I say massive, I mean massive amount. 100's of guns, ammo, food, and supplies. I'm a freak that way. Any ideas??? I'm also running jsrs 1.5.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

samotomas
In reply to this post by Above
I need some help :)
1. Is there some way to spawn all mission loot once with no respawn when you start the game? It adds more realism and helps with loot spawn delay too.
2. I want to reduce zombies number 2 or 3 times. How? :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
samotomas wrote
I need some help :)
1. Is there some way to spawn all mission loot once with no respawn when you start the game? It adds more realism and helps with loot spawn delay too.
2. I want to reduce zombies number 2 or 3 times. How? :)

Loot doesn't respawn unless you respawn it yourself. ;)

You do this in the dayz_code/init/Variables.sqf.


I hope this helps. And I might update this soon. :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

MasterNe0
What part of the init.sqf does the GUI come in? I am trying to see if I can figure out what causing my GUI to break on a resume of the save game. Wasn't like this until recent version of breakingpoint.

Going to try and reset my version to your original and see if it works after a resume.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
MasterNe0 wrote
What part of the init.sqf does the GUI come in? I am trying to see if I can figure out what causing my GUI to break on a resume of the save game. Wasn't like this until recent version of breakingpoint.

Going to try and reset my version to your original and see if it works after a resume.

Did you exit the game while beeing in a vehicle? Because it's working perfectly for me. :P


I'll look into it more, though. Maybe I just haven't noticed. And if it's the glitch where you get the dog icons etc, just go to your game settings and then exit out of that.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

MasterNe0
I figured it out. The monitor.sqf file I modified was missing the reloading part of the script.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

yuzheyi
In reply to this post by Above
you are in combat and cannot give yourself a blood bag. Fighting for a long time I have left, but the system says I'm still fighting。
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Stalker (ATF)
I had the continuous combat state issue this week also. I couldn't blood bag. I realized that after I had messed with the zombies speed in the Dayz_code.pbo I had the issue. I started over and changed the pbo back and tested until I had the right value changed for speed and the combat state to be unaffected. This worked for me.

Could saving the game while in a vehicle cause the (to many virtual memory blocks requested) OA error on start up when trying to resume the game?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Stalker (ATF) wrote
I had the continuous combat state issue this week also. I couldn't blood bag. I realized that after I had messed with the zombies speed in the Dayz_code.pbo I had the issue. I started over and changed the pbo back and tested until I had the right value changed for speed and the combat state to be unaffected. This worked for me.

Could saving the game while in a vehicle cause the (to many virtual memory blocks requested) OA error on start up when trying to resume the game?
Saving in a vehicle messes up the save. I believe he stated this on the main post, but if he didn't, he's said it multiple times in the comments.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

OTUV31
So a little bug, when you run,

Any building loot, it the same when you're in vehicle.

For win many fps, you can delete the bandit more 5Km from us survivor

And can you put a delete loot, for reloot when you leave from 5-10 Km?

Please, I enjoy this mod.
But he can become better
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

HoosterXx
In reply to this post by Above
Im having a huge problem with the GUI ... every time i resume a game it just disappears , i can see the blood level and my kills but , the sound and visibility as well as the food / drink / ammo metters are gone for good. I've tryed just about evrything regarding this issue that was posted on this thread , however nothing worked! By the way im using six updater to launch the mod , as well as using blastcore visuals , stmovement , stautobightness.Please help me guys :/ this sp mod is amazing and for me this little issue is kinda of annoying ...
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

HoosterXx
Apperantly it's not just the GUI , im actually always in combat (cannot bloodbag) and cannot harvest wood.
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