RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
darkrevenant wrote
Hey above, quick question, are the bloodsuckers and infected hounds implemented, the ones that show up on the loading screen?
I spent ages in cherno and elektro looking for them but theyre a no show

Thanks for another great sp mod!
Nope, not as of now. :/ (as far as I know).
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

jst2fst
When will empty weapon crates be put in?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

FoRGoT10xEviL
In reply to this post by Above
What a pity with the devils castle because i really would enjoy having a base like building in dayz with all this gates weapons and some vehicles... Or are there any other buildings of that kind you have create in your sp map?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
ok thats fine but i just spawned an admins pack omg thats allot of slots
ste
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

ste
i cant pick up the admin pack, is it working for you?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
yes it is working for me i cant help you out sorry
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
how do i spawn backpacks
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
You spawn back packs with supoart call if you pres esc in the botom line there is a butom calld supoart call you press that then you get a menu you pres the litel arrow and you take magazine and you scroll down untill you find a back pack. If you dont have supoart call you can get it here:
 http://www.armaholic.com/page.php?id=16953 
You put it in the brekingpoint sp in the folder addons.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
great thanks!!!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
np mate if you have skype we could chat if you want to but i am from sweden so you know
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
i wish i had skype but my dad said no. (we share same computer)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by FoRGoT10xEviL
FoRGoT10xEviL wrote
What a pity with the devils castle because i really would enjoy having a base like building in dayz with all this gates weapons and some vehicles... Or are there any other buildings of that kind you have create in your sp map?
You can make that base yourself..

And yes.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
I cant wait for your next update!!!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by TheEpic
ok then i know sorry to hear that
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Above
Guys, instead of using Loki's Lost Key and Support call (wich glitches your UI) you could just get a debug console.

And then download/write scripts and just run them in there, scripts like:

Player addmagazine "Skin_camo13_DZ"
Player addweapons *
Player addbackpack.


You can use way more advanced scripts in there too. You could pop code from old cheat menus in there, and use those cheats that way.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
i tried a debug console and it is too complicated for me :3
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
supoart call hasent glitcht up my ui yet so i am going to stick to that
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
could you pleas add teleport in the next update. That would be relly cool
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by FoRGoT10xEviL
you can load objects into vehicles using R3F as well. I've loaded various objects that i found around the map i then just unloaded and placed where i want them
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by gurra1234
gurra1234 wrote
supoart call hasent glitcht up my ui yet so i am going to stick to that
It might actually work well with 1.7.7. It would be the first addon to actually work better with 1.7.7.

Btw, it doesn't screw the UI up in a sense where it's missplaced or similar. It just stops the UI from working. So you won't get hungry etc (according to the UI).
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