RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

megaborg
hey above,

any chance you could in the next update provide a folder with the BP SP stuff in it and add Loki's Lost Key to it? to simplyfi it for some people? my self included, very computer iliterate i am :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Ishtar
Loki's Lost Key is a single file. Just put it into the Addons folder within your Arma 2 OA folder.

Something like this: C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Addons

Any file in that folder will be loaded.

If you can get Daizy SP mods to run you can deff get this to work. :)

@Above, Thanks again for this mod. I am looking forward tot he recruitable AI. I want to pretend i have mates that can see, shoot and dont get distracted by loot and killed. I know they will only be good at manning guns in vech, to much junk on the roads for them to drive with out breaking the vech or their own necks.

I guess i could try and move or remove it all or spawn them Tanks! Tanks! Tanks! lol


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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
Could you please add heal on the cheat menu. It would be amazing if you did that
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
gurra1234 wrote
Could you please add heal on the cheat menu. It would be amazing if you did that
You can just spawn a bloodbag and use that on yourself. That's why I removed it, and because I needed slots in the menu.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
ok then i know
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
but i have noticed a bug with the blood bag some times you cant use it. It is usually when you get the hourglass when you are starting to die but you dont die. Enny qlues?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
gurra1234 wrote
but i have noticed a bug with the blood bag some times you cant use it. It is usually when you get the hourglass when you are starting to die but you dont die. Enny qlues?

Uhm... Not sure, do you mean the combat timer? Keep an eye on the glock, if it's flashing red, then you can't use the bloodbag.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by gurra1234
i've noticed its just like the Combat system, after being attacked or firing a gun you have to wait 30 sec before you can use the bloodbag
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
ok thx mate
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

ielitexx
In reply to this post by Above
are there any weapon from the rMod 2.1 in this BreakPoint? like Remington ACR, Remington MSR, ...
can i spawn them?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

FoRGoT10xEviL
In reply to this post by Above
Hey Above! First of all great work you have done here but i have a question. Why there are'nt any barricades, heli's etc. on the Devils Castle i have seen in many youtube vids of the breaking point or is this only for the mp map?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
no i am not in combat but i cant use it?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by FoRGoT10xEviL
FoRGoT10xEviL wrote
Hey Above! First of all great work you have done here but i have a question. Why there are'nt any barricades, heli's etc. on the Devils Castle i have seen in many youtube vids of the breaking point or is this only for the mp map?
Yes, we're not using the multiplayer map as of now.





gurra1234 wrote
no i am not in combat but i cant use it?
I don't know then... :/ It's been working properly for me. :/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

SirGrigor
In reply to this post by Above
Sometimes loot spawns and sometimes it doesnt. anyone knows how to fix it?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
SirGrigor wrote
Sometimes loot spawns and sometimes it doesnt. anyone knows how to fix it?

It's based on your PC, really. Since your computer gotta process the loot table. What to spawn, and how much.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by SirGrigor
just sit there for a while. i find looking away from what i want to loot for a few mins helps
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

xCONman259x
In reply to this post by Grayjoker
It would be awesome if you could add bandit squads...pleeeasse? maybe heleks would help you ;)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
xCONman259x wrote
It would be awesome if you could add bandit squads...pleeeasse? maybe heleks would help you ;)

There are already bandits. I might add groups in the future.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheLegendDevil
I am still not able to build anything advanced. Everytime I try to build smth, I get the exact amout of mats in my inventory, right click to make this "tent"-looking item. But then I am not able to place it because it says I need the exact amount of mats ( But I were able to make the item)... PLEASE HELP!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

darkrevenant
In reply to this post by Above
Hey above, quick question, are the bloodsuckers and infected hounds implemented, the ones that show up on the loading screen?
I spent ages in cherno and elektro looking for them but theyre a no show

Thanks for another great sp mod!
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