RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
you can load objects into vehicles using R3F as well. I've loaded various objects that i found around the map i then just unloaded and placed where i want them

For sure, I always grab a fire barrel so that I can cook without cluttering the map with campfires.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
ok then i know but could you please add teleport in the next uppdate?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
hey what addons do u use for dayz sp? ;3 im finna go play sp in a little bit.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
the addon i use for dayz brekingpoint is supoart call nothing more
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
i use loki lost key and alot more xD.... Have u tried ahh dayz napf sp pretty kool!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
yes i have tried dayz napf thats really cool but if you got kik we could kik insted off chat on a forum
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by TheEpic
what addons do you use more?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
In reply to this post by gurra1234
yeah i got kik XD.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
In reply to this post by gurra1234
I use loki lost key the most!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by TheEpic
what is your kik?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheEpic
telamon_elijah
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Holy shite, you guys were talkative! :D


I suggest using CoWarMOD, I personally don't. But it's a really sick addon if you set it up.
I also REALLY suggest JSRS1.5 (not for BreakingPoint, but for any other mod).
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
im in love with JSRS lol. sounds 100x better with it
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
im in love with JSRS lol. sounds 100x better with it

Yes, I had problems with mine, though. I had no clue why, but most sounds didn't work. I realized now, though. That is was Rmod causing it. I finally got new sounds for the M4 SD, Makarov etc etc. It's amazing.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheLegendDevil
In reply to this post by Above
"I am still not able to build anything advanced. Everytime I try to build smth, I get the exact amout of mats in my inventory and right click to make this "tent"-looking item. But then I am not able to place it because it says I need the exact amount of mats ( But I were able to make the item)... PLEASE HELP!"

Still noone knows what to do?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
TheLegendDevil wrote
"I am still not able to build anything advanced. Everytime I try to build smth, I get the exact amout of mats in my inventory and right click to make this "tent"-looking item. But then I am not able to place it because it says I need the exact amount of mats ( But I were able to make the item)... PLEASE HELP!"

Still noone knows what to do?
There are 2 ways to build stuff in BreakingPoint SP. One works, the other doesn't, really.

I'll post the website I used to have on how to build with the working building system. I just gotta find it.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Above
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

OTUV31
Maybe Haleks can contribute with you, I think it can be better,

Because the spawn of bandit is so bad than the haleks spawn.
Many freeze when bandit spawn, and very very man, in 500m 9 bandit spawn 0_0


But I know what is really difficult to make ;)

EDIT:

I forget my question.

Can you add to bandit the desert eagle, taurus bull, a lot of weapons from breaking point, because I just
find in bandit the 1911, m9 and mk22 ;)

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Sb8i
In reply to this post by Above
Hey man i was finally able to spawn some Freindly AI, (spawn bodygaurds) it works with 1.7.7 too, but i didn´t mess up enough to have recruit survivor but still with all these humvees and choppers in BP we need somebody to mount them. and the base looks good with them.
Sorry i didn´t ask permission from you and Halek to make this fusion but man things escalted and find my self learning and applying.
i was able to have both spawn bodygaurds and r3f on haleks (factions 2.4) too and imo it looks much nicer but true it make it less as a survival mission.
Iam not gonna publish any mission because i didn´t create the mission in first place, Unless you want that. Anyways i never uploaded.
again man thanks for everything
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by OTUV31
OTUV31 wrote
Maybe Haleks can contribute with you, I think it can be better,

Because the spawn of bandit is so bad than the haleks spawn.
Many freeze when bandit spawn, and very very man, in 500m 9 bandit spawn 0_0


But I know what is really difficult to make ;)

EDIT:

I forget my question.

Can you add to bandit the desert eagle, taurus bull, a lot of weapons from breaking point, because I just
find in bandit the 1911, m9 and mk22 ;)
¨

Sure.

I might tweak the bandits too.
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