RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Niceonegunit wrote
Above wrote
Guys, do we want new backpacks? I got 2 ideas for new backpacks, 1 beeing a potential huge pack. See pics below.

DAT PICTURE


DAT PICTURE AGAIN

It'd be a bit odd carrying around an M2 and Tripod on our backs.
Sure, unrealistic. But it looks cool, and the apocolypse is all about looking cool, tehe.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
i dont know why people bring in the super realistic factor, when our character magically knows how to fly and repair multiple types of aircraft and carry huge amounts of gear
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
i dont know why people bring in the super realistic factor, when our character magically knows how to fly and repair multiple types of aircraft and carry huge amounts of gear
Why? I do this all the time in real life, I just press "0 0" on my cell phone.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Sb8i
a nice backpack collection maybe you can enhance thee volume a bit.
http://www.armaholic.com/page.php?id=13793
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by Above
yeah i open loki's lost key instead. just spawn myself an AH-64 and fly away
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Niceonegunit
In reply to this post by Above
The guy who got shot wrote
"But it looks cool, and the apocolypse is all about looking cool, tehe."
- The man who got shot in the head twice
rip in peace 2013

never forget

cry everytime
DaiZy Single-player Developer (AI Units)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Niceonegunit wrote
The guy who got shot wrote
"But it looks cool, and the apocolypse is all about looking cool, tehe."
- The man who got shot in the head twice
rip in peace 2013

never forget

cry everytime

He died fancy looking, and happy. RIP.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Sb8i
Sb8i wrote
a nice backpack collection maybe you can enhance thee volume a bit.
http://www.armaholic.com/page.php?id=13793
¨

I've used this addon before. But I'm planning to reskin the current backpacks instead. :)

Having 19 czech packs gets... boring after a while.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

DayZ_Survivor_Vincenzo
In reply to this post by Above
Hey mate your SP Dayz mod looks great,Can you give me some help with the Installation please.

One quick question with the SP Dayz mod if my brother and I get the mod could we be able to join each other in Lan/Online or just the MP Dayz mod?.

Also Can you send me a link to the download page for your MP Dayz mod/Installation Instruction cheers mate.

Thanks Vincenzo :)

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
DayZ_Survivor_Vincenzo wrote
Hey mate your SP Dayz mod looks great,Can you give me some help with the Installation please.

One quick question with the SP Dayz mod if my brother and I get the mod could we be able to join each other in Lan/Online or just the MP Dayz mod?.

Also Can you send me a link to the download page for your MP Dayz mod/Installation Instruction cheers mate.

Thanks Vincenzo :)

It's all on the front page.

And about LAN, this "works" for LAN, if you just put the mission in your "MPMissions" folder instead of "missions". However, respawning will mess up, since it's a SP mission.
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power: mission 1

severedsoul
In reply to this post by Above
How do you turn off or on the power for you missions?
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Re: power: mission 1

Above
Administrator
severedsoul wrote
How do you turn off or on the power for you missions?

The loadingscreen is taken from the multiplayer mod, it doesn't really apply to the singleplayer mission.
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Re: power: mission 1

astocky
I don't know if anyone else has seen this, but the only vehicle I have been able to find (found the Jackal 3 times now) always spawns at 100% health and fuel. I also get an error when I suspend the game:

Script !scripts\!core\!vehicle\vehiclesetdamage.sqf not found

i am running 1.9 update and think the error and the vehicle spawn are probably related.
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Re: power: mission 1

Above
Administrator
astocky wrote
I don't know if anyone else has seen this, but the only vehicle I have been able to find (found the Jackal 3 times now) always spawns at 100% health and fuel. I also get an error when I suspend the game:

Script !scripts\!core\!vehicle\vehiclesetdamage.sqf not found

i am running 1.9 update and think the error and the vehicle spawn are probably related.

The Jackal is "meant" to spawn fully repaired, and 100% of the times.

As for the error, it doesn't change anything. And that script is to define what vehicle, and how it should be damaged (wich is obviously working still, for the cars I've added).

So just ignore the error. And if you're having problems finding vehicles, use the ESP hack and check the map. You'll see alot of them. ;p Or use the online map for chernarus spawns if you don't wanna cheat.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
In reply to this post by Above
Above wrote
Guys, do we want new backpacks? I got 2 ideas for new backpacks, 1 beeing a potential huge pack. See pics below.



Let's see it happen :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
A Hobo Panda wrote
Above wrote
Guys, do we want new backpacks? I got 2 ideas for new backpacks, 1 beeing a potential huge pack. See pics below.
Let's see it happen :D
Alrighty then. :)

I'll update this when I'm done with Napf. I'm also planning on doing the same for Napf, and reskin all the backpacks :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

megaborg
above is their any chance of maybe some underground tunnels or something underground? like a bunker? or something along those lines would be cool, if possible,,
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

snyder
In reply to this post by Niceonegunit
heyo first i havent played this in a few months holy progress :) are you going to make it so we can turn on the generators and what not ... great job i had fun watching a chopper fight really cool great job thanks
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by megaborg
megaborg wrote
above is their any chance of maybe some underground tunnels or something underground? like a bunker? or something along those lines would be cool, if possible,,

Ha, I doubt it's possible to even do (On an already-made map anyways). Nor do I have the mapping skills to actually do it either. :/

I tried learning how to actually make a new map, and trust me. It's not even worth installing. The installing tutorial itself was a 1 hour progress.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by snyder
snyder wrote
heyo first i havent played this in a few months holy progress :) are you going to make it so we can turn on the generators and what not ... great job i had fun watching a chopper fight really cool great job thanks

Yes, I'll look into it when I update. :)

I can't promise anything, though.
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