RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 109110111112113114115 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

snyder
very cool beans lol ... thanks much
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
snyder wrote
very cool beans lol ... thanks much

No worries. I think it's connected to AEG, so I wont even have to put effort in really, it should work properly.


And guys, don't get me wrong.  If I was able to make tunnels, I'd make all the tunnels you want.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

beastxjason
In reply to this post by Above
for the 1.7.7.7 How to disable cheat options? Trying to get my boy to play this and he keeps loading stuff on his guy lol I want him to learn to play and not cheat lol Also amazing job this was way better then I expected
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
beastxjason wrote
How to disable cheat options? Trying to get my boy to play this and he keeps loading stuff on his guy lol I want him to learn to play and not cheat lol Also amazing job this was way better then I expected
Haha! Damn cheater, hehe.

Are you familiar with unpacking pbo's? In that case, unpack the mission that you're playing, find "init.sqf" and look for a line saying something like "//Radio cheat menu" And just remove that line and the one below it.


If you do not know how to unpack a PBO, download either PBO Manager or Eliteness, I personally suggest using PBO Manager. You'll also need this.

Or give me an hour or two to update the Napf release, and I'll make a custom mission for you guys!


*EDIT: In fact, give me 5 seconds and I'll do it now.

*EDIT2: Here you go. Tell me if it doesn't work.
Reply | Threaded
Open this post in threaded view
|

Re: power: mission 1

astocky
In reply to this post by Above
Above wrote
astocky wrote
I don't know if anyone else has seen this, but the only vehicle I have been able to find (found the Jackal 3 times now) always spawns at 100% health and fuel. I also get an error when I suspend the game:

Script !scripts\!core\!vehicle\vehiclesetdamage.sqf not found

i am running 1.9 update and think the error and the vehicle spawn are probably related.

The Jackal is "meant" to spawn fully repaired, and 100% of the times.

As for the error, it doesn't change anything. And that script is to define what vehicle, and how it should be damaged (wich is obviously working still, for the cars I've added).

So just ignore the error. And if you're having problems finding vehicles, use the ESP hack and check the map. You'll see alot of them. ;p Or use the online map for chernarus spawns if you don't wanna cheat.
Thanks so much for the quick response. I will explore a bit more using the online map and let you know if I think I find any other problems.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

beastxjason
In reply to this post by Above
Ok the cheat dont work but the frame rate stutters like crazy. I went back to the old mission files to verify and they ran file. I did restarts on both and it appears the new mission files with out cheats stutter. Also I get a wierd ca community E error which is beyond me as to what that is haha
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

megaborg
In reply to this post by Above
all good above, i play this mod like a drug now haha, loving what ur doing with it, :) keep up the good work
Reply | Threaded
Open this post in threaded view
|

Re: power: mission 1

Above
Administrator
In reply to this post by astocky
astocky wrote
Above wrote
astocky wrote
I don't know if anyone else has seen this, but the only vehicle I have been able to find (found the Jackal 3 times now) always spawns at 100% health and fuel. I also get an error when I suspend the game:

Script !scripts\!core\!vehicle\vehiclesetdamage.sqf not found

i am running 1.9 update and think the error and the vehicle spawn are probably related.

The Jackal is "meant" to spawn fully repaired, and 100% of the times.

As for the error, it doesn't change anything. And that script is to define what vehicle, and how it should be damaged (wich is obviously working still, for the cars I've added).

So just ignore the error. And if you're having problems finding vehicles, use the ESP hack and check the map. You'll see alot of them. ;p Or use the online map for chernarus spawns if you don't wanna cheat.
Thanks so much for the quick response. I will explore a bit more using the online map and let you know if I think I find any other problems.

No worries! I hope you find a vehicle, soon. :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by beastxjason
beastxjason wrote
Ok the cheat dont work but the frame rate stutters like crazy. I went back to the old mission files to verify and they ran file. I did restarts on both and it appears the new mission files with out cheats stutter. Also I get a wierd ca community E error which is beyond me as to what that is haha

Hmmm.. O_o

That makes about no sense. :S

It should be the other way around if anything since it's running less scripts. :/

I'll get another look at it once I'm done with Napf.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by megaborg
megaborg wrote
all good above, i play this mod like a drug now haha, loving what ur doing with it, :) keep up the good work
Haha, I'm glad you're having fun! And thanks, will do. :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

DayZ_Survivor_Vincenzo
In reply to this post by Above
Sorry I forgot to mention it before but I want to know if the SP Dayz mod is for Arma 3 or Arma 2 OA?,Because I want it with Arma 3.

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

mike
it's for arma 2OA. And the day sp for arma 3 does'nt work anymore cause arma 3 is now beta
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

astocky
In reply to this post by DayZ_Survivor_Vincenzo
DayZ_Survivor_Vincenzo wrote
Sorry I forgot to mention it before but I want to know if the SP Dayz mod is for Arma 3 or Arma 2 OA?,Because I want it with Arma 3.
DaiZy Single Player is just a minor mod to DayZ which requires Arma2 OA. Until DayZ is officially ported to Arma 3, it is likely that DaiZy will stay on Arma 2 OA.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

TheMMoMads
In reply to this post by Above
Hey Above,

This is better than Dayz Factions, but the only thing i miss, is the patrolling choppers ... Is that anything you could look into ?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
TheMMoMads wrote
Hey Above,

This is better than Dayz Factions, but the only thing i miss, is the patrolling choppers ... Is that anything you could look into ?

It's not a competition about what's the best or not, rather preference. :P

FACTIONS is by faaaar better than my mission, depending on what you're looking for.


They work, you just gotta be in an area for 5 minutes, or 15. I can't remember. And they appear 1500 metres from you.

If that doesn't work for you, I'll have to take a look at it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
TheMMoMads wrote
Hey Above,

This is better than Dayz Factions, but the only thing i miss, is the patrolling choppers ... Is that anything you could look into ?
They work, you just gotta be in an area for 5 minutes, or 15. I can't remember. And they appear 1500 metres from you.

If that doesn't work for you, I'll have to take a look at it.
Heli Patrols DO work, I've run into 3-4 during each playthrough.
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Faiks
When will the new version of the mod? 1993? and please tell me how to get misiyu 1, 2 and 3, I do not quite understand on the Search result. sorry for the language, Google transliteration used. thank you
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

astocky
Faiks wrote
When will the new version of the mod? 1993? and please tell me how to get misiyu 1, 2 and 3, I do not quite understand on the Search result. sorry for the language, Google transliteration used. thank you
They are up to 1994 now :)

I don't know what misiyu is though. Everything you need is in the two files you download on the first page.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
astocky wrote
Faiks wrote
When will the new version of the mod? 1993? and please tell me how to get misiyu 1, 2 and 3, I do not quite understand on the Search result. sorry for the language, Google transliteration used. thank you
They are up to 1994 now :)

I don't know what misiyu is though. Everything you need is in the two files you download on the first page.
He means mission.

And Faiks, mission 1, 2, and 3 are not actual missions. There is no mechanic in place that does anything related to the missions. Those are just on the loading screen, nothing to do with the game.
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

beastxjason
In reply to this post by Above
I havent found a ten yet but does this have the - Niceonegunit's respawn script (you respawn like MP, and your bodies/camps save).? As far as the game stuttering for me with the new no cheat menu maybe it is related to the community configuration E error i get on start up. Still have not figured out why that happens
1 ... 109110111112113114115 ... 276