RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 111112113114115116117 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
BossMann wrote
Im working on building a custom version of this mod and i am requesting your permission to re-post my custom version with credit's to AboveDayZ, Fedus_87, Haleks, Niceonegunit, DayZ_SP, Unknown, ZedHunter and yourself. If it were possible i would request that you put it on this post as a custom version with credit to me.
(Im adding some converted server addons and some custom addons i have created)

Cheers, BossMann

Yes, of course, man! Go ahead. I'll put it on the mainpost with the other custom release someone made!

I just forgot about it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by Uberbeaster
Uberbeaster wrote
well im putting this in for my launch parameters -mod=@BreakingPointSP and i cant find the file mentioned in the error in my single player breaking point folder or my regular breaking point folder so idk what to do right now.
UberBeaster, the reason breaking point SP is not working for you is because you are launching some other mods/subfolders with @breakingpointSP, if you launched it using a shortcut of arma2:OA beta (find it in your install folder) and use the launch Pram: -mod=@BreakingPointSP and dont run any other SP mods with it it should work, keep us posted.
NOTE: you can use mods like: Community Base Addons, Loki's lost keys ect.

Cheers, BossMann
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by Above
Also above,
I am working in making my own mod. it will be a mix between Dayz Trinity, Dayz sahrani and Dayz Overwatch. could you post it under your name with credits to me?

Cheers, BossMann
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
BossMann wrote
Also above,
I am working in making my own mod. it will be a mix between Dayz Trinity, Dayz sahrani and Dayz Overwatch. could you post it under your name with credits to me?

Cheers, BossMann

Yes. 2 things, though.

1. Overwatch is a 100% ripoff of BreakingPoint.
2. Why not make a new release? I can add it to this post if you want.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Uberbeaster
In reply to this post by Above
Fuck redownloading this because ive spent over a day trying to download it, i play on the panthera map and the regular chernarus map just fine and it gives me all the breaking point guns but i just cant play on the breaking point map.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Uberbeaster
In reply to this post by BossMann
ill try uninstalling the other SP mods and c if that helps but idk what you mean by the arma 2 OA beta patch launcher because im launching it through dayz commander with the launch parameters
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Uberbeaster wrote
ill try uninstalling the other SP mods and c if that helps but idk what you mean by the arma 2 OA beta patch launcher because im launching it through dayz commander with the launch parameters

That's probably why it isn't working, like I said. :P
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Uberbeaster
well i uninstalled all other SP mods but when i launch it, it doesnt give me the single player option in the menu
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Uberbeaster
In reply to this post by Above
ok its working now i just had to launch it through steam, and thanks for the help too :)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Uberbeaster wrote
ok its working now i just had to launch it through steam, and thanks for the help too :)

Haha, I said that 10 comments ago. :P

I can't launch it through Steam, but making a shortcut is the ideal.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Above wrote
Uberbeaster wrote
ok its working now i just had to launch it through steam, and thanks for the help too :)

Haha, I said that 10 comments ago. :P

I can't launch it through Steam, but making a shortcut is the ideal.
Im happy that is cleared up!
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

profesercreeper
In reply to this post by Above
Is there any way I can lower the ai spawn rate and make loot spawn faster becuase when I go to a house the loot hasn't spawned yet so I would have to wait in the house for 1 to 2 minutes. Thank you
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
profesercreeper wrote
Is there any way I can lower the ai spawn rate and make loot spawn faster becuase when I go to a house the loot hasn't spawned yet so I would have to wait in the house for 1 to 2 minutes. Thank you

The loot is processed by your computer. :P

Same goes for MP. But you'll always have loot lying around because there are other players spawning loot.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
I will customize the AI spawning for you in my release, as for the Loot, above is correct.

Cheers, BossMann


On Thu, Jul 4, 2013 at 11:42 AM, Above [via Kodabar DayZ / DaiZy single player forum] <[hidden email]> wrote:
profesercreeper wrote
Is there any way I can lower the ai spawn rate and make loot spawn faster becuase when I go to a house the loot hasn't spawned yet so I would have to wait in the house for 1 to 2 minutes. Thank you

The loot is processed by your computer. :P

Same goes for MP. But you'll always have loot lying around because there are other players spawning loot.


To unsubscribe from RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9], click here.
NAML

Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

profesercreeper
In reply to this post by A Hobo Panda
Thx bossmann can oh send me a link for the download
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
It will be out later this month.

Cheers, BossMann
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Above, i think i have found a bug.

Cheers, BossMann
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
BossMann wrote
Above, i think i have found a bug.

Cheers, BossMann

It's not a bug, it's the cause of laziness. :(
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Ok, i will fix that in my release.

Cheers, BossMann
Cheers, BossMann
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by Above
I sent you a friend req on steam and is it possible that i could join DaiZyDev steam group?

Cheers, BossMann
Cheers, BossMann
1 ... 111112113114115116117 ... 276