RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Stalker (ATF) wrote
Sounds good....... Question,

Is there any way to get the backpacks to show on all the skins? I know some already have packs but some don't. Will you be adding back vehicle patrols in the future? We need some seriously dangerous bandits on 50's chasing you across the map. That would be crazy. Are you able to give us the option to build empty ammo crates to store gear in? The only reason I use the lost key is for storage at my base. Well....................and to blow the shit out of stuff.

Edit: I noticed that with R3F you could move the cardboard boxes and the ammo cans that spawn around, but you couldn't load them into a vehicle for transport. Is there anyway to tweak that instead of building your own? Would that be easier? It's more realistic as well. I would like to be able to build some kind of container that is safe to store gear in though. Tents and vehicles are just kind of boring now.

I don't think you can add the backpack visability to skins unless you know 3D. And the car patrols never showed up, really. The helis are still in there, though.

As for the ammo crate, I'll add the stashes from 1.7.7 and make them abit bigger.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
In reply to this post by Maxwell
Maxwell wrote
dog houses in some exact location.
i haven't found any one yet.
i want a friend, yeah, when i live with unfriendly AI
The dogs spawn randomly every here and there, and they're tamed with raw meat.

I've gotten most of my dogs around Balota, but they seem to just get stuck after a while. I'm not sure if I'm doing something wrong, or if they just doesn't work properly.

I'll take another look at it.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Above, how did you get into modding and development of code for Arma? also, how did you learn to code?

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
BossMann wrote
Above, how did you get into modding and development of code for Arma? also, how did you learn to code?

Cheers, BossMann

I had ArmA when the first one was out (I think), without knowing how powerfull it really was.

I studied scripting (c/c++) when I was 16 (5 years ago, so I don't remember much from that), that's how I was introduced to coding in the first place.

But I got into modding it after DayZ was released. That's when I realized what ArmA was capable of.

I then found out about DaiZy, and got interested in modding it, and learned how to mod it.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

CharlesD
In reply to this post by A Hobo Panda
Hello

Thank you for suggesting this mod, it was confusing to navigate through menus sometimes but i got it. However, i couldn't find the "admin backpack" on the bottom list of work > ammo crates, all i found was "British Assault Pack" something... I did find a Survivalist Pack which has 80 Slots, was that the one? but it doesn't look like Czech Backpack though
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
CharlesD wrote
Hello

Thank you for suggesting this mod, it was confusing to navigate through menus sometimes but i got it. However, i couldn't find the "admin backpack" on the bottom list of work > ammo crates, all i found was "British Assault Pack" something... I did find a Survivalist Pack which has 80 Slots, was that the one? but it doesn't look like Czech Backpack though

The "Survivalist Pack" is the one I added to BreakingPoint. But I think that one is bigger than the admin pack (not entirely sure, I never had the admin pack).
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
The "Survivalist Pack" is the one I added to BreakingPoint. But I think that one is bigger than the admin pack (not entirely sure, I never had the admin pack).
The Open AdminPack has 400 slots <.<
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
A Hobo Panda wrote
Above wrote
The "Survivalist Pack" is the one I added to BreakingPoint. But I think that one is bigger than the admin pack (not entirely sure, I never had the admin pack).
The Open AdminPack has 400 slots <.<
Aight.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

CharlesD
In reply to this post by A Hobo Panda
The Open AdminPack is not there in the Loki Lost Key. So i assume there is no Open AdminPack in Breaking Point. I am using Survivalist Pack at the moment and it was fine. However, i keep getting this "Lost Key" in the middle of the screen which is entirely ruining the gameplay. Is this normal? Anyway thank you so much for this mod, awesomeness!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
It is there. I can assure you. I use it alot. Open Loki's Lost Key, then click on Work, look down the bottom and click on Ammo Crates then scroll down the list to the bottom and you should see 'OpenAdminpack'
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

CharlesD
Yep, i saw work and work 2, i chose work > ammo crates, i saw a list on the right and i scrolled down till the bottom, i only saw British Assault Pack, oh well... i think i should stick with Survivalist Pack
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
I noticed the list can take a little while to load everything so give it a little bit of time, if its still not there then I dont know whats wrong. I just checked mine and it's still there.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

CharlesD
Breaking News!
I have the Backpack already, thing is i need to instal rMod & Loki Lost Keys for that backpack :) rMod will add items which were previously banned from Dayz, i guess that explains the backpack with 400 slots!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
CharlesD wrote
Breaking News!
I have the Backpack already, thing is i need to instal rMod & Loki Lost Keys for that backpack :) rMod will add items which were previously banned from Dayz, i guess that explains the backpack with 400 slots!

Correct!

I don't get why you would want an admin pack with 300 slots that you can't see. Or why you'd wanna spawn gear in at all. :/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
I use it because im on a mission to collect and have a storage point of every gun, no idea why but its something to do. It helps because on too many occasions I have found a gun i really want but no room for it in my pack, and I dont want to drop the ones I already have, or risk losing them by going over storage amounts in vehicles. So it helps me have a few extra guns until I get back to base and drop them off
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Rabidgerbil wrote
I use it because im on a mission to collect and have a storage point of every gun, no idea why but its something to do. It helps because on too many occasions I have found a gun i really want but no room for it in my pack, and I dont want to drop the ones I already have, or risk losing them by going over storage amounts in vehicles. So it helps me have a few extra guns until I get back to base and drop them off
Inventory management is a key factor in the development of the standalone and the mod. The idea was for the game to be hard and make it harder to find weapons not keep them.

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by BossMann
I know, but while I have the ability to store every type of gun, I may as well do it. I mean, why not do it?
Obviously when it comes to the standalone things will be very different. then, when Im playing with others, I dont really care what gun I have. A gun is a gun and can be used when needed .
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
I use it because im on a mission to collect and have a storage point of every gun, no idea why but its something to do. It helps because on too many occasions I have found a gun i really want but no room for it in my pack, and I dont want to drop the ones I already have, or risk losing them by going over storage amounts in vehicles. So it helps me have a few extra guns until I get back to base and drop them off

Fair enough, leaves me with a better understanding. :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by BossMann

I will take a look at the sub forums.
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