RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

noobz0r
Sounds great :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
noobz0r wrote
Sounds great :)

It'll be amazing, once I'm finally done. Haha, it'll take a while to finish.



*EDIT: I've now added the buildings and loot to all (I think) buildings.
All I gotta do now is update BreakingPoint itself and continue on the map.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

astocky
Above wrote
noobz0r wrote
Sounds great :)

It'll be amazing, once I'm finally done. Haha, it'll take a while to finish.



*EDIT: I've now added the buildings and loot to all (I think) buildings.
All I gotta do now is update BreakingPoint itself and continue on the map.
I can't wait to see this implemented. The new enterable dayZero buildings from 0.9.9.5 look really cool and should make for some good CQB.

Have you seen the Sarge AI script for dayZ? Not sure how it compares to the factions script but it seems to add cool bandit and survivor squads that can drive vehicles and are very configurable; it is also really easy to turn on and off survivors; you can't have them join squads though - they just do their own thing.

SAR_AI-1.5.0
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
astocky wrote
Above wrote
noobz0r wrote
Sounds great :)

It'll be amazing, once I'm finally done. Haha, it'll take a while to finish.



*EDIT: I've now added the buildings and loot to all (I think) buildings.
All I gotta do now is update BreakingPoint itself and continue on the map.
I can't wait to see this implemented. The new enterable dayZero buildings from 0.9.9.5 look really cool and should make for some good CQB.

Have you seen the Sarge AI script for dayZ? Not sure how it compares to the factions script but it seems to add cool bandit and survivor squads that can drive vehicles and are very configurable; it is also really easy to turn on and off survivors; you can't have them join squads though - they just do their own thing.

SAR_AI-1.5.0

The buildings sure look amazing. Not only are they opened, they also got some amazing interior.


Have I seen Sarge AI, yes. I was messing with it at some point. But never really cared enough.

AI can steal your vehicles, and/or the items inside. It's a really cool feature. Making them recruitable isn't too hard either. I might start messing with it again. :P
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

austinkid2
hey above can u give me the link for the add ons for this plz
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
austinkid2 wrote
hey above can u give me the link for the add ons for this plz

What addons are you referring to?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Above wrote
austinkid2 wrote
hey above can u give me the link for the add ons for this plz

What addons are you referring to?
I think he means all the scripts you have put on breakingpointSP (Dayz Factions, FHQ remington pack ect)

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
BossMann wrote
Above wrote
austinkid2 wrote
hey above can u give me the link for the add ons for this plz

What addons are you referring to?
I think he means all the scripts you have put on breakingpointSP (Dayz Factions, FHQ remington pack ect)

Cheers, BossMann
Roger, but those are all on the main post? Also, I don't know why the factions file was in there. Hehe.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

profesercreeper
In reply to this post by Above
Does BP have the UAV mod?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
profesercreeper wrote
Does BP have the UAV mod?

I don't think so.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by profesercreeper
profesercreeper wrote
Does BP have the UAV mod?
No.

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

gurra1234
In reply to this post by Above
Above how do you edit the map like witch program are you using for spawning buildings and stuff
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

BossMann
gurra1234 wrote
Above how do you edit the map like witch program are you using for spawning buildings and stuff
Let me explain.
Its real simple,
1. go Here and download it.
2. Install the thing you just downloaded
3. right click on the file and go here

4. Click on Extract to [filename]/
5. Cut the file that was just created
6. go to C:\Users\UserName\Documents\ArmA 2 Other Profiles\UserName\missions
or C:\Users\UserName\Documents\ArmA 2\UserName\missions
and paste the file in the folder
7. Open arma
8. go to singleplayer and click editor
9. press the load button
10. load the mission you want to edit
11. when your done press the save button
12. click export to single missions (change the name if you need too)
13. exit the editor
14. go to scenarios and play the mission

Tell us if you had trouble or if you found my tutorial hard to understand
EDIT: there are also some more advanced tools but i dont have the time to explain how to use them.
If you do need them or want them go here https://community.bistudio.com/wiki/BI_Tools_2.5

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by BossMann
I'm also just a little confused about how the posts got to this forum or if its just a glitch for me or i'm just being ignorant

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

gurra1234
In reply to this post by BossMann
thx you helped me out with this it was hard to find eny tuturials of it but yours relly helped me thx dude
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by BossMann
only problem i have is that i cant spawn
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Hmm, you are using this map correct?

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
i dont know
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by BossMann
Send me a link of the mission you made

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
i only got one fil inte folder ther the map lays not the other things like addons cheats all those folders are gonne
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