RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Gianluca
I saw that there are three objectives,as generator and radio station.Are they real?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Gianluca wrote
I saw that there are three objectives,as generator and radio station.Are they real?

Those are only for MP. Also, those are not real objectives, it's just stuff you can do. I don't think the powersystem works on MP either, btw.

I could implement it and see where it goes. There's really no point, though. The power station needs to be activated for the lights + auto refuel to work. That's it. :P
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Gianluca
Yes,it would be nice to have goals in single player version too...Can you do anything?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Gianluca wrote
Yes,it would be nice to have goals in single player version too...Can you do anything?

Those are not good enough goals, though. You just scroll on the powerstation, and GG. You got fuel and lights. (As I said, though. I think those are bugged and always activated).


I do agree, though. SP needs more goals. And I will see what I can come up with.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Gianluca
Thanks....It can be fantastic for me....
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Gianluca wrote
Thanks....It can be fantastic for me....
Hehe, I've always been just ending up having nothing to do after getting geared. But it's hard for me to come up with more objectives. Or things to do. You can't just run around until you run out of food, so that you can get new food. That's where I'm at right now.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
UPDATE: after adding more weapons, planes, helicopters and skins i think it should be time to do a release unfortunately the download is 3GB and i doubt you want to wait a few hours for a download to finish. so what next, well i will be making a lite version of the release and it will be out soon. for the people who want the full release you will have to wait for me to finish it. i think it will be 3-4GB when it is finished so sorry if i waste your bandwidth. above can you let us know when you are updating the map and i will put my stuff out then(if its not later than a month or 2)

Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

quietlike
In reply to this post by Above
Im still new to this, but is it possible to have like an ai base, and they come and go every so often?  
Or missions, I try to think of some, instead of just wandering..
like save an ai from bandit ai (are there any friendly ai?  How do you make them 'friends' or not shoot you? -can you control them like in arma?)  Do dogs work?
Or like blow up an infested (infinite z's spawn inside) building

Anyone else have ideas?  Im terrible multiplayer, dont want all my stuff to get stolen because I dont play everyday.  SP is perfect for me.  

Does building stuff work?  ive tried to make a sandbag next, made it, but it wont let me put it down.

Great work. thanks
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
quietlike wrote
Im still new to this, but is it possible to have like an ai base, and they come and go every so often?  
Or missions, I try to think of some, instead of just wandering..
like save an ai from bandit ai (are there any friendly ai?  How do you make them 'friends' or not shoot you? -can you control them like in arma?)  Do dogs work?
Or like blow up an infested (infinite z's spawn inside) building

Anyone else have ideas?  Im terrible multiplayer, dont want all my stuff to get stolen because I dont play everyday.  SP is perfect for me.  

Does building stuff work?  ive tried to make a sandbag next, made it, but it wont let me put it down.

Great work. thanks
It is possible to ADD an AI base, I'm thinking of a good way to do it. And a good way of giving the AI a behavior.

It is also possible to add missions, I was going to do this. But I stopped working on it. The ones I had ready were not suitable after all. But now that I think about it, having something like extra zombies, perhaps lethal zombies spawn in hoards every now and then would be cool. Something like "oh no, the zombies heard your gunshots from far, and have now all located you" or whatever. And then have a hoard of zombies chase you. Like a scene from the first series of The Walking Dead.

Friendly AI, there are none as of now. But I'll add simple AI, that simply joins your crew when you enter the trigger, say 1-2. This for the next update, possibly.

Dogs does work.

Building stuff works, but only 1 of the 2 systems. I'll work on removing the one that doesn't work. Wich is hard since Deathly is using pretty much the same thing, just that it isn't working. Or at least not on SP.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

shnknott
actually i think BreakingPoint has enough zombies as is. i just think that BreakingPoint sp and factions is challenging enough.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

quietlike
In reply to this post by Above
How do u train a dog?  
What is deathly?

Sent from my Virgin Mobile Android-Powered Device

----- Reply message -----
From: "Above [via Kodabar DayZ / DaiZy single player forum]" <[hidden email]>
To: "quietlike" <[hidden email]>
Subject: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]
Date: Sun, Aug 4, 2013 6:00 PM


quietlike wrote
Im still new to this, but is it possible to have like an ai base, and they come and go every so often?  
Or missions, I try to think of some, instead of just wandering..
like save an ai from bandit ai (are there any friendly ai?  How do you make them 'friends' or not shoot you? -can you control them like in arma?)  Do dogs work?
Or like blow up an infested (infinite z's spawn inside) building

Anyone else have ideas?  Im terrible multiplayer, dont want all my stuff to get stolen because I dont play everyday.  SP is perfect for me.  

Does building stuff work?  ive tried to make a sandbag next, made it, but it wont let me put it down.

Great work. thanks
It is possible to ADD an AI base, I'm thinking of a good way to do it. And a good way of giving the AI a behavior.

It is also possible to add missions, I was going to do this. But I stopped working on it. The ones I had ready were not suitable after all. But now that I think about it, having something like extra zombies, perhaps lethal zombies spawn in hoards every now and then would be cool. Something like "oh no, the zombies heard your gunshots from far, and have now all located you" or whatever. And then have a hoard of zombies chase you. Like a scene from the first series of The Walking Dead.

Friendly AI, there are none as of now. But I'll add simple AI, that simply joins your crew when you enter the trigger, say 1-2. This for the next update, possibly.

Dogs does work.

Building stuff works, but only 1 of the 2 systems. I'll work on removing the one that doesn't work. Wich is hard since Deathly is using pretty much the same thing, just that it isn't working. Or at least not on SP.
[IMG]http://i.imgur.com/KBY2PEa.jpg[/IMG]



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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
You need raw meat to tame a dog. You have to chase it down and scroll on it.


Deathly is Deathlyrage, the guy who created the BreakingPoint multiplayer mod.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

megaborg
hey above how is the update coming along? any eta?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Chase
In reply to this post by Above
Hey there!
First of all I must say I love this patch, especially the heli NPCs. However, I´ve noticed that some vehicle weapons doesn´t work as they did before in the earlier patch, i.e. SUV machine gun, Apache heli hydras, several cannons and machine guns on tanks/APCs. I can fire them and see the animation firing but they do not appear to hit anything or even launch (rockets). Any ideas what might have went wrong?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by megaborg
megaborg wrote
hey above how is the update coming along? any eta?

I really could just release it now. But I wanna do more stuff to the map. And import some of the 1.7.7.1 changes that I haven't yet.


And to be quite honest, I've been taking it eez for a while, too.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Chase
Chase wrote
Hey there!
First of all I must say I love this patch, especially the heli NPCs. However, I´ve noticed that some vehicle weapons doesn´t work as they did before in the earlier patch, i.e. SUV machine gun, Apache heli hydras, several cannons and machine guns on tanks/APCs. I can fire them and see the animation firing but they do not appear to hit anything or even launch (rockets). Any ideas what might have went wrong?

I'm pretty sure those have been banned since I release the first BreakingPoint. I'll unban them for the update, though. I've kept forgetting about it.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

megaborg
awesome, is it possible to add mini missions, like check out a chopper crash,? oor something like that,? check for surviors at x location? that would give something to do once properlly set up :)
allso bandits in gangs,
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
megaborg wrote
awesome, is it possible to add mini missions, like check out a chopper crash,? oor something like that,? check for surviors at x location? that would give something to do once properlly set up :)
allso bandits in gangs,
I'm assuming you mean missions, possibly from Wasteland? That would be possible, after a bit of re-coding. Although it'd be kinda hard to set it up so missions will continue spawning after saves/resumes and after hours of playing. I think it'd be awesome if you could build a laptop or something at your base, and when you want to do a mission, you go up to it and scroll and click "Spawn Mission" or something, and it would spawn a mission somewhere, tell you what to do, and highlight it on the map :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Hey everyone, i have taken the time to add all the mods and they are in the stage of config/adding spawns. the release i will send out is based in 2063 after the zombie virus had been eliminated from the rest of the world and the source of the infection (chernarus) is the only place left where zombies roam free. all the rebel groups Fought to claim what was left of the wasteland. They had stolen hi-tech equipment from the army's that tried to irradiate the infection. I will finish the map and upload it when the map update from above comes out!

Thanks for all your patience and i'm sorry that it has taken this long.
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

xtremebond007
In reply to this post by Above
Hi Admin, I have a problem with this map. The Gui become corrupted after i revert from a previous save.I mean the hunger,blood and thurst wont work after i revert back from save or resume the game after suspending.Hunger and thurst icon will double ie they have a smaller icon next to it,also the blood icon shows bleeding,but not actually happening.I tried everything...reinstalled the entire game and everything.Other maps don't have any of these issues.i have installed latest beta patch using dayz commander and i have been playing Dayz factions without any problems.

I tested BreakingPoint again by starting a new game.....then i walked some distance....did a save.....then again run a little....then i reverted to previous save....bang....gui corrupted.
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