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About the update, I'll make a complete list once I'm done. But this is what's on the list so far.
<quote> - More buildings added to the map. And some villages are expanded. DONE - DayZero buildings with the proper loot spawns. (More Chernarus buildings opened up). DONE - A couple of more ghillie suits added. DONE - More roads and places added to the map. DONE and WIP. - Bridge + road to Skalisty Island. DONE, I'll add road(s) on the island, too. - More features from the 1.7.7.1 code. WIP - Weapons replaced, and rebuilt loot table. WIP - More skins. WIP - MAYBE friendly AI. WIP |
In reply to this post by Above
Thanks Above for replying.....i will try the mod again without Kron and will let you know how it went...
For removing kron,since its inside 'BreakingPointSP/Addons' folder...do i have to just delete the "KRON_SupportCall.pbo" ??? Can't wait for the next update.... Have a nice day |
In reply to this post by Above
Ok,i tried just now by deleting the Kron pbo from addons folder,which removed the kron support call from menu.But the problem didn't changed at all.Its still there.
Also i noticed...when i freshly start a new game...i always have a black hunger icon....only happening for this mod. You can see that in the video i posted before. |
In reply to this post by Above
Great! Im going to look forward to this!
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In reply to this post by Above
<quote author="Above">
About the update, I'll make a complete list once I'm done. But this is what's on the list so far. Nice! :) I was just about post a question about the next update. I just can't wait! I've seen your "teaser" video on youtube with some changes you made for the map (with the oil rigs, bridge and the firetruck) (oh and nice stunt piloting skills, except the crash :D ) Keep in mind, that you "promised" friendly AI. That would be a significant change for the Breaking Point. I've tried spawning some AI to help me out in Breaking Point, but they always turn back against me ;p Once I've shot some bandit, my friendly AI figured I've shot one of my own, so they start firing back at me. Pretty pointless huh? DayZ Factions has it, but it doesn't have wreck loot spawns, and all the nice gear. BTW could you bring back the 80 slot survivalist pack? For SP purpose I never considered it as a cheat item, it was pretty usefull. There was some posts about single player goals and more stuff that you can do in Chernarus, unfortunately I don't have any cool ideas, but the power grid would be something for a start. Loki's lost key have some nice features like halo jumps, ac-130 support, and much more... I had this idea to unpbo the file and see what can I do with it, maybe I could "somehow" use some scripts from it and "somehow" implement it into the game as a SP quest reward or something, but when I saw all those files my jaw hit the floor, my knees softend up, and my tatoos fell off :( I'm no programmer... I might as well dig into China with my bare hands and break the Great Wall with my head. Anyway... Above you're the wizard that made this mod as it is now, maybe you could give it some thought? ;] As for me, take your time on this, but please not like Dean Hall on standalone ok? ;] Cheers M8 and keep up the good work. |
In reply to this post by Above
Above,I like the ESP cheat in BreakingPoint....i use it when i get bored and hunt down all bandits....i wanted this on the "DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1"....so i extracted the mission pbo of both mods and after checking them,i figured how you added it....so i edited the mission file and replaced 'changing skin' option to ESP.....and its working perfectly fine on Factions. Thanks again.
I hope the next update might fix my issues with Breaking Point. Have a nice day |
In reply to this post by Above
Awesome man I love this mod! I have a few questions what is the best way to get rid of the ammo 5.56 boxes and the cardboard medical boxes that spawn as loot they are piling up all over the place for me they won't despawn. Also the only animals spawning for me are the rabbits which isn't a big deal I'm just wondering if this is only me that this is happening to. This is my last question I'm playing on the no AI version am I suppose to have Bloodsuckers,Infected Hounds,and Night Stalkers cause I don't.
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I had the same problem with them not despawning even after using the 'delete loot' script, i=I also had backpacks stay around.I think the only way to remove the 5.56 ammo boxes/med boxes and backpacks is to empty the ammo/med boxes and it should disappear. only way i could remove the backpacks was icking it up and moving it elsewhere, but more ended up spawning unfortunately.
as for the Infected Hounds, Bloodsuckers and Night Stalkers, im pretty sure they are for the multiplayer version only, same with the power grid currently. |
I too noticed a lot of backpacks spawning....too many around office building and super market....all of them the same kind...a lot of survival ACU.
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In reply to this post by xtremebond007
The black icon is an old "glitch" all you gotta do is eat. Haleks do have a fix for this, but I never made or used one because it kept making the drink/hunger function way sped up. |
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In reply to this post by Just some guy
<quote author="Just some guy">
Thanks, the crash was me fucking up my "float-landing". About the firetruck, it's currently not a part of the new update (YET) even though I've added some new vehicles. I'll probably dig into friendly AI, I just gotta get rid of the other features. I also appreciate any feedback and wishes for the update. About the backpack, there's already a 28 slot pack (new model) and a 64 slot backpack (another new model). About the power grid, I don't think it's even working on MP. If it does, it'll be easy to get working for SP. But I don't feel like fixing the whole thing if it doesn't even work on MP yet. And no, I've been playing around alot, I'll get this done sooner than later. |
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In reply to this post by Put Zeds To Bed
As for the boxes, I currently don't know what they count as. But I'll study up on it and write a script to remove them. I wont promise anything yet, though. The list of things I gotta do is getting longer. About the animals, I've seen all ArmA animals while playing, I would guess it's about luck. |
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In reply to this post by Rabidgerbil
This is because both of those count as "objects". I've also been picking backpacks up and put them on zombies. And then simply removed all bodies. I will eventually write a script for the boxes and backpacks, and re-balance the loot table (since alot of backpacks are spawning in BreakingPoint). And yes, the infected hounds and bloodsuckers are currently not added to the singleplayer. But that's also one of the things that I gotta look into eventually. |
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This post was updated on .
These are the kind of cars you can expect.
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In reply to this post by Above
sounds good, it wasnt a huge issue for me, just meant if i ever ran short on 5.56 i always knew where some was lol.
cars look great, cant wait to try them and the update out |
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I reckon the amount of ammoboxes is fair as long as you don't spamcycle buildings. The spawnchance itself is balaced. ;O Ya, the new ambulances/firetrucks/police cars are cool especially. My only problem is the fact that there are no police stations, so I'll have to use the small square military houses as police huts. :D |
I will dig though some building addons for you! i know there is a police station one somewhere!
Cheers, BossMann
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when can we expect to see this update?
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I'm not entirely sure, yet. But I'll add a list below, showing what I got left to do. I'm currently doing some of it at least.
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