if worse came to worse with the police vehicles, if possible re-texture them to look closer to Military Police vehicles, could find them at the military checkpoints etc? Just a thought though.
|
Administrator
|
True, but we need some regular police/ambulance/firetruck vehicles. I might add some rust and dirt and stuff to them, since it's an apocolypse. |
Oh yeah of course some regular ones would be needed, it was just an idea that popped up while at work. The dirt and rust I think would suit it well and add to the dilapidated feel of the country and buildings.
|
In reply to this post by Above
Have you been adding what you have done to the mission as you go, or are you going to do it all at once?
(Only reason I am not figuring it out is because it is quite a large file) By this I mean the Dayzero buildings, Gullies, Bridge etc. Thanks |
ok, above i think i have found a police station! i dont know if we can use it :( i will ask the dev's if we can and i will get back to you
Cheers, BossMann
|
Here above, does This tickle your fancy?
Cheers, BossMann
|
Administrator
|
In reply to this post by Snuggly Overlord
The list shows what I've done, and what I haven't done. =) And I don't think the file will be much bigger, I'll leave the AI addon out of the download, and add a link. Since this addon is not needed. The ghillie suits, and all the mapchances will be possible to notice on the size. Those buildings are just slices of code.
|
Administrator
|
In reply to this post by BossMann
Thank you for taking that time! I'll check it out right away, I'll tell you what I think. :D |
Administrator
|
Oh yes, this is perfect. Apart from some cons: It's really big, it'll be hard to find a flat place (but I will). It also needs some more interior. :)
But I loved that it had a garage, and a parking lot. I'll add the regular cars to the parking lot. And the bigger police vans to the garage. I'll also pop some lootchoords in this police station. The coolest thing is that it has evidence room, briefing room and all that. |
In reply to this post by Above
Sorry, you must have misunderstood.
Let me rephrase. Have you been updating the mission every time you finnish a task (eg. camo, guns, dayzero buildings) or are you going to update the mission when you have finished all the tasks (Friendly AI. More features)? Ask me to rephrase again if I am not being clear Thanks, good work |
Administrator
|
Oh, sorry for missunderstanding! I know exacly what you mean now. And no, I'm updating everything at the same time. Everytime you see a list of "next update changes" or whatever, that's just me giving a heads up, to let you know what to expect. |
Great, thank you
|
In reply to this post by Above
Above, let me see if i could find a smaller police station too! If need be i will make my own!
Cheers, BossMann
|
There are many, just most of them belong to one community or another.
We could ask TCG or City Life, they may accept Thanks |
Yea, i was thinking of asking the TCG crew if they would let us. I doubt the city life devs would even bother responding!
Cheers, BossMann
|
Administrator
|
This post was updated on .
In reply to this post by BossMann
I didn't know you had 3D editing skills, that's sick! I was gonna study up on it, but never really got around to it. Either way, I've already added this one to Cherno, but I really couldn't find a place for another one. But I'm adding loot choords to this one now, and then I'll balance the police car spawn, there are about 8 cars, so they'll need proper spawn chances, haha. I really appreciate the help. A smaller police station would be amazing. And about the CL buildings, they look sooo low res. D; |
Administrator
|
In reply to this post by Above
I've now balanced the police car spawns abit, 2/8 spawned when I first tried. I guess I could lower it abit more.
The loot spawns also seem to work, see pictures below. Now I'll add some firetrucks to the firestations, and some ambulances to the hospitals. I also gotta add the damage variables for the new vehicles. But I guess the only thing left after that is getting another police station and setup a mission with friendly AI.
|
This post was updated on .
Above, you should place dirt roads under the building to get rid of the grass!
Cheers, BossMann
|
I actually kinda like the grass showing through the cracked and broken concrete a bit, I think it helps show that it has been abandoned for a long time, thats me though.
|
yes, i agree that would look good in small patches but not the entire thing. the other buildings in the cherno map dont have grass showing so it just makes it look a little "messy"
Cheers, BossMann
|
Free forum by Nabble | Edit this page |