RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
if worse came to worse with the police vehicles, if possible re-texture them to look closer to Military Police vehicles, could find them at the military checkpoints etc? Just a thought though.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Rabidgerbil wrote
if worse came to worse with the police vehicles, if possible re-texture them to look closer to Military Police vehicles, could find them at the military checkpoints etc? Just a thought though.

True, but we need some regular police/ambulance/firetruck vehicles. I might add some rust and dirt and stuff to them, since it's an apocolypse.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
Oh yeah of course some regular ones would be needed, it was just an idea that popped up while at work. The dirt and rust I think would suit it well and add to the dilapidated feel of the country and buildings.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Snuggly Overlord
In reply to this post by Above
Have you been adding what you have done to the mission as you go, or are you going to do it all at once?
(Only reason I am not figuring it out is because it is quite a large file)
By this I mean the Dayzero buildings, Gullies, Bridge etc.  
Thanks
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
ok, above i think i have found a police station! i dont know if we can use it :( i will ask the dev's if we can and i will get back to you
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Here above, does This tickle your fancy?
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Snuggly Overlord
Snuggly Overlord wrote
Have you been adding what you have done to the mission as you go, or are you going to do it all at once?
(Only reason I am not figuring it out is because it is quite a large file)
By this I mean the Dayzero buildings, Gullies, Bridge etc.  
Thanks
The list shows what I've done, and what I haven't done. =)

And I don't think the file will be much bigger, I'll leave the AI addon out of the download, and add a link. Since this addon is not needed.

The ghillie suits, and all the mapchances will be possible to notice on the size. Those buildings are just slices of code.


What to expect in the next update:


Everything is subject to change, so I'll keep this list at the bottom of my replies, and keep it up to date.

- AI will have more health, to make it more like MP. DONE but needs testing.
- More buildings added to the map. And some villages are expanded. DONE
- DayZero buildings with the proper loot spawns. (More Chernarus buildings opened up). DONE
- A couple of more ghillie suits added. DONE
- More roads and places added to the map. DONE
- Bridge + road to Skalisty Island. DONE
- New weapons (very few). DONE
- Loot table rebalance attempt. DONE
- 2 new backpacks (28 + 64 slot). DONE
- More vehicles. DONE (Even more will be added, though. Like firetrucks/ambulance/police).
- Vehicle wreck loot will be limited to tanks/military vehicles. And they'll have some sort of military loot.
(Because I've noticed that the many loot spawns sometimes causes a pause).
- More skins. (Female soldier/pilot skins) DONE

- More features from the 1.7.7.1 code. WIP

- Friendly AI. WIP
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Here above, does This tickle your fancy?

Thank you for taking that time! I'll check it out right away, I'll tell you what I think. :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Oh yes, this is perfect. Apart from some cons: It's really big, it'll be hard to find a flat place (but I will). It also needs some more interior. :)

But I loved that it had a garage, and a parking lot. I'll add the regular cars to the parking lot. And the bigger police vans to the garage. I'll also pop some lootchoords in this police station. The coolest thing is that it has evidence room, briefing room and all that.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Snuggly Overlord
In reply to this post by Above
Sorry, you must have misunderstood.

Let me rephrase.

Have you been updating the mission every time you finnish a task (eg. camo, guns, dayzero buildings) or are you going to update the mission when you have finished all the tasks (Friendly AI. More features)?

Ask me to rephrase again if I am not being clear

Thanks, good work
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Snuggly Overlord wrote
Sorry, you must have misunderstood.

Let me rephrase.

Have you been updating the mission every time you finnish a task (eg. camo, guns, dayzero buildings) or are you going to update the mission when you have finished all the tasks (Friendly AI. More features)?

Ask me to rephrase again if I am not being clear

Thanks, good work

Oh, sorry for missunderstanding! I know exacly what you mean now. And no, I'm updating everything at the same time. Everytime you see a list of "next update changes" or whatever, that's just me giving a heads up, to let you know what to expect.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Snuggly Overlord
Great, thank you
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
In reply to this post by Above
Above, let me see if i could find a smaller police station too! If need be i will make my own!
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Snuggly Overlord
There are many, just most of them belong to one community or another.

We could ask TCG or City Life, they may accept

Thanks
 
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Yea, i was thinking of asking the TCG crew if they would let us. I doubt the city life devs would even bother responding!
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
In reply to this post by BossMann
BossMann wrote
Above, let me see if i could find a smaller police station too! If need be i will make my own!


I didn't know you had 3D editing skills, that's sick! I was gonna study up on it, but never really got around to it.


Either way, I've already added this one to Cherno, but I really couldn't find a place for another one. But I'm adding loot choords to this one now, and then I'll balance the police car spawn, there are about 8 cars, so they'll need proper spawn chances, haha.


I really appreciate the help. A smaller police station would be amazing.


And about the CL buildings, they look sooo low res. D;


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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Above
I've now balanced the police car spawns abit, 2/8 spawned when I first tried. I guess I could lower it abit more.

The loot spawns also seem to work, see pictures below.

Now I'll add some firetrucks to the firestations, and some ambulances to the hospitals. I also gotta add the damage variables for the new vehicles. But I guess the only thing left after that is getting another police station and setup a mission with friendly AI.







Current update progress:

- AI will have more health, to make it more like MP. DONE but needs testing.
- More buildings added to the map. And some villages are expanded. DONE
- DayZero buildings with the proper loot spawns. (More Chernarus buildings opened up). DONE
- Police station(s) added, with police cars. Ambulances added to hospitals, and firetrucks added to firestations. DONE
- A couple of more ghillie suits added. DONE
- More roads and places added to the map. DONE
- Bridge + road to Skalisty Island. DONE
- New weapons (very few). DONE
- Loot table rebalance attempt. DONE
- 2 new backpacks (28 + 64 slot). DONE
- More vehicles. DONE (Even more will be added, though. Like firetrucks/ambulance/police).
- Vehicle wreck loot will be limited to tanks/military vehicles. And they'll have some sort of military loot.
(Because I've noticed that the many loot spawns sometimes causes a pause).
- More skins. (Female soldier/pilot skins) DONE

- More features from the 1.7.7.1 code. WIP
- Friendly AI. WIP
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
This post was updated on .
Above, you should place dirt roads under the building to get rid of the grass!
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
I actually kinda like the grass showing through the cracked and broken concrete a bit, I think it helps show that  it has been abandoned for a long time, thats me though.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
yes, i agree that would look good in small patches but not the entire thing. the other buildings in the cherno map dont have grass showing so it just makes it look a little "messy"
Cheers, BossMann
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