RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
It's also just because I can. If I didn't have the ability to spawn an admin pack or other insanely huge pack, I'd just make do, or decide which will be of most use to me etc.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

coyote
In reply to this post by Above
Hey i just updated my breaking point a lil while ago and was wondering this had probably been brought up before but after you play for so long couple hours or so it starts to delay things like bandaging and eat and drink stuff like that is there anything i can do to get it running like when you first start without having to restart the game? i have a bunch of stuff and dont wanna let it all go lol. also i cant see my food or drink icons anymore and havent been able to use a bloodbag from the start, any help will be appreciated :) and fantastic single player by the way so much stuff in it i really enjoy it keep up the good work guys!!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Haleks
coyote wrote
Hey i just updated my breaking point a lil while ago and was wondering this had probably been brought up before but after you play for so long couple hours or so it starts to delay things like bandaging and eat and drink stuff like that is there anything i can do to get it running like when you first start without having to restart the game?
Just to be sure, Above : I think you're not using the latest building script? I was starting to think that those delayed actions were caused by it; but it looks like it is something in the dayz_code indeed... :/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

dom.stb
Delayed bandage/blood bag etc. happened to me a few times in Breaking Point multiplayer too. Haven't played for a while though because I got sick of the login problems.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Haleks
dom.stb wrote
Delayed bandage/blood bag etc. happened to me a few times in Breaking Point multiplayer too. Haven't played for a while though because I got sick of the login problems.
I also experienced it on DayZ; but the problem is that it seems to get worse over time in SP - most likely because we don't have anything such as a server reboot. :/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Haleks wrote
dom.stb wrote
Delayed bandage/blood bag etc. happened to me a few times in Breaking Point multiplayer too. Haven't played for a while though because I got sick of the login problems.
I also experienced it on DayZ; but the problem is that it seems to get worse over time in SP - most likely because we don't have anything such as a server reboot. :/
Maybe you could figure out a way to have a script run every 4 hours or so that essentially "restarts" the "server map" so that it cleans those problems up, yet saves all vehicle locations, tent locations, items in vehicles and tents, player's inventory, player's location, etc.? Maybe even have it so there might be new vehicle spawns? I'm sure you can code something like that :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

coyote
yea that would be pretty cool, get rid of all the delays and stuff and keep everything you have looted and found. i have high hopes these guys can do it, i believe they can :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Rabidgerbil
Rabidgerbil wrote
It's also just because I can. If I didn't have the ability to spawn an admin pack or other insanely huge pack, I'd just make do, or decide which will be of most use to me etc.

Hehe. ^^

The update will have a 64 slot backpack, make it a goal to get that? ;p
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Update: The map is 60% done, i need to fix some scripts and record the new AI data (using a breakingpoint server to track all players and use the data to power the new AI). The AI will take 2 weeks at the most. Sorry if i am away from the forums for a while. You have 2 weeks to ask for features and i will see if i can fit it in.
EDIT: There are some Easter eggs for you to find...

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Rabidgerbil
In reply to this post by Above
looking forward to it!
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

64Dragonheart64
In reply to this post by Above
when i install Breaking Point and launch the game, a message pops up that says: "Addon dayz_code needs addon dayz_misc." Then, the game launches.And when i launch a Breaking Point mission,regardless of which one, an error pops up saying that i have a lot of missing content. i alredy modified the shortcut. Any Ideas?
(sry for my english if i writed something wrong)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
64Dragonheart64 wrote
when i install Breaking Point and launch the game, a message pops up that says: "Addon dayz_code needs addon dayz_misc." Then, the game launches.And when i launch a Breaking Point mission,regardless of which one, an error pops up saying that i have a lot of missing content. i alredy modified the shortcut. Any Ideas?
(sry for my english if i writed something wrong)

You're either missing files, or not launching the mod properly. The dayz_misc is one of the files in BreakingPoint that you need.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Above
I have not updated the map.

Balota got an actual runway now (it's looking beautiful).
I also added some minor decoration to it.

And I've also added some oilrigs, wich will have loot soon.


I'll also be working in the code, and the changes that I've mentioned.

I'll most likely be adding new vehicles aswell, there are already new vehicles in BreakingPoint (that the online mod is not using). So we might aswell use those aswell. :P


If you have any feedback or ideas, don't hesitate to post! :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Kelibox44
Hello everybody, when I launch the mission, at the end of the load an error displays:

" It is impossible to play/modify this mission because she restson the downloadable contents which was deleted ".

Then, everything the files of the file @Breakingpoints are shown .


So if you can help me thanks you very much
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Jordan50cal
In reply to this post by Above
Man why did you remove patrolling cars I was looking forward to that :/
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Kelibox44
I removed nothing I quite well installed and at the time of launching the mission there was this error
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Jordan50cal
Jordan50cal wrote
Man why did you remove patrolling cars I was looking forward to that :/

They rarely showed up, and most of them probably ended up crashing. Like Haleks said when I brought it up. I still wanted to give them a chance, though. But I ended up seeing 1 car in like 2 weeks.



And Kelibox44, you're most likely not running the mod properly. Have you thrown and eye on the launch parametres and the folder? Also check the folder, you might be missing files.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Eusebiu
Work's great , Thanks Above and the others :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Eusebiu wrote
Work's great , Thanks Above and the others :D

Glad to hear that! :D




Also, I recorded the new parts of the map. (As of now!) http://www.youtube.com/watch?v=M-Yp_qXIjPk
I will probably make some new villages now, that I've actually found concrete and roads. :)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
Eusebiu wrote
Work's great , Thanks Above and the others :D

Glad to hear that! :D




Also, I recorded the new parts of the map. (As of now!) http://www.youtube.com/watch?v=M-Yp_qXIjPk
I will probably make some new villages now, that I've actually found concrete and roads. :)
I watched the video, and I gotta say - I can't wait for the update! :D The Balota Airstrip looks BEAUTIFUL, as do the new custom ghillie suits :D I want the update so bad right now xD
I have no idea what I'm doing. Trust me, I'm a dentist.
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