RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

astocky
Above wrote
Eusebiu wrote
Work's great , Thanks Above and the others :D
Glad to hear that! :D

Also, I recorded the new parts of the map. (As of now!) http://www.youtube.com/watch?v=M-Yp_qXIjPk
I will probably make some new villages now, that I've actually found concrete and roads. :)
Is the new map update going to include the 3.1994 update? I'm not actually sure what they changed and whether it is important or not, but I thought I would ask.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

gurra1234
In reply to this post by Above
whay dosent co war mod work?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by astocky
astocky wrote
Above wrote
Eusebiu wrote
Work's great , Thanks Above and the others :D
Glad to hear that! :D

Also, I recorded the new parts of the map. (As of now!) http://www.youtube.com/watch?v=M-Yp_qXIjPk
I will probably make some new villages now, that I've actually found concrete and roads. :)
Is the new map update going to include the 3.1994 update? I'm not actually sure what they changed and whether it is important or not, but I thought I would ask.

I'll dual reply.


Will this be on the latest patch? I've thought about it. And I'm not sure. The only change I know about is that castles got heli crash loot. And that they added the leafs flying abouts in the wind.

If I don't update to the latest version, I'll add the features I know about.



And I'm really glad you liked the map changes. I was actually quite pleased myself. I just have to fix the bridge because it's not that good.

I might also add additional roads, and new villages. I'm also looking into adding some sort of concrete to the already excisting villages to make it look less custom.

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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
I'll dual reply.


Will this be on the latest patch? I've thought about it. And I'm not sure. The only change I know about is that castles got heli crash loot. And that they added the leafs flying abouts in the wind.

If I don't update to the latest version, I'll add the features I know about.



And I'm really glad you liked the map changes. I was actually quite pleased myself. I just have to fix the bridge because it's not that good.

I might also add additional roads, and new villages. I'm also looking into adding some sort of concrete to the already excisting villages to make it look less custom.
We need to skype, bro.
And I can't wait for this update, like I said earlier, it sounds amazing :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

reusin
In reply to this post by Above
hello excuse my bad English
for the next actualizazion is could put a base for characters
could be like in this video...https://www.youtube.com/watch?v=ePe80v9gbPc
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
reusin wrote
hello excuse my bad English
for the next actualizazion is could put a base for characters
could be like in this video...https://www.youtube.com/watch?v=ePe80v9gbPc
The bases I've made look really similar. Not as good, but still quite similar. I'll see if I can improve those, and add more of them! :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

BossMann
Hey Above, can you send me a early copy of your map update so i can port my map changes to it and get my map out faster?

Cheers, BossMann
Cheers, BossMann
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

kilroyole
In reply to this post by Above
No freindly AI? I am understand everything right? did you want to add freindly AI?
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
This post was updated on .
kilroyole wrote
No freindly AI? I am understand everything right? did you want to add freindly AI?

I don't, but others do. And I've said that I'll add it at some point. I'm currently working pretty hard on the map. But it shouldn't take long to make the friendly AI. As they'll be fairly basic.



And BossMan, the map is faaaaaaaaaar from completed. And to be honest, I'd like it unique to my realease.

I can't stop you from using it, obviously. But this is what I would prefer. :P

Regardless, though. It'll take a while until it's done. I'm adding alot of new roads and places. I'm trying to make "Chernarus 2.0" deserve it's title.


*EDIT: Didn't you work on your own map? ;o
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

A Hobo Panda
Above wrote
And BossMan, the map is faaaaaaaaaar from completed. And to be honest, I'd like it unique to my realease.

I can't stop you from using it, obviously. But this is what I would prefer. :P

Regardless, though. It'll take a while until it's done. I'm adding alot of new roads and places. I'm trying to make "Chernarus 2.0" deserve it's title.
Maybe BossMann's release could be somewhat "unique"... as in, maybe it only has, say, the Balota runway? None of the other custom building and cities that you're adding - just the runway. Idk, just spitballin' here. I just think that his variation of your map deserves to at least have a little bit of an update (i.e. Balota lol). But that's just me, you guys do whatever you want :)
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

kilroyole
Good to hear this:)
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

starrfiveo
In reply to this post by Above
when i ope it, it's regular breaking point
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
starrfiveo wrote
when i ope it, it's regular breaking point
That's because you're somehow launching the original mod.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

starrfiveo
i know that much but the original mod has its name different from the breaking point so, i'll switch them and see what happens, i'll get back to you on it
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
starrfiveo wrote
i know that much but the original mod has its name different from the breaking point so, i'll switch them and see what happens, i'll get back to you on it

Any success? You'll wanna focus on the launch parametres and the folder name.


If you use a launcher to launch singleplayer, that's most likely the cause.


*EDIT: The map is starting to look really good! I've made the far-east Kamenka spawn way more interesting by adding a road that goes to a military-kinda base. But it's more industrial-ish. But it has 2 HIGH AS HELL grade military buildings.

I'll work on all the villages, too.
Ray
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Ray
Above wrote

*EDIT: The map is starting to look really good! I've made the far-east Kamenka spawn way more interesting by adding a road that goes to a military-kinda base. But it's more industrial-ish. But it has 2 HIGH AS HELL grade military buildings.

I'll work on all the villages, too.

Sounds good, will you be working on the Krasnostav and Olsha area perhaps? It is a very good location is a bit boring if you know what I mean.

Also, to launch I recommend ArmA 2 Launcher for beginners. Very helpful and user friendly tool.
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Ray wrote
Above wrote

*EDIT: The map is starting to look really good! I've made the far-east Kamenka spawn way more interesting by adding a road that goes to a military-kinda base. But it's more industrial-ish. But it has 2 HIGH AS HELL grade military buildings.

I'll work on all the villages, too.

Sounds good, will you be working on the Krasnostav and Olsha area perhaps? It is a very good location is a bit boring if you know what I mean.
Sure! I personally don't have any special places. I was just gonna look for some decent spots. I appreciate you giving me some places. :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Blaze
@Above,

I was on my way to NWAF from Devils Castle when I managed to spot a dog. I tried to scroll to see if I could tame it but had no luck :( Any advice on how to capture the lil f**ker lol
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
Blaze wrote
@Above,

I was on my way to NWAF from Devils Castle when I managed to spot a dog. I tried to scroll to see if I could tame it but had no luck :( Any advice on how to capture the lil f**ker lol
You need raw meat! :D
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Re: RELEASE: BreakingPoint 3.1987 (1.7.7) [update: 1.9]

Above
Administrator
In reply to this post by Above
Guys, this will be smashed together with the latest DayZero update.

This means that it'll be pretty much the same thing, but most of the buildings are opened. Aswell as new skins and weapons. And a new UI! :D

The same features, skins, and weapons will be the same. It will also have the changes I've made to the BP map!
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