RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Sb8i
Hey Above thank you so much for this wonderfull mod. It´s very well balanced , i just made an account to thank u and Halek too for the effort.

And i would appreciate if any one  can help me find a Heli, i wasn´t succesfull in finding one in stary sabor. i found cars and i fixed a Ural .  Thanks in advance
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

noobz0r
In reply to this post by Above
Nice thank you :) And keep up the good work
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Haleks
In reply to this post by Above
Yup, it's nice to read such positive feedback; thank you all guys! :D
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Sb8i
Sb8i wrote
Hey Above thank you so much for this wonderfull mod. It´s very well balanced , i just made an account to thank u and Halek too for the effort.

And i would appreciate if any one  can help me find a Heli, i wasn´t succesfull in finding one in stary sabor. i found cars and i fixed a Ural .  Thanks in advance

I've had just as fun as you while making/playing it. :)
It's my pleasure.

The helis are random, each time you restart the mission, they'll be at different locations. I'll list all the heli spawns I know for you.

NWAF, all over the airfield.
NEAF,by the hangars and the air traffic control tower.
Cherno, by the north hospotal.
Balota, by the hangars.
Elektro, by the hospital.
Stary Sobor, by the tents.
Skalisty island, in the middle of the island.

I can't remember where I placed the rest. But you should find one at one or some of those locations.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Above wrote
Someone asked for a dayz_code of the 1.4 that had the old weather system and 80 slots in the Survivalist backpack, Here it is.
Oh my god, I love you so much now. <3 Thanks soooo much :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Oh, also, Above, earlier on one of the no timecycle/no dogs mission on 1.3, I saw a Ka-60 heli patrol. But, of course, it wasn't firing at anything, it just kept flying around, since there are no side gunners. Might want to fix that :p
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
A Hobo Panda wrote
Oh, also, Above, earlier on one of the no timecycle/no dogs mission on 1.3, I saw a Ka-60 heli patrol. But, of course, it wasn't firing at anything, it just kept flying around, since there are no side gunners. Might want to fix that :p
Oh really? That's stupid. I (thought) I made sure to have gunner helis only. xD

But to be fair to simulate MP, we need some AI doing fuck all. Like just floating around in a harmless heli, what do you think?

I'm definitely adding more vehicles to the car/heli patrols, though. I just gotta make sure of some stuff. Like I want urals with random gear driving around. :D
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by A Hobo Panda
A Hobo Panda wrote
Above wrote
Someone asked for a dayz_code of the 1.4 that had the old weather system and 80 slots in the Survivalist backpack, Here it is.
Oh my god, I love you so much now. <3 Thanks soooo much :D
I love you back. <3

Btw, are you the guy that emailed me about  it? If so, don't hesitate to comment here. I support smaller changes and requests like that one. However, whole mod requests should be made in the future requests sub forum.
(The main reason for what I said above is because I rarely read the mail I'm signed up here on, because it's getting spammed with adverts and shit 24/7. So it's hard to find what's worth reading).
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Above wrote
A Hobo Panda wrote
Oh, also, Above, earlier on one of the no timecycle/no dogs mission on 1.3, I saw a Ka-60 heli patrol. But, of course, it wasn't firing at anything, it just kept flying around, since there are no side gunners. Might want to fix that :p
Oh really? That's stupid. I (thought) I made sure to have gunner helis only. xD

But to be fair to simulate MP, we need some AI doing fuck all. Like just floating around in a harmless heli, what do you think?

I'm definitely adding more vehicles to the car/heli patrols, though. I just gotta make sure of some stuff. Like I want urals with random gear driving around. :D
Haha yeah. But that does sound like a good idea. Maybe put 1-2 AH6X patrols that fly from city to city, maybe up north some? That'd be awesome :D And yes, ural patrols with random gear sounds amazing :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Above wrote
A Hobo Panda wrote
Above wrote
Someone asked for a dayz_code of the 1.4 that had the old weather system and 80 slots in the Survivalist backpack, Here it is.
Oh my god, I love you so much now. <3 Thanks soooo much :D
I love you back. <3

Btw, are you the guy that emailed me about  it? If so, don't hesitate to comment here. I support smaller changes and requests like that one. However, whole mod requests should be made in the future requests sub forum.
(The main reason for what I said above is because I rarely read the mail I'm signed up here on, because it's getting spammed with adverts and shit 24/7. So it's hard to find what's worth reading).
Yep, that was me :3 but ok, I'll ask here next time. Thanks again! :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Also, what's your "DEATH SQUAD"? A clan? I like the name lol :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by A Hobo Panda
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
Someone asked for a dayz_code of the 1.4 that had the old weather system and 80 slots in the Survivalist backpack, Here it is.
Oh my god, I love you so much now. <3 Thanks soooo much :D
I love you back. <3

Btw, are you the guy that emailed me about  it? If so, don't hesitate to comment here. I support smaller changes and requests like that one. However, whole mod requests should be made in the future requests sub forum.
(The main reason for what I said above is because I rarely read the mail I'm signed up here on, because it's getting spammed with adverts and shit 24/7. So it's hard to find what's worth reading).
Yep, that was me :3 but ok, I'll ask here next time. Thanks again! :D
Oh, cool. I was quite curious as to who it was. :D

No worries, it's whatever for me. It's just that I've missed alot of mails on that email.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

megaborg
In reply to this post by Above
Hey Above,

firstly great mod i have been playing for the past 2 weeks and it is great,

i have downloaded the newest updates but am still using the DaiZy BreakingPoint 3.1976
with the 1.4 update out of the 1.4 update i am only using the dayz_code.pbo and was wondoring how do i get debug menu up that shows blood how many zombies have spawned ect, i am fairly new to dayz itself and i am having no luck .. cheers in advance
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Above
Above wrote
Wayne wrote
Nah, that's the IRA Terrorist skin that use's an Alice Pack as part of the skin. The Terrorist pack is...well, just damn sexy!

Hahaha yeah I have 80 slots now and that's just rather sexually explicit to say the least...I'm a goddamn walking one-man army come supermarket come medic!

Talking of skins is there any chance of a list being provided of the all the named skins in the mod...I rather feel like doing a pokemon and catching them all but I don't know the name's of the one's I am missing...I have collected around 14 skins atm...

Bad news, there are already 13 skins. So I'm afraid you got them all. :<

However, the Napf project I'm working on for 1.7.7 got 52 skins. So you'll have alot to do, haha.
Just a thought.
I've played Origins, and the Hero skins for, atleast the Female model, looks awesome. There's a ton of different skins in that mod that you do NOT have implemented in this one. So i'm thinking if it would be possible to snatch a few of those and put them into the Breaking Point?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by dom.stb
dom.stb wrote
Hi Above, Haleks et al.

I've been away from this forum recently since I've been playing alot more Breaking Point multiplayer, but just want to say that I can't believe you're still improving on this.

I've been following the posts here because I get them in my email inbox and it seems like you guys have really made this your own. It is becoming a proper single player game in its own right, no longer just a trainer for the 'real thing'. And I think much of that is down to how carefully you're listening to the other people on here.

All the stuff you've added to make the SP experience more enjoyable (like bigger packs - bigger packs is a great idea for SP obviously) are turning this into such a cool mod.

I hope you get more attention because I think you're providing what alot of people want here, not as an alternative to MP, but as a proper game in its own right. I think alot more people would love this if they heard about it, that perhaps would have been turned off from the MP by hacking or a hostile community or whatever (though I have to say, the Breaking Point MP is sooo much better on those fronts - I've played many hours of now, and apart from some connection problems and glitches and things, it's by far the best community I've played with. I've had all sorts of friendly interactions as well as some great adversarial ones. Also, never seen a single hacker).

I would like to express my admiration for the work and care you're all putting in to this and I feel a little proud to have even been following it as I have been.

If I get any time soon, I'm planning to record some footage in the SP to get on youtube so there's some good video reference for the kind of gameplay you get in the SP. I know that many many people, myself included, got into DayZ via let's plays by people like Frankie and Jack Frags. I hope that if I can make an exciting video I can help in a small way to get the word out. I'll send this to you before I make it public if I manage to make it anyway.

Thanks again guys. Good work.
Dom.
I've been wanting to say something like that since i saw this Forum. i haven't frequented it for more than a week, maybe, but i feel the exact same as you do really.
I second this
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Above wrote
Wayne wrote
Nah, that's the IRA Terrorist skin that use's an Alice Pack as part of the skin. The Terrorist pack is...well, just damn sexy!

Hahaha yeah I have 80 slots now and that's just rather sexually explicit to say the least...I'm a goddamn walking one-man army come supermarket come medic!

Talking of skins is there any chance of a list being provided of the all the named skins in the mod...I rather feel like doing a pokemon and catching them all but I don't know the name's of the one's I am missing...I have collected around 14 skins atm...

Bad news, there are already 13 skins. So I'm afraid you got them all. :<

However, the Napf project I'm working on for 1.7.7 got 52 skins. So you'll have alot to do, haha.
Just a thought.
I've played Origins, and the Hero skins for, atleast the Female model, looks awesome. There's a ton of different skins in that mod that you do NOT have implemented in this one. So i'm thinking if it would be possible to snatch a few of those and put them into the Breaking Point?

I wanna keep it kind-of BreakingPoint. The main release at least. But as I said before, there's always a spot for special missions on the side.


However, I was messing with the Origins skins, but they wouldn't appear what so ever. I'm not even sure if I was running all of the Origins files, though. I guess not. Mohaha.

But I'll see if I can sort it.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by megaborg
megaborg wrote
Hey Above,

firstly great mod i have been playing for the past 2 weeks and it is great,

i have downloaded the newest updates but am still using the DaiZy BreakingPoint 3.1976
with the 1.4 update out of the 1.4 update i am only using the dayz_code.pbo and was wondoring how do i get debug menu up that shows blood how many zombies have spawned ect, i am fairly new to dayz itself and i am having no luck .. cheers in advance
You need the whole update for the monitor to work.
That's why I included them, hehehe.


*EDIT: If you don't wanna use the new missions because there's no "NO AI" mission. Just tell me and I'll sort some. I forgot about those, and no one have said anything. (I think people are accepting AI since the spawnrange got improved).

Either way, if lot want them without AI, I'll make them ASAP. One for each of the missions.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Gianluca
How can i use the feature"bloodbag yourself"?I just click with the righ button on the bloodbag,but nothing happens...
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

megaborg
In reply to this post by Above
thanks above i feel so silly now haha, anybody know of a list of weapons in the breaking point mod?
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Above
Cool ^^
You mentioned Special missions too. Could you make a mission file without the Cheat menu? ^^

EDIT: Also, is it possible for me to use the DaiZy Namalsk with my DayZ Control Center (Dayzcc) server host?
Me and a friend thought of doing so, because when we played on my Namalsk server, it was pretty dull, seeing as there was no one else than me and him.
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