RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 71727374757677 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
A Hobo Panda wrote
Ray wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Nabu, the empty weapon crate would be AMAZING.. You are a genius :o

It would still be cheating. D;

What if I could get it to spawn empty, and you needed something to build it? OR! You need X woodpiles to build one?


BreakingPoint update 1.4 (fixed AI helis and the body-despawn)

And again, I wish I had more time to fix dogs and the R3F addon now. But I'll mess with it whenever I can. And as I said, if I can't get it to work, I'll just add a towing feature.
Ok, so, I downloaded the 1.4 Update you just made, and now I can't even enter the "Scenarios". It gives me:

Include file addons\R3F_ARTY_AND_LOG\desc_include.h not found

Help?
Ok, so, I found the problem. I'm not sure if it's a problem with all of your missions or not, but the mission without timecycle and without dogs is messed up. I noticed when I extracted the mission.pbo, it was missing a lot of folders... the only folder was the "tweaks" folder. Pretty sure there are supposed to be more folders?

EDIT: Yes, there are definitely supposed to be more folders. I unPBO'd the mission without dogs but with timecycle, and a mission from the 1.3 update without timecycle, and the 1.3 mission had like 10 folders, but the new update missions have the "tweaks" folder but none of the other folders.

Really? Well that is not good.
Haha, yeah, it isn't :p unPBO them yourself, I no lie :3

I trust you, of course. But once I went to fix it, they all had the proper folders. :P I can also launch the missions. >_> And I used the same link as the main post. :S

Everything works properly for me , too. And download corruption/AV isn't the causer here.
Huh, weird. I downloaded from the link in the main post as well, but I guess my computer is retarded? lol.

Also, can you tell me what to edit if I wanted to change vehicle/backpack/tent inventory spaces? You said you made the Huey have almost unlimited, I wanna do that with a few things for myself :3

Break dayz_code open, and look for the file called "vehicles.hpp" or something. In there, you'll find all the backpacks and vehicles. Everything else is pretty much straight forward.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Above wrote
A Hobo Panda wrote
Huh, weird. I downloaded from the link in the main post as well, but I guess my computer is retarded? lol.

Also, can you tell me what to edit if I wanted to change vehicle/backpack/tent inventory spaces? You said you made the Huey have almost unlimited, I wanna do that with a few things for myself :3

Break dayz_code open, and look for the file called "vehicles.hpp" or something. In there, you'll find all the backpacks and vehicles. Everything else is pretty much straight forward.
Alright, thanks :D
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
A Hobo Panda wrote
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:

You'll have to replace "Tempratur" in the compile folder.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Above wrote
A Hobo Panda wrote
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:

You'll have to replace "Tempratur" in the compile folder.
Ok :3
Wait, replace it with what? :o
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:

You'll have to replace "Tempratur" in the compile folder.
Ok :3
Wait, replace it with what? :o
With a regular Chernarus one, or just rewrite it. :P
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:

You'll have to replace "Tempratur" in the compile folder.
Ok :3
Wait, replace it with what? :o
With a regular Chernarus one, or just rewrite it. :P
Oh, ok. Thanks so much :D

EDIT: For these to take effect, I'll have to restart the mission, right?
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:

You'll have to replace "Tempratur" in the compile folder.
Ok :3
Wait, replace it with what? :o
With a regular Chernarus one, or just rewrite it. :P
Oh, ok. Thanks so much :D

EDIT: For these to take effect, I'll have to restart the mission, right?
No problem, and no. Not at all. Only changes to the mission requires a restart. :3
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
OH OH OH WAIT WAIT DON'T LEAVE YET, ABOVE

What do I change/delete to remove the weather system? No offense, but I hate it. I'm used to Chernarus without needing heatpacks D:

You'll have to replace "Tempratur" in the compile folder.
Ok :3
Wait, replace it with what? :o
With a regular Chernarus one, or just rewrite it. :P
Oh, ok. Thanks so much :D

EDIT: For these to take effect, I'll have to restart the mission, right?
No problem, and no. Not at all. Only changes to the mission requires a restart. :3
Ok, so, I may or may not have just encountered a problem.
I can't extract PBO's anymore. Help? :l
I have no idea what I'm doing. Trust me, I'm a dentist.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Rabidgerbil
is this starting to become accurate Panda? "I have no idea what I'm doing. Trust me, I'm a dentist. "
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Blaze
I just finished playing for about 45 minutes. when all of a sudden I reached the church in Cherno and the Zeds  just disappear... Has anyone else experience this with the recent update? If so any advice on how to fix it?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Blaze wrote
I just finished playing for about 45 minutes. when all of a sudden I reached the church in Cherno and the Zeds  just disappear... Has anyone else experience this with the recent update? If so any advice on how to fix it?

That's weird. If it happens to everyone, it should've happened in the old patches aswell. I've done 0 changes to anything that has to do with zeds (afaik).

There's some performance code in the timecycle, I didn't read it. But perhaps that removes zombies for clients? :O
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Blaze
Above wrote
Blaze wrote
I just finished playing for about 45 minutes. when all of a sudden I reached the church in Cherno and the Zeds  just disappear... Has anyone else experience this with the recent update? If so any advice on how to fix it?

That's weird. If it happens to everyone, it should've happened in the old patches aswell. I've done 0 changes to anything that has to do with zeds (afaik).

There's some performance code in the timecycle, I didn't read it. But perhaps that removes zombies for clients? :O
Is there anything you recommend I do to attempt to fix the issue??? for the time being I reverted back to DaiZy BreakingPoint 3.1976 since I had quite a good experience with it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

RandomGuy
In reply to this post by Above
the next dayz update looks awesome. Shovel and bats, new zombies stash sites, new hili crash models new weapons. Weapon attachments and no 50 cals :( You should maybe make a new post for the upate it's getting a bit crowded here :)
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Ray
Yeah, 1.7.7 release should get a completely new topic which is seperated to BP (imo).
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

reusin
In reply to this post by Above
hello in this update I feel the same
the zombies are immortal
and I would like to fix it
forum and seen that you can arrange with the dayz_code
it and tried to open with pboextractor and will not let me open it I get 2 files $ PBOPREFIX $
and DePbo.dll
within those files there is nothing to change

help thanks in advance
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Grayjoker
In reply to this post by Ray
Ray wrote
Yeah, 1.7.7 release should get a completely new topic which is seperated to BP (imo).
Wait, there's a 1.7.7 coming for the Mod version?
I thought they stopped updating it as of now, due to the stand-alone being so close to release?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Wayne
@Above

Just a quick note that I'm using the 1.4 no dogs/no timecycle update and the debug monitor does not not appear to register survivor/player kills. It will, however, register a headshot if you shoot them in the head ie if I kill 3 zombie with a headshot and heashot one survivor it will read 0 player kills,0 bandit kills, 3 zombie kills and 4 headshots.

BTW I'm managed to sort out my crafting woes and I was being a doughnut in as much as I thought when you were crafting certain items their name would appear in the crafting options list. I did not realise you could just click on anything and it would make the item. I think I have been inhaling too much of that hemp plant :P
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
Wayne wrote
@Above

Just a quick note that I'm using the 1.4 no dogs/no timecycle update and the debug monitor does not not appear to register survivor/player kills. It will, however, register a headshot if you shoot them in the head ie if I kill 3 zombie with a headshot and heashot one survivor it will read 0 player kills,0 bandit kills, 3 zombie kills and 4 headshots.

BTW I'm managed to sort out my crafting woes and I was being a doughnut in as much as I thought when you were crafting certain items their name would appear in the crafting options list. I did not realise you could just click on anything and it would make the item. I think I have been inhaling too much of that hemp plant :P

That is strange, they work for me. :O I even get survivor kills, somehow. :S
I will obviously take a loot at your version, though!

And I'm glad you found out how to build stuff (trust me, I had just as much of a clue as you when I started using it).
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint *UPDATED! 24/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Ray
Ray wrote
Yeah, 1.7.7 release should get a completely new topic which is seperated to BP (imo).
If Haleks updates Factions to 1.7.7, I don't really have a reason to release a 1.7.7 SP. (Apart from Napf, obviously).
1 ... 71727374757677 ... 276