RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Grayjoker
Idunno. Yesterday me and my friends used a Huey to lift a Blue ural, so it should be possible. Just hover very close to it and the option should actually appear as text on screen without you using the mice wheel or anything.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Haleks
It might need 2 people : one hovering, the other on the ground to attach the vehicle.
Wich would mean it ain't doable in SP >_<
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
thats quite annoying if it needs 2 people :( is it possible to add it to SP like with a certain script or something?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Grayjoker
In reply to this post by Haleks
@Haleks
No, i did it myself. but my friend was on the server. I did it alone. Just hovered the Chopper above the vehicle and it displayed an option to lift it
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

jst2fst
In reply to this post by Above
@Above could you please put out a version without the building scripts? Thanks
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

reusin
This post was updated on .
In reply to this post by Above
hi all .... a question just me or it happens to other people ... the question is that the zombies are immortal entire m9 charger in the head and not die lol ....... and forgive my bad English

BreakingPoint update 1.3
immortal zombies
one could fix
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
In reply to this post by Grayjoker
strange. i hovered both models of the Huey above a Vodnik and above some construction items with the ropes, both only a few meters above and didnt get any option to lift
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Hey there. I was wondering if you could put up a version where the Cheat Menu is not implemented?
Me and a Friend are thinking about putting up a Server with these Breaking Point Files (With permission from your side, of course), but we don't want the Cheat menu in the game.
ALSO, I'm not the only one having the problem where i have to start all over again when trying to load a saved game. My friend, my brother and another friend of mine are having the same problems. Spawning in the Plains of Nothingness every time we load an old save, or wish to respawn (We have to restart the whole session if one of us dies.)

But we can fi the respawn issue ourselfes. The most important thing (If you want to do it) is to get a version without the Cheat menu :)

EDIT: The server might also be Official. It won't be like, Official Hive server, but it would probably be accessable to all.
Is this when you play it in LAN? Because that's nothing I can fix. :P

I'll have to test the SP anyways.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Okey, I'll make missions without building scripts + check the building script. And missions without cheatmenu.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
The building script works perfectly. >_O

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
This post was updated on .
what about airlifting vehicles and object? i was just hovering a UH-1Y above a Vodnik and a Ural didnt get any option to lift or tow etc. would adding the 1.3 patch fix it possibly?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Rabidgerbil wrote
what about airlifting vehicles and object? i was just hovering a UH-1Y above a Vodnik and a Ural didnt get any option to lift or tow etc. would adding the 1.3 patch fix it possibly?
Possibly, but I don't think R3F works. I was messing about with it to see if I could fix it. But then started on other stuff. I'll fix R3F eventually, though. (The addon you use to tow vehicles and move objects to your car.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Grayjoker
In reply to this post by Above
Above wrote
Grayjoker wrote
Hey there. I was wondering if you could put up a version where the Cheat Menu is not implemented?
Me and a Friend are thinking about putting up a Server with these Breaking Point Files (With permission from your side, of course), but we don't want the Cheat menu in the game.
ALSO, I'm not the only one having the problem where i have to start all over again when trying to load a saved game. My friend, my brother and another friend of mine are having the same problems. Spawning in the Plains of Nothingness every time we load an old save, or wish to respawn (We have to restart the whole session if one of us dies.)

But we can fi the respawn issue ourselfes. The most important thing (If you want to do it) is to get a version without the Cheat menu :)

EDIT: The server might also be Official. It won't be like, Official Hive server, but it would probably be accessable to all.
Is this when you play it in LAN? Because that's nothing I can fix. :P

I'll have to test the SP anyways.
We play LAN yes. I can't play the SP, because it won't load up. Dunno what's wrong with it. Although i found out that i can proceed to play the game in LAN if i just pick a Skin and spawn a plane, then get in a high altitude and put it to Auto-pilot landing. That way the plane flies me all the way back to the map c: I always spawn like, 31 km outside of the map though .-.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
In reply to this post by Above
ok cheers, i'll keep an eye out
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Grayjoker
Grayjoker wrote
Above wrote
Grayjoker wrote
Hey there. I was wondering if you could put up a version where the Cheat Menu is not implemented?
Me and a Friend are thinking about putting up a Server with these Breaking Point Files (With permission from your side, of course), but we don't want the Cheat menu in the game.
ALSO, I'm not the only one having the problem where i have to start all over again when trying to load a saved game. My friend, my brother and another friend of mine are having the same problems. Spawning in the Plains of Nothingness every time we load an old save, or wish to respawn (We have to restart the whole session if one of us dies.)

But we can fi the respawn issue ourselfes. The most important thing (If you want to do it) is to get a version without the Cheat menu :)

EDIT: The server might also be Official. It won't be like, Official Hive server, but it would probably be accessable to all.
Is this when you play it in LAN? Because that's nothing I can fix. :P

I'll have to test the SP anyways.
We play LAN yes. I can't play the SP, because it won't load up. Dunno what's wrong with it. Although i found out that i can proceed to play the game in LAN if i just pick a Skin and spawn a plane, then get in a high altitude and put it to Auto-pilot landing. That way the plane flies me all the way back to the map c: I always spawn like, 31 km outside of the map though .-.

That's because you play it as LAN. There's nothing I can do about that until I make a LAN release.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Grayjoker
Fair enough.
My SP is working now btw. must've been fied with one of your new releases ^^
I have a Feature request for the next release by the way. You know how your character is walking when he's got his gun out and has it ready? Like, he's walking slowly with his eg. AKM, all ready to shoot. I'd like to know if you could make it so that you could toggle a faster speed while he still does that? I like to have my weapon ready, but if i sprint he's gonna aim like shit and that might kill me, and if i have my weapon ready and stuff i'll get extremely slow forward.
Das all :)
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
Grayjoker wrote
Fair enough.
My SP is working now btw. must've been fied with one of your new releases ^^
I have a Feature request for the next release by the way. You know how your character is walking when he's got his gun out and has it ready? Like, he's walking slowly with his eg. AKM, all ready to shoot. I'd like to know if you could make it so that you could toggle a faster speed while he still does that? I like to have my weapon ready, but if i sprint he's gonna aim like shit and that might kill me, and if i have my weapon ready and stuff i'll get extremely slow forward.
Das all :)

There are animation packs for that. Download COWarMod, it has an animation pack included plus a ton of more fixes/features.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

TheGmanID
In reply to this post by Above
Well I have a shit cpu So I cant play multiplayer So I play solo But this mission seems to lag and freeze up is it more demanding than any of the other missions? Or is it something werid?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

marx109
In reply to this post by Ray
Is anyone able to see a land vehicle patrol? I've trekking and flying for at least 3-5 mins and I don't see one :(
Ray
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Ray
In reply to this post by TheGmanID
TheGmanID wrote
Well I have a shit cpu So I cant play multiplayer So I play solo But this mission seems to lag and freeze up is it more demanding than any of the other missions? Or is it something werid?

Multiplayer is actually quicker. Since then the server gets most of the stress. In singleplayer, your own computer gets the stress. I'd recommend getting a new CPU.
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