@Above,
I just found out that the actual BreakingPoint Mod has a Aircraft carrier off the shore of Cherno. Has that by any chance been incorporated into this mod? |
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In reply to this post by Fred_Duc
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In reply to this post by Blaze
I made my own map, we're not using the BreakingPoint map at all. Dearthlyrage was going to throw me his map, but we never spoke about it after that. I might add one for whatever reason, but I'd rather keep my map "mine". I'm thinking about upgrades to the map, though. I'll restart completly, and make it more apocalyptic. If it's possible, I'll make the buidings look dirtier etc. Make some more millitary bases, some roadblocks and what not. |
I see, I was under the impression it was the same map as the actual mod.(I've never played Bp online) But none the less what you just mentioned sounds good and I hope it turns out well :) I do understand taking pride in ones work and keeping it your map "Yours". Thank you for responding. |
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Yes, the online map is quite similar to mine, perhaps someone even got inspired? ;o But yes. I like what I did, but it doesn't suit DayZ at all. Not was it properly done either. About the bases, though. I wanna limit the amount of good loot you get south. So I'll try to keep the military loot to the north. And somehow make the southern bases mean something anyways. |
In reply to this post by Above
How long does it take to Spawn and how come i cant get single player i only get LAN
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In reply to this post by Above
I've checked all the triggers and they are all set to activate repeatedly. By Anyone. I just don't think that the game can't spawn any more AI, since Arma2 is supposed to be able to simulate up to 2000 AI at the same time. I got the GOG.com version and the beta patch etc. Running @BreakingPointSP and @rMod, my machine is pretty decent so I really don't get what breaks in my game. Is there anything in the script files that I could change to see if something happens, like the amount of bandits spawned at once or the frequency with which they spawn, decrease spawn distance etc? |
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I don't think it could be rmod, but it's well possible. You could change the spawnrange/distance in the do_somethingBandits and do_somethingBanditstwo. Also, things on the look-into-list for the update: -Look into R3F. -Look into Dogs. -Make the minimum amount of AI spawning 0, and max 15. I've tried those settings, and they're ok. 10 is max for the starter areas, since north should be the most dangerous. -Completely new map. ? ? I can't remember what more I promised. |
The almighty flashlights on shoulders, if you can find the script. That look-into-list looks damn good, though. |
This post was updated on .
In reply to this post by Above
Hey Above, about the bandits not spawning anymore : did you know that Arma 2 can handle 144 groups max? (More or less, I think)
I don't know if it's related but it could be a possible cause : if one switches skins too often in a trigger zone, he might reach that limit sooner than others. If I remember correctly, killing all the units of a group doesn't delete that group - it just turns it into an empty group. |
In reply to this post by Above
Not an urgency but another thing that is broken is the sleep feature :) |
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In reply to this post by Haleks
One group can contain unlimited AI, though? Right? I've really never had this problem. :o |
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This post was updated on .
In reply to this post by Above
Updated list:
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In reply to this post by Above
Yeah but a new group is created each time a trigger is activated. I never had the problem neither, I'm just saying that it might be a possible cause. By the way, I'm using the DMZ delete script in Factions (eventhough I wasn't convinced it was necessary), and it also handles deletion of empty groups ;) |
In reply to this post by Above
Hey @Above, does this work with LAN? And if yes, how? I want to play with my friend, we're in the same network.
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In reply to this post by Haleks
Nice, I might use that too. Having to do it manually with the cheat does actually fuck up the feeling of playing. I gotta work on adding flies back, too. I just need to work out a way to delete them. But I think I got that sorted, I just haven't tried yet. |
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This post was updated on .
In reply to this post by Above
COMPLETELY NEW CHANGELOG!
COMPLETELY NEW CHANGELOG! CHANGELOG: - I added the body clean up script. (It will remove all bodies each 30 min). DONE - HELI PATROLS (I'm finally looking into this one, I saw that Haleks got something up and running. So I got inspired). I'm not promising anything, but bear with me.(LOOKING INTO NOW). - Added a new backpack becuase I was messing with it before and left it there. (Biggest backpack (40) RPG pack model). DONE -Make the minimum amount of AI spawning 0, and max 15. I've tried those settings, and they're ok. 10 is max for the starter areas, since north should be the most dangerous. DONE The sleeping script will pass 3 hours and regen health, with snoring and a new sleepscreen. (Not the one from Origins). DONE A new timecycle script. (Similar to the one on Origins, and you will have a choice). DONE - Fixed the map, left alot of the old stuff in there. But I will remove most of the custom buildings, and fix what I didn't to the way I wanted it. WIP - Try to fix the debug monitor on re-load. (Also added blood to it). DONE! -Try to fix R3F. WIP -Look into Dogs. WIP - Look into the flashlight feature from Lingor. WIP |
so when will the next update come admin? ^^ i just can't wait
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There's still alot of "WIP's" that I've not been focusing to much on. I'm still fighting with the AI helis. And R3F for that matter, I didn't look into R3F for too long before I started thinking of stuff that could use a fix-up. But I should be done with it soon, either with, or without some of the features. But I'll make sure to do my best first. |
Above just a Suggestion for the "Bases" up North im not sure if it can be done or not But maybe you should set a "Military" Presence there? to make it really hard,Kinda like Wastelands missions where its a Pain in the ass to get but worth it if you do? Also i thought someone was going to add those modes from wasteland? did that end up being a NO GO?
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