RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Dalereo wrote
Above just a Suggestion for the "Bases" up North im not sure if it can be done or not But maybe you should set a "Military" Presence there? to make it really hard,Kinda like Wastelands missions where its a Pain in the ass to get but worth it if you do? Also i thought someone was going to add those modes from wasteland? did that end up being a NO GO?

I will keep this release "just BreakingPoint" but I got many projects where I got no "rules".
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Dalereo
Oh yeah its all good dude i enjoy this version i was just saying During an event like this where it seems contained in a specific "Area" there would be a high military presence look at 48 weeks later
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
This post was updated on .
Aye... :O


For sure, I made 2 bases on another Chernarus project I got, 1 at NWA and one at NEA. Those had alot of crashed helis lined up etc. I'll see if I can do something similar, but bigger. :-D

Here's a screenshot of the current debug monitor  (it works after relading a mission too, this is a pick from an older savegame).



CURRENT CHANGELOG:


- I added the body clean up script. (It will remove all bodies each 5 min if you're 200+ metres from the body). DONE

- HELI PATROLS (I'm finally looking into this one, I saw that Haleks got something up and running. So I got inspired). I'm not promising anything, but bear with me.(DONE, but it's getting tweaked abit more before release).

- Added a new backpack becuase I was messing with it before and left it there. (Biggest backpack (40) RPG pack model and really rare). DONE

 -Make the minimum amount of AI spawning 0, and max 12. I've tried those settings, and they're ok. 9 is max for the starter areas, since north should be the most dangerous. DONE

The sleeping script will pass 3 hours and regen health, with snoring and a new sleepscreen. (Not the one from Origins). DONE

A new timecycle script. (Similar to the one on Origins, and you will have a choice). DONE

- Fixed the map, left alot of the old stuff in there. But I will remove most of the custom buildings, and fix what I didn't to the way I wanted it. WIP

- Try to fix the debug monitor on re-load. (Also added blood to it). DONE!

-Try to fix R3F. WIP

-Look into Dogs. WIP

- Look into the flashlight feature from Lingor. WIP
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
This post was updated on .
BreakingPoint update 1.2, see changes below.


CURRENT CHANGELOG 1.2:


- I added the body clean up script. (It will remove all bodies each 10 min when you're 200 away from the body). DONE

- HELI PATROLS (I'm finally looking into this one, I saw that Haleks got something up and running. So I got inspired). I'm not promising anything, but bear with me.(DONE). Halek's scripts!

 -Make the minimum amount of AI spawning 0, and max 12. I've tried those settings, and they're ok. 9 is max for the starter areas, since north should be the most dangerous. DONE

The sleeping script will pass 3 hours and regen health, with snoring and a new sleepscreen. (Not the one from Origins). DONE

A new timecycle script. (Similar to the one on Origins, and you will have a choice). DONE

- Fixed the map, left alot of the old stuff in there. Added a new base to NWA. DONE

- Heli crashes are now replaced with crashed C130's (7 loot slots).

- Fix the debug monitor on re-load. (With blood!). DONE!

-Look into Dogs. DONE Where can you find dogs? Chernarus (by the north hospiral), Staroye (by the long barn), Stary Sobor (by the long barn), NWA (at the NEW base) and Balota (by the barrack).

-Try to fix R3F. WIP

- Look into the flashlight feature from Lingor. WIP
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
Im having some trouble with this version: DaiZy BreakingPoint 3.1976 (new features like bloodbag yourself).

I cant seem to construct or deconstruct anything. even a simple Booby Trap. I have an Entrenching tool and toolkit, but every time I try deconstruct something it says it failed.

As for constructing things, I have  the required materials for a Booby Trap, but im not given the option to construct it.

I made a Wire Gate, but it just appears as a Wire Fencing Kit in my backpack and I cant place it anywhere. not sure what is going wrong.

any help is appreciated
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Rabidgerbil wrote
Im having some trouble with this version: DaiZy BreakingPoint 3.1976 (new features like bloodbag yourself).

I cant seem to construct or deconstruct anything. even a simple Booby Trap. I have an Entrenching tool and toolkit, but every time I try deconstruct something it says it failed.

As for constructing things, I have  the required materials for a Booby Trap, but im not given the option to construct it.

I made a Wire Gate, but it just appears as a Wire Fencing Kit in my backpack and I cant place it anywhere. not sure what is going wrong.

any help is appreciated
It's written to have a chance to fail. D;
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Blaze
@Above

Any idea when will you have the recently updated version up for download?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
In reply to this post by Above
what about not being able to place or construct anything? the most i could make was a wire gate but wasnt given an option to place it
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
Rabidgerbil wrote
what about not being able to place or construct anything? the most i could make was a wire gate but wasnt given an option to place it
Do you have the correct materials?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

tango3355
In reply to this post by Above
just wanted to say great work to all the admin. factions and breaking point are awesome . just played 4 hours of breaking point, everything is working great.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
In reply to this post by Ray
yeah. the most i could create was a Wire Gate but was unable to place it.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
Rabidgerbil wrote
yeah. the most i could create was a Wire Gate but was unable to place it.
I dont know then man. The building is working excellent for me.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
guess i'll try reinstalling. see if that helps
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Blaze
Blaze wrote
@Above

Any idea when will you have the recently updated version up for download?
It is?
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
In reply to this post by Rabidgerbil
Rabidgerbil wrote
guess i'll try reinstalling. see if that helps
Yeah, that should most likely fix the issue however I dont understand what caused it in the first place.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

lele
In reply to this post by Above
I have one Question.
which version is the newest. 3.1976 or 1.2 or is 1.2 a update for 3.1976?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Rabidgerbil
This post was updated on .
In reply to this post by Ray
reinstalled, still not working. when i  try make something, my guy just crouches down as if he is doing something and thats it. nothing new appears in my inventory and nothing gets taken out. I dont get any messages saying i need the exact equipment or anything. he just crouches and thats it.

was looking forward to base building :(

really not sure whats causing it.

Edit:think i got it figured.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Blaze
In reply to this post by Above
Above wrote
Blaze wrote
@Above

Any idea when will you have the recently updated version up for download?
It is?
Ok so which of the two links do I click on? I tried clicking on the BreakingPoint 1.2 update  one but the redirect doesn't give me option to download the mod..
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Haleks
The update link works fine for me. Maybe something's wrong with your browser?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Download Not Working!!
In reply to this post by Above
Sorry, virus scans the file can not be performed.

The file exceeds the maximum size for checked files. Nevertheless, assume

help download not work :(
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