RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Shellshock
First off. U did a great job! I´am playing DayZ since day One and since they removed the SP, I missed it ^^.
I liked things back there.... like trying out the weapens, vehicles, other items and how they work. Tripple Thumbs up to you <3

The first thing is: Yay I found vehicle patrols! And they are dumb as shit ^^

Second and my really answer is: I found some of the dogs houses, I can hear them bark but there is no dog spawning?! No matter how long I wait for them to spawn?!

I followed the installation instructions/update instcructions. Do you know whats wrong?

And where can I donate something for your effort? =) I would like to!

MFG
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Wayne
In reply to this post by Above
Above wrote
The building script works perfectly. >_O

Oh man, I'm doubley gutted now. I'll re-install the mod and see if that has any effect. Oh, BTW what beta patch would you recommend I use with this mod? Maybe that's the cause as I know some patch updates have more adverse effects than others.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Blaze
I'm not sure if it's been addressed before but does anyone know why Ace is not compatible with this mod? I tried it but just diverts to death screen.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by marx109
marx109 wrote
Is anyone able to see a land vehicle patrol? I've trekking and flying for at least 3-5 mins and I don't see one :(

You need to stay in the trigger for 15 min.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Wayne
Wayne wrote
Above wrote
The building script works perfectly. >_O

Oh man, I'm doubley gutted now. I'll re-install the mod and see if that has any effect. Oh, BTW what beta patch would you recommend I use with this mod? Maybe that's the cause as I know some patch updates have more adverse effects than others.
Maybe. I doubt it's because of the beta patch, however. But it is possible, I use beta patch 103419.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

DrBukPHD
In reply to this post by Blaze
I've been messing about with ACE myself. (As far as I'm aware) What you need to do is launch the game without ACE, start a new character, then save and exit. Then add the ACE parameters (+CBA addons if it helps) to the launch and it should work when you resume. You can't use all the features, but it is still fun as hell :) Hope that cleared it up.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Kryptic
In reply to this post by Above
Where are the dogs? i can hear them, but i cant see them
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

A Hobo Panda
In reply to this post by Wayne
Found a bug :D a really annoying bug ;~;

Apparently your "bodies despawn after 5 minutes if not within 200m" script/code is not working properly - so far, 3 of the AI I've killed (I waited a bit before going to loot them) from 500m away or less (shot them with Winchester) have literally, while I was looking at their bodies and LOOTING them, they despawned. They were all in the same 100m^2 area, and they all disappeared when I was looting them. Could you remove the script and/or tell me how to remove it?
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Kryptic
Kryptic wrote
Where are the dogs? i can hear them, but i cant see them

I'll take a look at it, alot of players are reporting the same thing.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Wayne
In reply to this post by Above
@Above,

Thanks for your patience and help. I did a total re-install of the mod as it stands and that has at least stopped the crashes when attempting to craft stuff although I am back at square one in as much as I can craft simple stuff again like sandbag walls, wire fences and corrugated iron fences but again I cannot craft the stuff that requires multiple items like the H barrier. My guy just kind of stoops over and just stays in that position until I move the mouse. Kind of scratching my head over this. And stuff like that Gate panel you did in your pic I have the right and correct amount of 'ingredients' but it doesn't even come up as an option to build one of those. I can also still craft gates but again cannot place them anyway, just that frustrating message about have the exact amount of items when all I would have in my inventory is the gate!  
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Wayne wrote
@Above,

Thanks for your patience and help. I did a total re-install of the mod as it stands and that has at least stopped the crashes when attempting to craft stuff although I am back at square one in as much as I can craft simple stuff again like sandbag walls, wire fences and corrugated iron fences but again I cannot craft the stuff that requires multiple items like the H barrier. My guy just kind of stoops over and just stays in that position until I move the mouse. Kind of scratching my head over this. And stuff like that Gate panel you did in your pic I have the right and correct amount of 'ingredients' but it doesn't even come up as an option to build one of those. I can also still craft gates but again cannot place them anyway, just that frustrating message about have the exact amount of items when all I would have in my inventory is the gate!
That's because you need the exact amount of gear.. You can't have additional items in your back, that's when that error appear.

You need to have the items the thing you're building requires, no more, no less. :P
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Wayne
Errr...but thats exactly what I am doing...

If it takes 2 x scrap metal and 1 x wire kit to make a gate that's what I have in my inventory. Nothing else. It crafts these into a gate (the menu icon is still a wire kit). And that's all I have in my inventory. A gate. When I try and place the gate I get the message about exact amounts. Yet all I have is a gate.

If it takes 1 x T trap, 1 x wire kit and 1 x Scrap metal to make that gate panel then should I get an option to make a gate panel or is it called something else? because there's nothing called a gate panel in the crafting options.  Again these would be the only items in my inventory.

When you say no more, no less are you saying I need to drop my backpack and weapons too?

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Wayne wrote
Errr...but thats exactly what I am doing...

If it takes 2 x scrap metal and 1 x wire kit to make a gate that's what I have in my inventory. Nothing else. It crafts these into a gate (the menu icon is still a wire kit). And that's all I have in my inventory. A gate. When I try and place the gate I get the message about exact amounts. Yet all I have is a gate.

If it takes 1 x T trap, 1 x wire kit and 1 x Scrap metal to make that gate panel then should I get an option to make a gate panel or is it called something else? because there's nothing called a gate panel in the crafting options.  Again these would be the only items in my inventory.

When you say no more, no less are you saying I need to drop my backpack and weapons too?

Well, that's strange. First of all, I don't even get why you're getting a gate in your inventory, it should start building straight away.


And no, you just have to keep every other building material that you don't need for the object you're building, in your backpack or on the ground.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
In reply to this post by Above
Also, I think I forgot something in the heli script, so that only cars spawn. I'll take a look at it and the dogs tomorrow, hopefully I can fix both. Otherwise I know how to fix the helis at least.  I've just noticed this.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Blaze
In reply to this post by DrBukPHD
DrBukPHD wrote
I've been messing about with ACE myself. (As far as I'm aware) What you need to do is launch the game without ACE, start a new character, then save and exit. Then add the ACE parameters (+CBA addons if it helps) to the launch and it should work when you resume. You can't use all the features, but it is still fun as hell :) Hope that cleared it up.

Sounds good I'll definitely check it out :) Yes although some feature are unavailable Ace still is cool as hell.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
In reply to this post by Above
Above wrote
Also, I think I forgot something in the heli script, so that only cars spawn. I'll take a look at it and the dogs tomorrow, hopefully I can fix both. Otherwise I know how to fix the helis at least.  I've just noticed this.
No, no, the helis are spawning like normal. I just found one in Stary Sobor, so it's working fine for me.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Above
Administrator
A Hobo Panda wrote
Above wrote
Also, I think I forgot something in the heli script, so that only cars spawn. I'll take a look at it and the dogs tomorrow, hopefully I can fix both. Otherwise I know how to fix the helis at least.  I've just noticed this.
No, no, the helis are spawning like normal. I just found one in Stary Sobor, so it's working fine for me.
The AI helicopters. :P
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
Also, I think I forgot something in the heli script, so that only cars spawn. I'll take a look at it and the dogs tomorrow, hopefully I can fix both. Otherwise I know how to fix the helis at least.  I've just noticed this.
No, no, the helis are spawning like normal. I just found one in Stary Sobor, so it's working fine for me.
The AI helicopters. :P
Oh xD and can you fix/remove the bodies despawning? I posted earlier about it but you didn't respond :/
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

Gianluca
In reply to this post by Above
Fantastic mod.The best for me now.A lot of zombies,aggressive zombies,and new sounds effect.
I have two questions.
On start i can't see the map.There is a black screen,and nothing other.The map isn't on my inventory.
Again,on start the taser don't work.I must put it on the floor,and pick it again.Once made that,it works properly.
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Re: RELEASE: DayZ BreakingPoint *UPDATED! 22/05* (Completly new map + AI vehicles patrolling)

A Hobo Panda
Gianluca wrote
Fantastic mod.The best for me now.A lot of zombies,aggressive zombies,and new sounds effect.
I have two questions.
On start i can't see the map.There is a black screen,and nothing other.The map isn't on my inventory.
Again,on start the taser don't work.I must put it on the floor,and pick it again.Once made that,it works properly.
1. You don't spawn with a map.
2. You have to press F a few times to select the taser, no need to drop it.
I have no idea what I'm doing. Trust me, I'm a dentist.
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